Hungry0364 the Dungeon (0, 50, D) the amulet of Incredulity {Chemistry Will+++ Int-4 Dex+3 Stlth+} [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. Will+++: It greatly increases your willpower. Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (0, 51, D) a staff of air (unseen) (0, 52, D) a phantom mirror (1, 32, D) a +1 trident of flaming (1, 33, D) a parchment of Lehudib's Crystal Spear (1, 34, D) a parchment of Borgnjor's Revivification (1, 50, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (1, 51, D) a +0 plate armour of resonance (unseen) (1, 52, D) a ring of wizardry (2, 14, D) a +3 quarterstaff of pain (2, 15, D) a +2 leather armour of cold resistance (2, 33, D) a staff of cold (2, 34, D) a staff of air (2, 50, D) the necromancy staff "Spiderbane" {rN++ Int+4 Necro} [staff of necromancy] rN++: It greatly protects you from negative energy. Int+4: It affects your intelligence (+4). Necro: It increases the power of your Necromancy spells. (unseen) (2, 51, D) a parchment of Nazja's Percussive Tempering (2, 52, D) a +1 war axe of venom (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 15, D) a tin of tremorstones (2/2) (3, 16, D) the necromancy staff of Beckicuv {rF- rN+ Int+4 Necro} [staff of necromancy] rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Necro: It increases the power of your Necromancy spells. (3, 32, D) a parchment of Ozocubu's Armour (3, 33, D) a +3 trident of flaming (3, 34, D) a staff of air (3, 35, D) a +0 dagger a +0 robe (3, 50, D) a lightning rod (4/4) (3, 51, D) a parchment of Flame Wave (3, 52, D) an amulet of the acrobat (3, 53, D) a +0 scimitar (3, 54, D) a +0 long sword a purple draconian corpse (3, 55, D) a +0 halberd a +0 glaive a black draconian corpse a black draconian corpse (3, 56, D) a +2 partisan (still there?) a +0 cloak (still there?) a +0 tower shield (still there?) (3, 58, D) a +0 war axe a purple draconian corpse (3, 60, D) a +0 long sword (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 15, D) a parchment of Summon Mana Viper (4, 32, D) the +8 chain mail "Qourchuu" {Resonance, Int+2 Dex+3} Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (4, 33, D) a parchment of Summon Mana Viper (4, 50, D) a sack of spiders (4, 51, D) a +1 arbalest of flaming (unseen) (4, 52, D) a +0 heavy quarterstaff (unseen) (4, 54, D) a +0 glaive a yellow draconian corpse (4, 55, D) a +0 war axe (still there?) a +0 great mace of holy wrath (still there?) (4, 56, D) a +0 scimitar a red draconian corpse (4, 59, D) a +0 mace a green draconian corpse (5, 33, D) a +1 robe of positive energy (5, 34, D) the earth staff of Departure {Int+7 Earth} [staff of earth] Int+7: It affects your intelligence (+7). Earth: It increases the power of your Earth spells. (5, 36, D) a +3 partisan of entangling a +0 plate armour (5, 38, D) a +0 bardiche a +0 chain mail (5, 50, D) the +0 short sword of Pisi {spect, rF+ Dex+3} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (5, 51, D) a parchment of Borgnjor's Revivification (5, 52, D) a +2 vampiric war axe (unseen) (5, 55, D) a +0 dire flail a red draconian corpse (5, 56, D) a +0 battleaxe a +0 cloak a black draconian corpse (5, 57, D) a +0 short sword (still there?) a +0 flail (still there?) a +0 hand axe of freezing (still there?) a white draconian corpse (still there?) (5, 59, D) a +4 great mace (still there?) a +0 cloak (still there?) a +2 morningstar of protection (still there?) a yellow draconian corpse (still there?) (5, 60, D) a +0 long sword a +0 cloak (6, 14, D) a staff of cold (6, 16, D) a +4 trident of flaming (6, 32, D) the +0 hand axe "Doxzaj" {freeze, Str+3 SInv} Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. (6, 33, D) a +6 heavy double sword (6, 34, D) a +0 flail a