Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 7, D) 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (60, 37, D) a +4 chain mail of cold resistance (unseen) (61, 0, D) the +1 ring mail of the Puckish Echidna {Int+9} Int+9: It affects your intelligence (+9). It cannot be enchanted further. (61, 9, D) a +0 hand axe (61, 16, D) the +3 long sword of Oozing Pus {pain, Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (62, 9, D) a staff of earth (62, 17, D) a +1 chain mail of death (62, 26, D) a +3 broad axe of sundering (62, 29, D) a +0 rapier a +0 robe a black bear corpse (skeletalised by now) (62, 37, D) a parchment of Starburst (63, 0, D) a staff of necromancy (63, 17, D) the +0 sling of the Dead {heavy, rN++} rN++: It greatly protects you from negative energy. It cannot be enchanted further. (63, 21, D) a +0 short sword a +0 shortbow a +0 leather armour (63, 26, D) a +1 pair of boots of earth (63, 29, D) a +0 spear (63, 31, D) a +1 spectral quarterstaff a +0 robe (64, 16, D) a +4 heavy quarterstaff (64, 17, D) a +2 short sword of speed (64, 21, D) a +1 hand axe of flaming (64, 28, D) a +0 rapier a +0 robe (64, 29, D) a +0 rapier a +0 robe (64, 30, D) a wolf corpse (skeletalised by now) (65, 20, D) a +0 dagger a +0 longbow a +0 leather armour (65, 21, D) a +0 long sword a +0 ring mail (65, 22, D) a +3 short sword of protection a +0 shortbow a +0 dagger a +0 leather armour (65, 26, D) a +3 battleaxe of venom (67, 0, D) a +6 ring of strength (67, 1, D) a +0 battleaxe of draining (unseen) (67, 19, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (68, 0, D) a staff of fire (69, 0, D) a +1 spectral quarterstaff (unseen) (70, 8, D) a +2 rapier of flaming (unseen) (70, 37, D) a +0 dagger of freezing (71, 8, D) a +2 chain mail of cold resistance (71, 11, D) a hell hound corpse (skeletalised by now) (71, 17, D) a +5 dagger of flaming (unseen) (71, 19, D) a +0 spear (71, 20, D) a wolf corpse (skeletalised by now) (71, 26, D) a +2 antimagic dagger (71, 27, D) the +2 war axe "Efich" {flame, Fly Str+6} Fly: It grants you flight. Str+6: It affects your strength (+6). It cannot be enchanted further. (71, 31, D) a komodo dragon corpse (skeletalised by now) (71, 37, D) a staff of air (72, 8, D) a +0 orcbow of freezing (unseen) (72, 9, D) a +2 heavy trident (unseen) (72, 16, D) a +2 scale mail of fire resistance (72, 20, D) a +0 spear a spriggan corpse (skeletalised by now) (72, 26, D) the +5 dagger of the Establishment {heavy, Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (72, 31, D) a cane toad corpse (skeletalised by now) (72, 36, D) the +5 orcbow of Ynekh {holy, rF+ Dex+2} rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (73, 17, D) a +1 rapier of venom (73, 32, D) a river rat corpse (skeletalised by now) (73, 36, D) a +4 hand axe of freezing (73, 37, D) the +7 war axe of Beyond {flame, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (74, 3, D) a hell hound corpse (skeletalised by now) (75, 1, D) a +1 ring mail of cold resistance (75, 2, D) a +0 dire flail of protection