Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) the fortress talisman of the Immovable Artists {rC++ Int+2} [fortress talisman] rC++: It greatly protects you from cold. Int+2: It affects your intelligence (+2). a wellspring talisman a spider talisman the serpent talisman of Alirheize {SInv} [serpent talisman] SInv: It lets you see invisible. an eel talisman a lupine talisman an inkwell talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 8, D) a +2 hand axe of electrocution (61, 16, D) a parchment of Yara's Violent Unravelling (62, 0, D) a staff of fire (62, 1, D) a spider talisman (62, 8, D) a staff of necromancy (62, 16, D) the +5 hand axe "Etholaf" {freeze, Will++} Will++: It greatly increases your willpower. It cannot be enchanted further. (unseen) (62, 17, D) the +3 great sword of Defiance {flame, ^Fragile rCorr SInv} ^Fragile: It will be destroyed if unequipped. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (63, 0, D) a staff of fire (63, 16, D) the +1 scimitar "Tisenyas" {spect, Will+ Int+4 SInv} Will+: It increases your willpower. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (63, 17, D) a +1 spear of flaming (unseen) (63, 21, D) Jakariun's Incunabulum of Petrified Fog Spells Type Level a - Shock Conjuration/Air 1 b - Sandblast Earth 1 c - Airstrike Air 4 d - Leda's Liquefaction Alchemy/Earth 4 e - Freezing Cloud Conjuration/Ice/Air 5 f - Bombard Conjuration/Earth 6 (64, 16, D) a +2 pair of boots of earth (unseen) (64, 17, D) a +2 orcbow of draining (unseen) (69, 0, D) a +4 mace of protection (unseen) (70, 8, D) a +1 spear of venom an adder corpse (skeletalised by now) (70, 17, D) an iguana corpse (71, 8, D) a ball python corpse (skeletalised by now) (71, 16, D) a dragon-coil talisman (71, 17, D) a staff of earth (71, 26, D) a staff of alchemy (71, 27, D) the +0 ring mail "Vige" {Harm rPois rF- rN+++} Harm: It increases damage dealt and taken. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. It cannot be enchanted further. (71, 28, D) a bullfrog corpse (72, 8, D) a +0 short sword a +0 robe a +0 whip of venom (72, 9, D) a +1 broad axe of freezing a ball python corpse (skeletalised by now) (72, 17, D) a +0 chain mail of willpower (72, 19, D) a cane toad corpse (72, 26, D) a +2 short sword of draining (73, 1, D) a +4 heavy quarterstaff (73, 17, D) a jackal corpse (73, 26, D) a +2 orcbow of draining (73, 27, D) the +4 orcbow of Beloved Reinforcement {flame, ^Fragile Dex+3 SInv} ^Fragile: It will be destroyed if unequipped. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (73, 28, D) a komodo dragon corpse (74, 26, D) a komodo dragon corpse