Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a staff of cold (61, 3, D) a jackal corpse (skeletalised by now) (61, 16, D) a +2 ring mail of fire resistance (61, 26, D) the +8 orcbow of Nolo Contendere {flame, *Slow rN++ Dex+3 Stlth+} *Slow: It may slow you when you take damage. rN++: It greatly protects you from negative energy. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (62, 4, D) a wolf corpse (skeletalised by now) (62, 8, D) a +2 orcbow of freezing (unseen) (62, 10, D) a +0 dagger a +0 robe a +0 hand axe (62, 11, D) a +0 short sword a +0 chain mail (62, 17, D) a +1 scale mail of fire resistance (62, 18, D) a +0 trident (62, 19, D) a +0 trident a boomerang a wind drake corpse (62, 26, D) a scarf of invisibility (unseen) (62, 27, D) a parchment of Animate Dead (63, 0, D) a +2 leather armour of fire resistance (63, 8, D) a +4 chain mail of command (63, 9, D) a +0 flail (63, 17, D) a +0 trident a +0 bardiche of freezing a merfolk corpse (63, 18, D) a +0 trident a +0 trident 3 boomerangs (63, 26, D) a +0 pair of gloves of parrying (unseen) (63, 27, D) a +2 halberd of protection (unseen) (64, 17, D) a +1 sling of freezing (64, 26, D) a scroll of brand weapon (64, 27, D) a +2 robe of cold resistance (unseen) (65, 26, D) a staff of alchemy (unseen) (66, 1, D) a +0 trident (66, 16, D) a +0 orcbow (67, 0, D) the conjuration staff "Uciy" {rN+ Dex+4 Conj Earth} [staff of conjuration] rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. (67, 3, D) a +0 trident 3 boomerangs (68, 2, D) a +0 trident (69, 0, D) a +2 heavy mace (71, 17, D) a +1 halberd of holy wrath (unseen) (71, 21, D) a +0 dire flail a +0 giant club (71, 26, D) a +6 ring of strength (71, 27, D) an amulet of reflection (72, 8, D) a +3 rapier of venom (unseen) (72, 16, D) a +2 robe of positive energy (72, 18, D) a +0 giant club an ogre corpse (skeletalised by now) (72, 21, D) a +0 giant spiked club a +0 giant club (72, 26, D) a +0 orcbow a +2 broad axe of draining (72, 27, D) a +0 orcbow a +5 mace of venom (72, 29, D) a +0 orcbow a centaur skeleton (72, 31, D) a +0 trident (73, 1, D) a staff of fire (unseen) (73, 17, D) a +1 falchion of protection (unseen) (73, 21, D) a +0 giant spiked club a +0 giant club (74, 20, D) 3 large rocks a cyclops corpse (skeletalised by now) (74, 28, D) a +0 orcbow