Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) an eel talisman (still there?) the lupine talisman "Baesesur" {rElec rCorr Int-3 SInv} (still there?) [lupine talisman] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. an inkwell talisman (still there?) a quill talisman (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 37, D) a staff of necromancy (60, 36, D) a +1 plate armour of cold resistance (60, 37, D) the +2 pair of gloves of Inaction {rN+ SInv} rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. (60, 40, D) an iron dragon skeleton (61, 8, D) a +1 partisan of venom (unseen) (61, 10, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (61, 11, D) a +0 orcbow a centaur corpse (skeletalised by now) (61, 16, D) a +3 hand axe of freezing (61, 18, D) a +0 shortbow a centaur skeleton (61, 19, D) a +0 trident (61, 26, D) a +4 arbalest of flaming (61, 37, D) a +0 shortbow of freezing (61, 40, D) a mountainshell skeleton a catoblepas skeleton (61, 41, D) 2 atropa-tipped darts (62, 0, D) a staff of alchemy (unseen) (62, 1, D) a +2 dagger of protection (unseen) (62, 3, D) a +0 battleaxe (62, 8, D) a +2 arbalest of freezing (62, 10, D) a +0 orcbow a centaur corpse (skeletalised by now) (62, 16, D) a +2 morningstar of draining (62, 17, D) a staff of fire (62, 18, D) a +0 trident (62, 26, D) a +2 heavy flail (62, 27, D) a +4 ring mail of poison resistance (62, 31, D) a +0 scale mail (62, 32, D) a +0 battleaxe a +0 plate armour (62, 36, D) a staff of cold (62, 37, D) a +0 trident of entangling (62, 40, D) a +0 morningstar (63, 0, D) a +2 plate armour of fire resistance (63, 10, D) a +0 orcbow (63, 16, D) a staff of air (63, 17, D) the +6 falchion of Corpus Delicti {freeze, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. (63, 18, D) a +0 trident a merfolk skeleton (63, 19, D) a +0 trident a merfolk skeleton (63, 26, D) a +6 ring of strength (63, 27, D) a staff of conjuration (63, 31, D) a +0 dire flail a +0 chain mail a human skeleton (63, 32, D) 2 large rocks a boomerang (63, 36, D) a +2 ring mail of fire resistance (63, 37, D) a +1 short sword of speed (64, 16, D) a ring of resist corrosion (64, 17, D) a +0 vampiric broad axe (64, 19, D) a +0 shortbow a centaur skeleton (64, 20, D) a +0 orcbow a centaur skeleton (64, 27, D) a phantom mirror (64, 30, D) a +0 trident a +0 trident a +0 ring mail (64, 31, D) a +0 dire flail a +0 plate armour a +0 arbalest a +0 war axe a +0 war axe a +0 scale mail a yaktaur skeleton (64, 32, D) a +0 flail a +0 ring mail (67, 0, D) a +4 heavy longbow (unseen) (67, 3, D) an adder corpse (skeletalised by now) (68, 0, D) a staff of air (69, 3, D) an adder corpse (skeletalised by now) (69, 36, D) a +2 vampiric short sword (unseen) (70, 8, D) a staff of air (unseen) (70, 9, D) a staff of air (unseen) (70, 11, D) a +0 dagger a +0 ring mail (70, 12, D) a +0 dagger a +0 ring mail a +0 rapier a +0 ring mail (70, 36, D) a +1 short sword of venom (unseen) (70, 37, D) a +0 great sword of holy wrath (unseen) (71, 8, D) +0 swamp dragon scales (71, 11, D) a +0 short sword a +0 leather armour (71, 16, D) a +5 great mace of protection (71, 17, D) a parchment of Summon Hydra (71, 19, D) a +0 hand axe a +0 arbalest a +0 chain mail (71, 20, D) a +0 flail a boomerang an orc corpse (skeletalised by now) (71, 26, D) a staff of cold (71, 27, D) the +8 rapier of Opsorr {heavy, Str+2 Dex+4} Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (71, 30, D) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (71, 31, D) a +0 dagger a +0 robe (71, 36, D) a +2 heavy war axe (71, 37, D) a parchment of Sculpt Simulacrum (72, 8, D) a +2 robe of willpower (72, 17, D) a staff of cold (unseen) (72, 19, D) a +0 club a +0 leather armour a +0 hand axe a +0 plate armour an orc corpse (skeletalised by now) (72, 21, D) a +0 orcbow a +0 hand axe a +0 plate armour (72, 26, D) the +2 scale mail of the Pleiades {Bane rElec rCorr Str+3 Int-4} Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). It cannot be enchanted further. (72, 30, D) a +0 long sword a +0 plate armour a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 36, D) a parchment of Arcjolt (72, 37, D) a +1 war axe of venom (unseen) (73, 1, D) the +8 mace "Likkosom" {flame, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (73, 2, D) a +0 long sword a +0 robe (73, 11, D) 2 large rocks (73, 12, D) a +1 long sword of electrocution (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (73, 19, D) a +0 whip (73, 27, D) a staff of fire (73, 30, D) a +0 war axe a +0 ring mail (73, 36, D) a +3 dagger of venom (unseen) (73, 37, D) a +5 dagger of venom (unseen) (75, 1, D) a +1 scale mail of archery