Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 8, D) a +1 ring mail of poison resistance (61, 10, D) a +0 short sword an orc corpse (skeletalised by now) (61, 16, D) a +2 long sword of valour (62, 1, D) a +3 vampiric glaive (62, 9, D) a +0 mace a +0 chain mail (62, 10, D) a +0 club 2 boomerangs an orc corpse (skeletalised by now) (62, 11, D) a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (62, 16, D) a +0 antimagic arbalest (62, 17, D) a +0 lajatang of speed (62, 26, D) a +4 chain mail of fire resistance (63, 0, D) a +8 short sword of flaming (unseen) (63, 8, D) a +2 arbalest of electrocution (63, 16, D) a +1 orcbow of flaming (63, 26, D) a +0 trident of venom (63, 27, D) a +2 short sword of venom (unseen) (64, 16, D) a +0 glaive of protection (64, 17, D) the +9 dagger of Mal Qyps {venom, Dex+5} Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (64, 27, D) a +0 lajatang of pain (unseen) (67, 0, D) a +3 spear of freezing (unseen) (67, 4, D) a shapeshifter corpse (skeletalised by now) (69, 4, D) an ugly thing corpse (skeletalised by now) (69, 36, D) a +1 helmet of sniping (unseen) (70, 8, D) the +8 plate armour of the Maze {Bane ^Contam Int+9 Dex+2} Bane: It inflicts you with a random bane when you equip it. ^Contam: It causes magical contamination when unequipped. Int+9: It affects your intelligence (+9). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (70, 9, D) a +3 ring mail of cold resistance (70, 11, D) a +0 dagger a +0 robe (70, 36, D) a ring of flight (70, 37, D) a scroll of brand weapon (70, 42, D) Sif Muna's Disquisition on Essence Spells Type Level a - Ignite Poison Fire/Alchemy 4 b - Sticky Flame Fire/Alchemy 4 c - Irradiate Conjuration/Alchemy 5 d - Detonation Catalyst Fire/Alchemy 5 e - Yara's Violent Unravelling Hexes/Alchemy 5 (71, 8, D) a +4 dagger of electrocution (71, 16, D) a +3 great mace of protection (unseen) (71, 17, D) a +3 morningstar of distortion (unseen) (71, 26, D) a parchment of Fire Storm (71, 27, D) a +0 long sword of freezing (71, 30, D) a +0 dagger a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (71, 31, D) a +0 short sword a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (71, 36, D) a parchment of Enfeeble (71, 37, D) a parchment of Metabolic Englaciation (72, 12, D) a +7 dire flail (still there?) a +0 robe (still there?) (72, 26, D) a +2 leather armour of cold resistance (72, 30, D) a +0 long sword a +0 shortbow a +0 robe (72, 36, D) an amulet of magic regeneration (72, 37, D) a +4 battleaxe of freezing (unseen) (73, 1, D) a +1 leather armour of willpower (unseen) (73, 17, D) a staff of alchemy (unseen) (73, 26, D) a staff of air (73, 30, D) a +0 scimitar a +0 ring mail (73, 31, D) a +0 short sword a +0 ring mail an elf corpse (skeletalised by now) (73, 36, D) a +4 ring of slaying (73, 37, D) a +1 vampiric long sword (unseen) (75, 1, D) a +6 ring of strength