tin of tremorstones (2/2) (6, 35, D) a +0 flail (6, 36, D) a cognitogaunt skeleton (6, 50, D) a manual of Ice Magic (6, 51, D) a parchment of Sublimation of Blood (6, 52, D) an amulet of regeneration (6, 53, D) a +1 great sword of holy wrath (still there?) a black draconian corpse (still there?) (6, 54, D) a +0 dire flail a +0 halberd a yellow draconian corpse (6, 55, D) a +6 shortbow of freezing (still there?) a +0 cloak (still there?) a green draconian corpse (still there?) (6, 57, D) a +0 mace a +0 mace (6, 58, D) a +0 war axe a yellow draconian corpse (6, 59, D) a +0 cloak a green draconian corpse (7, 14, D) the alchemy staff "Ral Xiun" {rPois Int+9 Summ Forge Alch} [staff of alchemy] rPois: It protects you from poison. Int+9: It affects your intelligence (+9). Summ: It increases the power of your Summonings spells. Forge: It increases the power of your Forgecraft spells. Alch: It increases the power of your Alchemy spells. (7, 16, D) a staff of cold (7, 19, D) a book of the Senses (7, 24, D) a jorogumo skeleton (7, 33, D) a +2 robe of positive energy (7, 34, D) a +3 great sword of holy wrath (7, 35, D) a +0 hand axe (7, 36, D) a +0 hand axe (7, 37, D) a +0 war axe (7, 39, D) Sif Muna's Tractate on Distorted Turbulence Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Maxwell's Portable Piledriver Translocation 3 c - Teleport Other Translocation 3 d - Cigotuvi's Putrefaction Necromancy/Air 4 e - Arcjolt Conjuration/Air 5 (7, 50, D) a +4 ring of protection (7, 51, D) a parchment of Kiss of Death (7, 52, D) a parchment of Hoarfrost Cannonade (7, 54, D) a +3 heavy sling (still there?) a purple draconian corpse (still there?) (7, 55, D) a +0 long sword a purple draconian corpse (7, 57, D) Sif Muna's Encyclopedia of Dismal Invitation Spells Type Level a - Soul Splinter Necromancy 1 b - Grave Claw Necromancy 2 c - Call Canine Familiar Summoning 3 d - Death Channel Necromancy 6 e - Malign Gateway Summoning/Translocation 7 a book of Frost Sif Muna's Folio of the Alpine Mountains Spells Type Level a - Sandblast Earth 1 b - Freeze Ice 1 c - Petrify Alchemy/Earth 4 d - Awaken Armour Earth/Forgecraft 4 e - Metabolic Englaciation Hexes/Ice 5 Sif Muna's Encyclopedia of Phantasmal Steel Spells Type Level a - Call Canine Familiar Summoning 3 b - Martyr's Knell Necromancy/Summoning 4 c - Summon Cactus Giant Summoning 6 d - Hellfire Mortar Fire/Earth/Forgecraft 7 e - Haunt Necromancy/Summoning 7 f - Summon Hydra Summoning 7 Sif Muna's Guidebook on Sciomancy and Jinxing Spells Type Level a - Silence Hexes/Air 5 b - Death Channel Necromancy 6 c - Sphinx Sisters Hexes/Summoning 7 d - Death's Door Necromancy 9 (7, 58, D) a +0 broad axe (7, 59, D) a +0 hand axe a white draconian corpse (8, 14, D) a staff of earth (8, 15, D) a parchment of Nazja's Percussive Tempering (8, 19, D) an amulet of magic regeneration a +4 ring of protection an amulet of wildshape an amulet of regeneration a ring of magical power a ring of protection from fire a ring of willpower a ring of positive energy an amulet of chemistry a ring of magical power a +3 scale mail of command a +1 plate armour of poison resistance a ring of flight a +0 hat a +0 robe (8, 32, D) a +1 great sword of holy wrath (8, 34, D) a +0 short sword (8, 35, D) a +0 mace (8, 36, D) a +0 mace (8, 50, D) a sack of spiders (8, 51, D) a +5 orcbow (unseen) (8, 52, D) an amulet of reflection (9, 14, D) a staff of alchemy (9, 15, D) a tin of tremorstones (2/2) (9, 32, D) a +1 rapier of electrocution (9, 33, D) a +0 robe a +0 dagger a +0 robe a +3 dire flail of draining (9, 34, D) a +0 robe a +2 great mace of pain (9, 36, D) a +0 dagger a +0 robe (9, 41, D) a +0 long sword (9, 43, D) a +0 battleaxe a +0 chain mail (9, 50, D) a +1 pair of boots of