Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. The Shining One disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. The Shining One disapproves of the use of such an item. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. The Shining One disapproves of the use of such an item. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. The Shining One disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (61, 0, D) the +11 lajatang of a wizard's laboratory {venom, rPois rC+ Int+3} rPois: It protects you from poison. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (61, 3, D) an adder corpse (skeletalised by now) an adder corpse (skeletalised by now) (61, 16, D) a staff of earth (61, 21, D) a +0 short sword a +0 robe a spriggan corpse a wolf corpse (61, 22, D) a black bear corpse (61, 26, D) an amulet of guardian spirit (62, 1, D) a +5 great sword of venom (62, 3, D) a +0 dire flail a naga corpse (skeletalised by now) (62, 8, D) a +1 scale mail of cold resistance (62, 9, D) a +0 whip of flaming (62, 12, D) a +0 dagger a +0 robe (62, 16, D) a +0 partisan of protection (62, 17, D) a +3 heavy hand axe (unseen) (62, 21, D) a +0 quarterstaff a +0 robe a spriggan corpse (62, 26, D) the earth staff of Ancient Evil {rElec rC+ Dex+3 Earth} [staff of earth] rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Earth: It increases the power of your Earth spells. (unseen) (62, 27, D) a +3 leather armour of positive energy (unseen) (63, 3, D) a ball python corpse (skeletalised by now) (63, 12, D) a +0 battleaxe (63, 21, D) a +0 rapier a +0 robe a spriggan corpse (63, 26, D) a staff of alchemy (unseen) (63, 27, D) the +9 great mace of the Lumpy Suns {pain, +Blink Will+ Int+2} +Blink: It lets you blink. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). It cannot be enchanted further. The Shining One disapproves of the use of such an item. (unseen) (64, 26, D) a staff of fire (unseen) (64, 27, D) a staff of earth (unseen) (65, 26, D) a parchment of Fire Storm (67, 0, D) a +6 ring of dexterity (67, 2, D) a +0 trident (68, 2, D) a +0 trident (69, 2, D) a +0 antimagic trident a merfolk corpse (skeletalised by now) (70, 8, D) a +1 vampiric short sword (70, 9, D) the +2 falchion of Vithuvis {valour, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (70, 11, D) a +0 trident (70, 31, D) a +0 trident (71, 8, D) the +4 hand axe of Contradiction {sunder, Fly rElec Str+7 Stlth-} Fly: It grants you flight. rElec: It insulates you from electricity. Str+7: It affects your strength (+7). Stlth-: It makes you less stealthy. It cannot be enchanted further. (71, 10, D) a +0 trident 2 boomerangs (71, 11, D) a +0 trident 3 boomerangs a +0 trident a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (71, 17, D) a +2 ring mail of fire resistance (unseen) (71, 21, D) a +0 spear a spriggan corpse (skeletalised by now) (71, 27, D) a +0 ring mail of cold resistance (71, 33, D) a wind drake corpse (skeletalised by now) (72, 8, D) a staff of alchemy (72, 11, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (72, 16, D) a staff of alchemy (72, 20, D) a black bear corpse (skeletalised by now) (72, 21, D) a +0 spear a spriggan corpse (skeletalised by now) (72, 26, D) a +2 vampiric spear (72, 27, D) a +0 robe (72, 31, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (72, 32, D) a wind drake skeleton (73, 1, D) a +0 arbalest the air staff of Syoros {rElec rF+ Str+2 Air} [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. Str+2: It affects your strength (+2). Air: It increases the power of your Air spells. a yaktaur corpse (skeletalised by now) (73, 16, D) a +3 whip of flaming (73, 17, D) a +0 heavy flail (73, 21, D) a +0 spear a spriggan corpse (skeletalised by now) (73, 27, D) a +4 orcbow (unseen) (73, 33, D) a wind drake corpse (skeletalised by now) (75, 1, D) a +0 arbalest a staff of earth a yaktaur corpse (skeletalised by now)