Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman the lupine talisman "Huenweam" {rF+ rC++ Dex+4} [lupine talisman] rF+: It protects you from fire. rC++: It greatly protects you from cold. Dex+4: It affects your dexterity (+4). an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a staff of conjuration (unseen) (61, 3, D) a ball python corpse (skeletalised by now) (61, 8, D) a +2 falchion of pain (61, 16, D) a +0 mace of concussion (unseen) (62, 1, D) a +1 shortbow of flaming (62, 9, D) a +3 spear of flaming (unseen) (62, 10, D) an adder corpse (skeletalised by now) (62, 11, D) a water moccasin corpse (skeletalised by now) (62, 16, D) the death talisman of the Skies Above {Int+6} [talisman of death] Int+6: It affects your intelligence (+6). (unseen) (62, 17, D) a staff of air (unseen) (62, 18, D) a basilisk corpse (63, 0, D) a staff of conjuration (unseen) (63, 16, D) a +4 scale mail of willpower (unseen) (63, 17, D) 4 scrolls of enchant weapon (64, 16, D) an amulet of magic regeneration (64, 17, D) the +0 pair of boots "Arisonwa" {+Inv rElec MP+8 SInv} +Inv: It lets you turn invisible. rElec: It insulates you from electricity. MP+8: It affects your magic capacity (+8). SInv: It lets you see invisible. It can be maximally enchanted to +2. (unseen) (68, 3, D) an adder corpse (skeletalised by now) (69, 20, D) a +0 orcbow a centaur skeleton (70, 20, D) a +0 trident (71, 8, D) a +2 chain mail of command (71, 12, D) an ugly thing corpse (skeletalised by now) (71, 16, D) a +0 short sword of venom (unseen) (71, 20, D) a +0 trident a merfolk skeleton (71, 21, D) a +0 trident a boomerang (72, 8, D) the +5 orcbow "Bega" {drain, SInv} SInv: It lets you see invisible. It can be maximally enchanted to +9. (72, 9, D) a staff of earth (72, 16, D) a staff of alchemy (72, 26, D) a +4 chain mail of fire resistance (72, 27, D) a +0 rapier (still there?) a +0 robe (still there?) a +0 buckler (still there?) a +1 heavy morningstar (still there?) a spriggan corpse (still there?) (72, 28, D) a +0 quarterstaff a +0 robe a spriggan corpse (72, 31, D) a wolf corpse (73, 3, D) a +0 flail a draconian corpse (skeletalised by now) (73, 16, D) a +6 ring of dexterity (74, 3, D) a +0 hand axe a draconian corpse (skeletalised by now) (74, 17, D) a +0 trident a merfolk skeleton (74, 18, D) a +0 trident 3 boomerangs a merfolk skeleton (75, 1, D) a staff of necromancy