Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a +1 chain mail of poison resistance (unseen) (61, 8, D) a ring of see invisible (62, 0, D) a +8 quarterstaff (62, 1, D) a +3 heavy hand axe (62, 9, D) a +5 ring of evasion (63, 8, D) the +10 plate armour "Foon" {Rampage rPois rF- rC++} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. It cannot be enchanted further. (67, 0, D) a +3 lajatang of rebuke (67, 3, D) a +0 long sword a +0 leather armour (68, 0, D) a +0 great mace of draining (unseen) (69, 0, D) a staff of conjuration (unseen) (70, 8, D) the necromancy staff "Kasan" {rN+ Str+4 Int+4 Conj Necro} [staff of necromancy] rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. (70, 9, D) a ring of willpower (70, 12, D) a black bear corpse (71, 8, D) a ring of see invisible (71, 16, D) a staff of necromancy (71, 17, D) a parchment of Alistair's Walking Alembic (71, 21, D) a +0 dagger a +0 robe a spriggan corpse (71, 26, D) a ring of protection from cold (71, 27, D) 4 potions of haste (71, 32, D) a culicivora corpse (72, 8, D) a +6 chain mail of ponderousness (72, 9, D) a staff of conjuration (72, 13, D) a +0 short sword a +0 robe a spriggan corpse (72, 21, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (72, 26, D) the amulet "Zuto" {Dissipate Dex+2} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Dex+2: It affects your dexterity (+2). (72, 27, D) a +2 robe of fire resistance (unseen) (73, 17, D) the +7 scimitar of Garara {elec, Str+5} Str+5: It affects your strength (+5). It cannot be enchanted further. (73, 21, D) a +0 rapier a +0 robe a spriggan corpse (73, 22, D) a +0 rapier a +0 robe (73, 26, D) 4 potions of haste (73, 27, D) the +3 morningstar "Luoca" {concuss, ^Fragile Fly rN++ rCorr} ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (75, 1, D) the +9 scimitar "Duxturum" {flame, rElec Dex+3 SInv} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (unseen)