Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. The Shining One disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. The Shining One disapproves of the use of such an item. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. The Shining One disapproves of the use of such an item. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. The Shining One disapproves of the use of such an item. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 36, D) a staff of cold (49, 37, D) a ring of flight (50, 25, D) a +4 short sword of electrocution (unseen) (50, 36, D) a +0 pair of gloves of hurling (50, 37, D) a +0 vampiric battleaxe (51, 24, D) a staff of fire (unseen) (51, 25, D) a lightning rod (4/4) (51, 37, D) a +3 leather armour of cold resistance (51, 42, D) a +5 demon trident of flaming a +0 chain mail a human corpse (51, 43, D) a +2 great sword of flaming a fire giant corpse (52, 25, D) a parchment of Rending Blade (52, 36, D) a +2 helmet of intelligence (52, 37, D) the +0 leather armour "Bueclotou" {rF+} rF+: It protects you from fire. It cannot be enchanted further. (52, 42, D) a hell hog corpse (52, 43, D) a hell hog corpse (53, 25, D) a parchment of Magnavolt (53, 36, D) a staff of alchemy (53, 37, D) a +4 scale mail of willpower (53, 40, D) a hell hog corpse (54, 24, D) 4 scrolls of enchant weapon (54, 25, D) a ring of protection from cold (55, 24, D) a +0 scale mail of command (59, 37, D) an amulet of chemistry (60, 36, D) the +4 leather armour "Ylososi" {rElec Regen+ Dex+4} rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (60, 37, D) a +5 heavy flail (60, 41, D) a water moccasin corpse (skeletalised by now) (60, 42, D) a +0 robe (61, 0, D) a staff of necromancy (61, 8, D) a +1 longbow of draining (unseen) (61, 16, D) a +3 ring mail of cold resistance (61, 26, D) the +9 halberd of the Sun {entangle, rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. (61, 28, D) a +0 rapier a +0 ring mail an elf corpse (skeletalised by now) (61, 36, D) the +8 plate armour of Monotheism {rPois Str-3 Int+6 Slay+3} rPois: It protects you from poison. Str-3: It affects your strength (-3). Int+6: It affects your intelligence (+6). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. (61, 42, D) a +0 quarterstaff a +0 animal skin a water moccasin corpse (skeletalised by now) (62, 0, D) a ball python corpse (skeletalised by now) (62, 8, D) the +1 long sword "Zaamueh" {valour, rF+ Will+ Stlth-} rF+: It protects you from fire. Will+: It increases your willpower. Stlth-: It makes you less stealthy. It cannot be enchanted further. (62, 10, D) a +0 glaive a naga corpse (skeletalised by now) (62, 16, D) the conjuration staff "Hydrabane" {rPois Dex+6 Conj Forge} [staff of conjuration] rPois: It protects you from poison. Dex+6: It affects your dexterity (+6). Conj: It increases the power of your Conjurations spells. Forge: It increases the power of your Forgecraft spells. (62, 26, D) a +6 mace of protection (62, 27, D) a +0 longbow a +0 dagger a +0 leather armour a +2 helmet of sniping (62, 28, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (62, 36, D) a ring of flight (62, 37, D) a +2 leather armour of cold resistance (62, 42, D) a blink frog corpse (skeletalised by now) (63, 0, D) a staff of air (unseen) (63, 8, D) a +0 mace of protection (unseen) (63, 10, D) a +0 halberd (63, 16, D) the necromancy staff of Voiwnud {rN++ Dex+5 Necro} [staff of necromancy] rN++: It greatly protects you from negative energy. Dex+5: It affects your dexterity (+5). Necro: It increases the power of your Necromancy spells. The Shining One disapproves of the use of such an item. (63, 17, D) a staff of conjuration (63, 27, D) a fortress talisman (63, 28, D) a +0 long sword a +0 robe (63, 29, D) a +1 long sword of electrocution a +0 robe an elf corpse (skeletalised by now) (63, 36, D) a +2 long sword of protection (64, 17, D) a +6 orcbow (64, 26, D) a +1 buckler of protection (64, 27, D) a +0 short sword a +0 ring mail a +4 ring mail of willpower (65, 26, D) a staff of conjuration (68, 1, D) a swamp drake corpse (skeletalised by now) (69, 0, D) the air staff of Obiamyun {rElec rC+ Air} [staff of air] rElec: It insulates you from electricity. rC+: It protects you from cold. Air: It increases the power of your Air spells. (70, 9, D) a +1 heavy partisan (unseen) (70, 36, D) a +0 heavy sling (70, 37, D) a +2 halberd of flaming (unseen) (71, 8, D) an amulet of chemistry (71, 16, D) a +0 club a +0 robe a staff of cold the human skeleton of Jessica (71, 17, D) the +3 trident "Neoproump" {flame, rF+ Int+3 Stlth+} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (71, 22, D) a +0 short sword a +0 leather armour (71, 27, D) a staff of conjuration (71, 36, D) a +1 morningstar of draining (71, 37, D) +0 ice dragon scales (72, 8, D) a staff of conjuration (unseen) (72, 9, D) the +6 flail of Eternal Winter {concuss, rPois Str+6} rPois: It protects you from poison. Str+6: It affects your strength (+6). It cannot be enchanted further. (72, 16, D) a +6 ring of dexterity (72, 18, D) a +4 quarterstaff of chaos a +0 cloak (72, 22, D) a +0 dire flail a +0 robe (72, 26, D) a staff of cold (72, 27, D) a +4 shortbow (72, 36, D) a +0 heavy long sword (73, 16, D) a +2 orcbow of freezing (73, 19, D) a +1 dagger of venom a +0 robe the elf skeleton of Dowan (73, 21, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (73, 26, D) a +2 ring mail of cold resistance (73, 27, D) a ring of flight (73, 36, D) the alchemy staff "Wutuamub" {rPois Will+ Alch} [staff of alchemy] rPois: It protects you from poison. Will+: It increases your willpower. Alch: It increases the power of your Alchemy spells. (73, 37, D) a +2 short sword of venom (unseen) (75, 3, D) a +0 flail a +0 robe