Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (57, 37, D) +0 steam dragon scales a steam dragon corpse (59, 36, D) the +0 plate armour of Uskayaw's Outrage {Int+6 Slay-3} Int+6: It affects your intelligence (+6). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). It cannot be enchanted further. (unseen) (59, 37, D) the necromancy staff "Fioqy" {rN+ rCorr Int-4 Dex+2 Necro} [staff of necromancy] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). Dex+2: It affects your dexterity (+2). Necro: It increases the power of your Necromancy spells. (unseen) (60, 36, D) a +3 flail of protection (unseen) (60, 37, D) the +3 troll leather armour of the Wumpus {Regen+ Int+2} (still there?) Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). It cannot be enchanted further. an acid dragon corpse (still there?) (60, 38, D) a book of the Senses (60, 43, D) a death drake corpse (61, 3, D) a +0 short sword a +0 robe a naga corpse (skeletalised by now) (61, 11, D) a human corpse (skeletalised by now) (61, 16, D) the +1 quarterstaff "Qitostre" {freeze, +Blink rElec Str+2} +Blink: It lets you blink. rElec: It insulates you from electricity. Str+2: It affects your strength (+2). It cannot be enchanted further. (61, 26, D) the +5 war axe of Daring {holy, *Rage ^Fragile rN+ Int+4} *Rage: It berserks you when you make melee attacks (+20% chance). ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (61, 28, D) a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant spiked club a two-headed ogre corpse (61, 29, D) a +0 giant club (61, 30, D) a +0 giant club (61, 36, D) a +6 falchion of valour (unseen) (61, 37, D) a +1 double sword of holy wrath (unseen) (61, 44, D) +0 ice dragon scales an ice dragon corpse (62, 1, D) the +4 spear "Ocyl Gine" {flame, rElec rF+ rN+ Will-} rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. Will-: It decreases your willpower. It cannot be enchanted further. (62, 8, D) a +4 flail of venom (62, 9, D) a +6 ring of intelligence (62, 11, D) a human corpse (skeletalised by now) (62, 17, D) a +1 hand axe of distortion (62, 22, D) a culicivora corpse (62, 26, D) a staff of air (62, 27, D) a +0 troll leather armour a staff of alchemy a troll corpse (62, 28, D) a +0 giant spiked club a +0 giant club a +0 dire flail a +0 giant club a +0 dire flail a +0 giant spiked club a two-headed ogre corpse a two-headed ogre corpse (62, 36, D) a phial of floods (62, 37, D) 4 potions of heal wounds (63, 3, D) a water moccasin corpse (skeletalised by now) (63, 27, D) a ring of resist corrosion (63, 36, D) a ring of protection from fire (63, 37, D) the +1 leather armour "Qurihio" {-Tele Rampage Regen+ Str+7} -Tele: It prevents most forms of teleportation. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Regen+: It increases your rate of health regeneration. Str+7: It affects your strength (+7). It cannot be enchanted further. (unseen) (64, 16, D) a +2 whip of venom (64, 22, D) a scorpion corpse (64, 23, D) a culicivora corpse (64, 26, D) a +2 plate armour of command (64, 27, D) a parchment of Searing Ray (65, 26, D) a parchment of Conjure Ball Lightning (67, 0, D) a staff of conjuration (67, 2, D) a +0 flail an orc corpse (skeletalised by now) (68, 2, D) a +0 dagger a +0 robe (69, 2, D) a +0 club a +0 ring mail (69, 36, D) a +1 spectral quarterstaff (70, 8, D) a +1 heavy hand axe (70, 36, D) a staff of air (70, 37, D) a +6 ring of strength (71, 8, D) a staff of alchemy (71, 16, D) a +1 mace of protection (unseen) (71, 19, D) a +0 dagger an orc corpse (skeletalised by now) (71, 20, D) a +0 short sword an orc corpse (skeletalised by now) (71, 36, D) a +10 plate armour of ponderousness (71, 37, D) a +0 shortbow of flaming (71, 38, D) a hell hound corpse (72, 9, D) a +2 heavy battleaxe (72, 10, D) a river rat corpse (skeletalised by now) (72, 17, D) the +6 partisan of Pegi {flame, rPois rCorr Str-2} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). It cannot be enchanted further. (unseen) (72, 19, D) a +0 flail a +0 chain mail an orc corpse (skeletalised by now) (72, 20, D) a +0 dagger a +0 robe (72, 21, D) a +0 scimitar a +0 chain mail an orc corpse (skeletalised by now) (72, 26, D) a +0 shortbow of freezing (72, 30, D) a +0 battleaxe (72, 36, D) a parchment of Summon Ice Beast (73, 10, D) a jackal corpse (skeletalised by now) (73, 16, D) a +3 plate armour of poison resistance (73, 17, D) a +3 dagger of flaming (unseen) (73, 20, D) a +0 morningstar (73, 27, D) a staff of earth (73, 29, D) a +0 glaive (73, 30, D) a +0 hand axe (73, 37, D) a staff of necromancy