flying (unseen) (9, 51, D) a +2 leather armour of cold resistance (unseen) (9, 52, D) a +2 ring mail of poison resistance (unseen) (9, 55, D) a +0 hand axe (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 15, D) a +6 heavy shortbow (10, 16, D) a staff of necromancy (10, 32, D) the +2 ring mail "Daahod" {Fly rN+} Fly: It grants you flight. rN+: It protects you from negative energy. It cannot be enchanted further. (10, 34, D) a staff of necromancy (10, 35, D) a +0 trident (10, 36, D) a +0 dagger a +0 robe (10, 46, D) a +0 great mace a +0 plate armour (10, 50, D) a lightning rod (4/4) (10, 51, D) a +0 scimitar (10, 52, D) a +1 war axe of flaming (unseen) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 16, D) a +6 plate armour of ponderousness (11, 33, D) a staff of alchemy (11, 34, D) a staff of necromancy (11, 40, D) a cognitogaunt skeleton (11, 44, D) a +0 short sword (11, 50, D) the +9 plate armour of the Present {rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (11, 51, D) a +1 scale mail of cold resistance (unseen) (11, 52, D) a +2 robe of fire resistance (unseen) (12, 15, D) the +0 plate armour "Giuhin Ipn" {Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (12, 16, D) a +2 plate armour of cold resistance (12, 32, D) a parchment of Maxwell's Capacitive Coupling (12, 33, D) a staff of alchemy (12, 34, D) a +3 scale mail of resonance (12, 46, D) a +0 long sword a +0 chain mail (12, 51, D) a phantom mirror (12, 52, D) a +3 heavy great mace (unseen) (13, 32, D) a tin of tremorstones (2/2) (13, 33, D) a ring of willpower (13, 34, D) a +2 devious rapier (13, 51, D) a +0 hand axe (13, 52, D) the +6 shortbow of Kitecrom {speed, rC+ Int+2} rC+: It protects you from cold. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (14, 50, D) a +1 ring mail of cold resistance (unseen) (14, 51, D) a +0 flail (14, 52, D) a staff of fire (unseen) (19, 1, D) a +2 plate armour of fire resistance (19, 16, D) a +3 rapier of venom (19, 17, D) a +2 morningstar of protection (19, 19, D) a +0 rapier a +0 robe an elf skeleton (19, 32, D) the +2 scale mail "Oklomm" {^Drain rF+ rCorr Str+2} ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. (19, 33, D) a staff of earth (20, 0, D) the +1 plate armour of the King of the Hill {rN+ Will+ Str+3} rN+: It protects you from negative energy. Will+: It increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. (20, 16, D) a +1 arbalest of flaming (20, 17, D) a +2 plate armour of fire resistance (20, 33, D) a parchment of Rimeblight (21, 2, D) a +0 giant spiked club a +0 troll leather armour an ogre corpse (skeletalised by now) a troll corpse (skeletalised by now) (21, 16, D) a staff of necromancy (21, 17, D) a +1 hand axe of venom (21, 32, D) a tin of tremorstones (2/2) (21, 34, D) a +0 robe a +1 longbow of freezing (22, 0, D) the +5 scale mail of Spring {rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. (22, 1, D) a +0 dire flail a +0 giant club the +3 ring mail of Anannios {SInv} SInv: It lets you see invisible. It cannot be enchanted further. a two-headed ogre corpse (skeletalised by now) (22, 2, D) 3 large rocks (22, 16, D) a +0 short sword a +0 robe a +6 ring of strength an elf skeleton (22, 17, D) a +0 robe of fire resistance (22, 21, D) a +1 heavy dire flail (22, 33, D) a +0 quarterstaff (22, 34, D) the +7 hand axe of Chance {venom, rPois Will++ Stlth-} rPois: It protects you from poison. Will++: It greatly increases your willpower. Stlth-: It makes you less stealthy. It cannot be enchanted further. a +0 animal skin (23, 0, D) a staff of earth (23, 1, D) a +0 giant spiked club a +0 giant club a +0 giant club an ogre corpse (skeletalised by now) (23, 2, D) a +0 giant spiked club a +0 giant club a +0 giant spiked club a +0 