Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman the eel talisman of Couc {rF+ Int+5} [eel talisman] rF+: It protects you from fire. Int+5: It affects your intelligence (+5). a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a +4 great sword of holy wrath (61, 3, D) an adder corpse (skeletalised by now) (61, 11, D) a +0 short sword (61, 16, D) a +3 morningstar of draining (61, 26, D) a parchment of Ignition (62, 0, D) the +8 quarterstaff "Beetlebane" {spect, rC+} rC+: It protects you from cold. It can be maximally enchanted to +9. (62, 1, D) the +7 glaive "Jybydim" {pain, Str+4} Str+4: It affects your strength (+4). It can be maximally enchanted to +9. (62, 8, D) a +0 buckler of protection (62, 12, D) an adder corpse (skeletalised by now) (62, 13, D) a ball python corpse (skeletalised by now) (62, 17, D) the +9 flail of the Warrior {spect, rElec rF- Will+++ rCorr} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Will+++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (62, 20, D) a +0 short sword a +0 robe a spriggan corpse (62, 26, D) a +3 mace of protection (unseen) (62, 27, D) a ring of wizardry (63, 0, D) the +7 partisan "Heutrez" {pain, Will+ Int+3 Dex+3} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It can be maximally enchanted to +9. (63, 8, D) a +6 ring of dexterity (63, 16, D) a staff of necromancy (63, 18, D) a black bear corpse (63, 19, D) a +0 short sword a +1 robe of cold resistance (63, 20, D) a +0 spear (63, 26, D) a scroll of brand weapon (63, 27, D) a staff of alchemy (unseen) (64, 16, D) a +4 antimagic glaive (unseen) (64, 17, D) a +2 vampiric war axe (unseen) (64, 20, D) a +0 rapier a +0 robe a +0 buckler a black bear corpse (64, 26, D) a +1 plate armour of fire resistance (unseen) (64, 27, D) a manual of Fighting (65, 26, D) a +1 plate armour of poison resistance (unseen) (68, 0, D) a staff of conjuration (69, 0, D) a +0 orcbow of flaming (70, 8, D) a ring of flight (70, 12, D) a +0 dagger a +0 robe (71, 8, D) the +4 falchion "Eviscerator" {holy, rC+} rC+: It protects you from cold. It can be maximally enchanted to +9. (71, 12, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (71, 18, D) a river rat corpse (skeletalised by now) (71, 19, D) a jackal corpse (skeletalised by now) (71, 26, D) a +3 spear of freezing (72, 9, D) a +2 glaive of freezing (unseen) (72, 13, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (72, 26, D) a +2 robe (72, 27, D) the +5 short sword "Spider's Funeral" {devious, rElec rC+ Int+3} rElec: It insulates you from electricity. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It can be maximally enchanted to +9. (73, 16, D) a +2 shortbow of flaming (unseen) (73, 17, D) a +0 spectral lajatang (unseen) (73, 18, D) a komodo dragon corpse (skeletalised by now) (73, 27, D) an amulet of reflection (74, 3, D) a +0 club a draconian corpse (skeletalised by now) (75, 1, D) a +2 demon whip of venom (75, 3, D) a +0 short sword a draconian corpse (skeletalised by now)