Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman the wellspring talisman of Limited Liability {Int+3 Dex+3} [wellspring talisman] Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 19, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (59, 20, D) a +0 spear (59, 36, D) a +0 rapier (59, 37, D) a parchment of Conjure Ball Lightning (60, 36, D) a parchment of Silence (60, 37, D) a sack of spiders (60, 38, D) a +0 rapier a +0 robe (60, 39, D) a +0 rapier a +0 scale mail an elf corpse (61, 0, D) the +8 dagger of the Sugar Beet {vamp, rPois rF+ rN+} rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. (61, 8, D) a +3 chain mail of resonance (61, 16, D) a staff of conjuration (61, 20, D) a wolf corpse (skeletalised by now) (61, 26, D) a +0 whip of venom (61, 31, D) an adder corpse (skeletalised by now) (61, 36, D) a staff of alchemy (unseen) (61, 37, D) a +2 war axe of venom (unseen) (61, 43, D) a +0 battleaxe of freezing (unseen) (62, 1, D) a +0 trident (still there?) the alchemy staff of the Harvest {rPois Str+2 Alch} (still there?) [staff of alchemy] rPois: It protects you from poison. Str+2: It affects your strength (+2). Alch: It increases the power of your Alchemy spells. an orc corpse (skeletalised by now) (still there?) (62, 2, D) a +0 falchion a +0 leather armour a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 9, D) the +8 chain mail of Dewada {rF+ MP+7 Int+3} rF+: It protects you from fire. MP+7: It affects your magic capacity (+7). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (62, 17, D) a +3 scale mail of fire resistance (62, 26, D) the lupine talisman "Irrow" {Rampage Str+2} [lupine talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Str+2: It affects your strength (+2). (62, 27, D) the +10 spear of Instant Death {vamp, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (62, 36, D) a lightning rod (4/4) (62, 37, D) a staff of alchemy (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) the amulet "Yrphefomu" {RegenMP+ Dex+3} (still there?) [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. Dex+3: It affects your dexterity (+3). an elf corpse (still there?) (62, 38, D) a +2 long sword of flaming (still there?) a +0 robe (still there?) an elf corpse (still there?) (63, 2, D) a +0 dagger an orc corpse (skeletalised by now) (63, 17, D) a staff of cold (63, 22, D) a +0 dagger a +0 robe (63, 26, D) a +2 ring mail of fire resistance (63, 27, D) a +0 flail a naga corpse (skeletalised by now) (63, 36, D) a +0 dagger (63, 37, D) the +7 broad axe of the Extremely Mad {flame, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. (unseen) (64, 16, D) a ring of flight (64, 17, D) a +2 hand axe of distortion (64, 22, D) a wolf corpse (skeletalised by now) (64, 27, D) a +6 ring of dexterity (64, 29, D) a +0 battleaxe (64, 31, D) a water moccasin corpse (skeletalised by now) (64, 32, D) a ball python corpse (skeletalised by now) (65, 26, D) a staff of air (67, 42, D) a +0 long sword (68, 41, D) a +0 short sword a ball python skeleton (69, 36, D) a ring of poison resistance (69, 42, D) a +0 club a +0 robe (69, 43, D) a +0 spear a naga skeleton (70, 8, D) a +0 whip of freezing (still there?) a river rat corpse (skeletalised by now) (still there?) (70, 36, D) the fire staff of Nipsisut {rF+ Fire Air} [staff of fire] rF+: It protects you from fire. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. (70, 37, D) a +0 spectral lajatang (71, 8, D) a +2 broad axe of freezing (71, 12, D) an iguana corpse (skeletalised by now) (71, 16, D) a +6 ring of intelligence (71, 17, D) a +0 hand axe a +2 vampiric glaive (71, 27, D) an orb of attunement (71, 36, D) a ring of flight (71, 37, D) the +8 rapier of Internal Strife {holy, *Noise rC+ Dex+5} *Noise: It may make a loud noise when swung. rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (72, 9, D) a +0 short sword of speed (72, 16, D) a +1 arbalest of freezing (72, 17, D) a staff of alchemy (72, 20, D) a +0 hand axe a +0 plate armour an orc corpse (skeletalised by now) (72, 21, D) a +1 trident of venom a +0 plate armour (72, 22, D) a +0 battleaxe a +0 chain mail a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (72, 27, D) a +2 chain mail of command (72, 36, D) a +3 ring mail of willpower (72, 37, D) a +4 heavy battleaxe (73, 16, D) a +0 falchion of holy wrath (73, 17, D) the +5 morningstar of Res Judicata {freeze, rPois rC- Str+4 Stlth+} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (73, 26, D) a +0 scale mail of poison resistance (73, 37, D) the +0 mace of Keaffacw {flame, rElec Dex+2} rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (74, 20, D) a +0 club 3 boomerangs (75, 1, D) a +2 spear of venom (unseen)