Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 7, D) 2 potions of berserk rage (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a +2 dagger of speed (unseen) (62, 1, D) a +0 glaive of flaming (62, 8, D) the +6 scimitar of Cowardice {valour, rPois rC+ Dex+4} rPois: It protects you from poison. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (62, 9, D) the +0 mace of Inference {elec, Will++ rCorr} Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (62, 17, D) a blade talisman (63, 12, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (63, 17, D) a +3 scimitar of draining (unseen) (63, 23, D) a throwing net (64, 17, D) a +0 helmet of light (unseen) (67, 0, D) a staff of conjuration (68, 0, D) a +0 dire flail a +1 shortbow of electrocution (69, 21, D) a +0 short sword a +0 robe a black bear corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (69, 22, D) a wolf corpse (69, 31, D) a +0 club the human corpse of Jessica (70, 31, D) a +0 scythe a +0 robe a +0 long sword a +0 robe (70, 32, D) a +3 quarterstaff of chaos a +0 cloak of poison resistance a +0 short sword a +0 leather armour of poison resistance the gnoll corpse of Crazy Yiuf the elf corpse of Duvessa (71, 8, D) a staff of fire (71, 16, D) the +1 glaive of Plunder {flame, *Noise Will- Dex+5 Stlth+} *Noise: It may make a loud noise when swung. Will-: It decreases your willpower. Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (71, 17, D) a +0 robe (71, 22, D) a +0 spear a spriggan corpse (skeletalised by now) (71, 27, D) a +6 plate armour of ponderousness (72, 8, D) the +6 shortbow "Xyecw" {drain, rF+ rN+ Str+2 Int-4} rF+: It protects you from fire. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int-4: It affects your intelligence (-4). It cannot be enchanted further. (72, 9, D) a staff of earth (72, 27, D) a +2 arbalest of freezing (73, 17, D) a +4 arbalest of flaming (unseen) (73, 26, D) a +4 dagger of electrocution (73, 27, D) a staff of fire (73, 29, D) a +0 dagger a +0 robe (74, 3, D) a water moccasin corpse (skeletalised by now) (75, 1, D) a +4 chain mail of willpower (75, 3, D) an adder corpse (skeletalised by now)