dire flail a two-headed ogre corpse (skeletalised by now) (23, 3, D) 3 large rocks a stone giant corpse (skeletalised by now) (23, 16, D) the riddle talisman of a bailey {Str+3 Dex+2} [riddle talisman] Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). (23, 17, D) a +5 falchion of holy wrath (23, 18, D) a +0 scimitar a +0 ring mail (23, 19, D) a +0 dagger a +0 shortbow a +0 leather armour (23, 20, D) a +1 flail of venom (23, 21, D) a book of Debilitation (23, 22, D) a +0 rapier a +0 scale mail an elf skeleton (23, 32, D) a +2 quick blade of protection (23, 33, D) a parchment of Iskenderun's Mystic Blast (23, 34, D) a +2 hand axe of venom a +0 robe a +2 buckler (23, 35, D) a +0 demon whip of electrocution a +0 robe a +2 buckler of protection a spriggan skeleton (24, 0, D) a +0 troll leather armour a staff of fire a troll corpse (skeletalised by now) (24, 1, D) a +0 giant spiked club a +0 giant club (24, 5, D) a +0 great sword of flaming (24, 16, D) a +2 plate armour of cold resistance (24, 17, D) a +0 long sword a +0 robe the +7 broad axe "Cuwka" {reap, rElec Int+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. an elf skeleton (24, 18, D) a +1 long sword of flaming a +0 ring mail a +0 rapier of holy wrath (24, 33, D) a +0 war axe a +0 animal skin a +0 short sword of electrocution (24, 34, D) the +3 spear "Cewn" {antimagic, SInv} SInv: It lets you see invisible. It cannot be enchanted further. a +0 robe a staff of air (24, 35, D) a +2 antimagic rapier a +0 animal skin a +2 robe of cold resistance a spriggan skeleton a dire elephant skeleton (24, 36, D) a +0 robe a +0 broad axe a +0 animal skin a dire elephant skeleton an eleionoma skeleton a spriggan skeleton (25, 0, D) 4 large rocks a cyclops corpse (skeletalised by now) (25, 1, D) 4 large rocks (25, 3, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (25, 16, D) a +2 barding of flying (25, 17, D) a +0 scimitar a +0 shortbow a +0 robe a +0 short sword a +0 robe a +2 dagger of protection (25, 18, D) a +0 dagger a +0 robe (25, 19, D) a +0 scimitar of draining (25, 32, D) the +1 robe "Ukieqomo" {Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (25, 33, D) a +0 club a +0 longbow (25, 34, D) a +3 lajatang of pain a +0 robe the +6 halberd "Dragon's Funeral" {freeze, *Noise rC+ Int+6} *Noise: It may make a loud noise when swung. rC+: It protects you from cold. Int+6: It affects your intelligence (+6). It cannot be enchanted further. (25, 36, D) a +0 spectral quarterstaff a +0 robe a dire elephant skeleton a spriggan skeleton (25, 37, D) a caustic shrike skeleton (26, 0, D) a +0 giant spiked club a +0 giant club (26, 1, D) the alchemy staff "Deffaf" {rPois rF+ Summ Alch} [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. Summ: It increases the power of your Summonings spells. Alch: It increases the power of your Alchemy spells. a troll corpse (skeletalised by now) (26, 2, D) 4 large rocks (26, 16, D) the +5 hand axe "Owautiargh" {vamp, Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (26, 17, D) a +0 longbow a +0 robe an elf skeleton (26, 18, D) a +0 long sword a +0 ring mail (26, 33, D) a +1 troll leather armour (26, 34, D) the +1 leather armour "Noles" {Regen+} Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (27, 0, D) a parchment of Frozen Ramparts (27, 1, D) a +0 troll leather armour a +2 long sword of holy wrath a troll corpse (skeletalised by now) (27, 3, D) a +0 troll leather armour a troll corpse (skeletalised by now) (27, 16, D) a +4 halberd of entangling (27, 17, D) a +2 glaive of protection (27, 18, D) a +0 short sword a +0 leather armour an elf skeleton (27, 19, D) a +0 short sword a +0 robe (27, 32, D) a parchment of Plasma Beam (27, 33, D) a parchment of Nazja's Percussive Tempering (27, 34, D) the +2 ring mail of Vuemef {Str+5} Str+5: It affects your strength (+5). It cannot be enchanted further. (28, 0, D) a ring of flight (28, 1, D) 4 large rocks the +3 lajatang of the Manifold Heavens {protect, rC+} rC+: It protects you from cold. It cannot be enchanted further. (28, 16, D) a staff of necromancy (28, 17, D) the air staff of Hicah {rElec rF++ Will- Int+8 Summ Air} [staff of air] rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Will-: It decreases your willpower. Int+8: It affects your intelligence (+8). Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. (28, 32, D) the +2 robe "Diuxzoli" {Harm rPois rF-} Harm: It increases damage dealt and taken. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. It cannot be enchanted further. (28, 33, D) a +4 heavy hand axe (29, 0, D) a ring of positive energy (29, 1, D) a +2 orcbow of draining (29, 16, D) a staff of earth (29, 17, D) a staff of necromancy (29, 32, D) a +3 leather armour of poison resistance (29, 33, D) Maxwell's Memoranda (34, 28, D) the +1 steam dragon scales of Celipp {Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (35, 15, D) a +1 heavy battleaxe (35, 28, D) a ring of poison resistance (35, 29, D) a +2 ring mail of poison resistance (36, 0, D) a parchment of Sublimation of Blood (36, 1, D) a +6 ring of strength (36, 14, D) a staff of alchemy (36, 15, D) a +0 great sword a +0 robe a +1 vampiric whip (36, 28, D) a staff of earth (37, 1, D) a +1 vampiric hand axe (37, 14, D) a staff of necromancy (37, 15, D) a +0 dire flail a +0 scale mail of poison resistance (37, 17, D) a +4 hand axe a +0 robe (37, 28, D) the +1 mace of Doubt {flame, rElec Str+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). It cannot be enchanted further. (37, 29, D) the +4 scale mail "Louneq" {rElec rN++} rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. It cannot be enchanted further. (38, 0, D) a +3 leather armour of fire resistance (38, 5, D) a +0 dire flail a +0 spear a naga skeleton a naga skeleton (38, 6, D) an anaconda skeleton (38, 14, D) a parchment of Enfeeble (38, 15, D) a +2 scimitar a +0 robe a ring of flight (38, 16, D) a +0 robe (38, 17, D) a +0 battleaxe a +0 plate armour (38, 28, D) a staff of earth (38, 29, D) the necromancy staff of Woe {rPois rC+ rN+ Str-5 Hexes Necro} [staff of necromancy] rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. Str-5: It affects your strength (-5). Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. (39, 3, D) a +0 short sword a naga skeleton (39, 4, D) a +0 whip a +0 robe a naga skeleton a black mamba skeleton (39, 6, D) a +0 whip a +0 robe a naga skeleton (39, 14, D) a +6 ring of intelligence (39, 15, D) a +0 heavy glaive (39, 16, D) a +0 halberd a +0 chain mail (39, 28, D) the +3 chain mail "Ichy" {*Slow *Silence rElec Int+4} *Slow: It may slow you when you take damage. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (39, 29, D) a +1 heavy scimitar (40, 3, D) a +0 flail a +0 robe a naga skeleton a ball python skeleton (40, 5, D) a +0 war axe a naga skeleton a guardian serpent skeleton (40, 6, D) an anaconda skeleton (40, 14, D) a +0 hand axe of distortion (40, 15, D) a +3 mace of freezing a +0 robe a +0 spear of venom (40, 16, D) a +0 halberd (40, 29, D) a riddle talisman (41, 2, D) a ball python skeleton (41, 14, D) a +6 dagger of speed (41, 15, D) a +0 dagger a +0 robe a staff of air a human corpse (skeletalised by now) (41, 16, D) a +0 scimitar a +0 robe a +0 dagger a +0 robe (41, 28, D) a +2 robe of fire resistance (41, 29, D) a staff of fire (42, 0, D) the +7 great sword of Eromaide {drain, rN++ Int-3 SInv Stlth+} rN++: It greatly protects you from negative energy. Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (42, 1, D) a staff of alchemy (42, 14, D) the +2 plate armour of Inaction {Command, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (42, 28, D) a +1 chain mail of resonance (42, 29, D) a +2 halberd of flaming (43, 14, D) a parchment of Starburst (43, 28, D) a staff of fire (49, 0, D) a +2 short sword of draining (49, 2, D) a +0 robe (49, 12, D) a +3 rapier of venom (50, 0, D) a +4 trident of protection (50, 1, D) the +3 shortbow "Eddag" {flame, +Blink rC+} +Blink: It lets you blink. rC+: It protects you from cold. It cannot be enchanted further. (50, 3, D) a +0 robe (50, 12, D) a +5 short sword of speed (50, 13, D) a staff of conjuration (50, 24, D) a +0 rapier of speed (50, 36, D) a staff of alchemy (50, 37, D) a +3 plate armour of death (50, 38, D) a komodo dragon corpse (skeletalised by now) (50, 39, D) a komodo dragon corpse (skeletalised by now) (50, 40, D) a komodo dragon corpse (skeletalised by now) (51, 0, D) a ring of poison resistance (51, 1, D) a +0 robe a +2 longbow of freezing a spriggan corpse (skeletalised by now) (51, 2, D) a polar bear corpse (skeletalised by now) (51, 12, D) a +4 plate armour of command (51, 13, D) the +5 quarterstaff "Vuja" {rebuke, rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. (51, 17, D) a glowing shapeshifter skeleton a shapeshifter skeleton (51, 18, D) the +8 war axe of Reuh {protect, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. a +0 robe a kobold skeleton (51, 24, D) the +3 ring mail of Calculation {Str-5 Int+7} Str-5: It affects your strength (-5). Int+7: It affects your intelligence (+7). It cannot be enchanted further. (51, 25, D) a parchment of Poisonous Vapours (51, 36, D) a +0 heavy spear (51, 38, D) a water moccasin corpse (skeletalised by now) (52, 0, D) a +8 halberd of protection (52, 1, D) a staff of necromancy (52, 2, D) a water moccasin corpse (skeletalised by now) (52, 3, D) a +0 quarterstaff a +0 robe (52, 4, D) an elephant corpse (skeletalised by now) (52, 12, D) the +6 quarterstaff "Lifebane" {rebuke, rC+ Str-4 SInv} rC+: It protects you from cold. Str-4: It affects your strength (-4). SInv: It lets you see invisible. It cannot be enchanted further. (52, 17, D) a +1 dagger of draining a +0 robe a +1 scimitar of pain a +0 robe (52, 18, D) a chonchon skeleton (52, 36, D) a parchment of Brom's Barrelling Boulder (52, 37, D) the +12 spear of Vaubaptonn {venom, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (53, 0, D) a +2 falchion of holy wrath (53, 3, D) a +0 antimagic quarterstaff a +0 animal skin a spriggan corpse (skeletalised by now) (53, 12, D) a parchment of Launch Clockwork Bee (53, 13, D) a +2 heavy quarterstaff a shapeshifter skeleton (53, 19, D) a +2 scimitar a +0 robe a kobold skeleton (53, 36, D) a staff of conjuration (53, 37, D) the +2 leather armour "Cexiomergh" {rElec rN+++ Int-2 Slay+6} rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Int-2: It affects your intelligence (-2). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). It cannot be enchanted further. (54, 0, D) a staff of necromancy (54, 1, D) a parchment of Arcjolt (54, 3, D) a +0 robe a spriggan corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (54, 13, D) a +1 flail of protection (54, 14, D) a glowing shapeshifter skeleton (54, 24, D) a +2 scimitar of protection (54, 25, D) a staff of necromancy (54, 36, D) a staff of necromancy (55, 0, D) a parchment of Arcjolt (55, 1, D) the +0 ring mail "Zuxzek" {rPois Will++ Dex+3 Slay-2} rPois: It protects you from poison. Will++: It greatly increases your willpower. Dex+3: It affects your dexterity (+3). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). It cannot be enchanted further. (55, 12, D) a staff of air (55, 13, D) a staff of air (60, 37, D) a +2 hand axe of electrocution (60, 39, D) a +0 dagger a +0 robe (60, 40, D) a +0 war axe (61, 4, D) an adder corpse (skeletalised by now) (61, 11, D) an adder corpse (skeletalised by now) (61, 16, D) a +4 ring mail of poison resistance (61, 18, D) a +0 dagger a +0 robe (61, 26, D) a staff of conjuration (61, 36, D) a +7 executioner's axe of venom (61, 37, D) a +1 demon whip of electrocution (62, 0, D) a +3 heavy war axe (62, 3, D) a water moccasin corpse (skeletalised by now) (62, 11, D) a water moccasin corpse (skeletalised by now) (62, 19, D) a +0 dagger a +0 leather armour (62, 26, D) a +0 battleaxe a +0 robe the +6 short sword "Veinlu Xie" {antimagic, Dex+6} Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (62, 36, D) a +0 dagger (62, 38, D) a +3 flail a +0 robe a +2 quarterstaff of rebuke a +0 robe the air staff of the Thieving Genius {rElec Dex+2 Air} [staff of air] rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). Air: It increases the power of your Air spells. a +0 robe a human corpse (skeletalised by now) (62, 39, D) a +0 dagger a +0 robe (62, 41, D) a +0 robe (62, 42, D) a +0 broad axe a +0 plate armour (63, 0, D) a staff of earth (63, 4, D) an adder corpse (skeletalised by now) (63, 11, D) a water moccasin corpse (skeletalised by now) (63, 16, D) a +1 long sword of flaming (63, 19, D) a +0 shortbow a +0 ring mail an elf corpse (skeletalised by now) (63, 20, D) a +3 heavy flail (63, 26, D) the +2 chain mail of Xom's Envy {Command, Dex+3 Slay+2} Dex+3: It affects your dexterity (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (63, 27, D) a +0 halberd a +0 robe a +1 rapier of distortion (63, 30, D) a +0 trident (63, 36, D) a +4 dagger (64, 19, D) a +0 shortbow a +2 short sword of holy wrath a +0 leather armour a +0 long sword a +0 robe (64, 26, D) a +1 flail of draining (64, 27, D) the +10 dagger of the Skies Above {speed, Str+3 Stlth+} Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (65, 26, D) a +0 war axe a +0 robe the +7 shortbow "Toeqy" {flame, rC++ Will+ Str-3 Int+2} rC++: It greatly protects you from cold. Will+: It increases your willpower. Str-3: It affects your strength (-3). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (67, 20, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (68, 0, D) a +2 mace of protection (69, 0, D) a staff of alchemy (69, 36, D) a +1 spear of venom (70, 8, D) a +2 quarterstaff of draining (unseen) (70, 37, D) a +0 arbalest the +9 whip "Meuboac" {flame, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (70, 39, D) a +0 ring mail (71, 8, D) a staff of conjuration (71, 16, D) a staff of air (71, 26, D) a +2 short sword of electrocution (unseen) (71, 27, D) a black bear corpse (skeletalised by now) (71, 29, D) a wolf corpse (skeletalised by now) (71, 36, D) a +4 quarterstaff of draining (71, 40, D) a +0 war axe a +0 chain mail (72, 8, D) a staff of air (unseen) (72, 17, D) a +0 flail of concussion (72, 21, D) a +0 dire flail (72, 22, D) a +0 robe a +2 long sword of freezing a +0 long sword (72, 27, D) a +0 rapier a +0 robe an amulet of dissipation (72, 30, D) a +0 spear (72, 36, D) the +11 whip of Beyond {speed, rN++ Str+2} rN++: It greatly protects you from negative energy. Str+2: It affects your strength (+2). It cannot be enchanted further. (72, 37, D) a parchment of Passage of Golubria (72, 39, D) a +0 arbalest of flaming a +0 bardiche a +0 chain mail a human corpse (skeletalised by now) (72, 40, D) a +0 scale mail (73, 27, D) a +6 shortbow (unseen) (73, 29, D) a black bear corpse (skeletalised by now) (73, 36, D) the +2 spear "Mapti Zoi" {flame, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. (73, 37, D) a +4 scimitar of protection (74, 39, D) a +0 arbalest a yaktaur corpse (skeletalised by now)