Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. (49, 37, D) the +7 rapier of Jyadeke {antimagic, rN++ Int+2 Dex-2} rN++: It greatly protects you from negative energy. Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (unseen) (50, 37, D) the +5 flail "Hish" {freeze, rPois SInv} rPois: It protects you from poison. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (51, 37, D) a +3 whip of electrocution (unseen) (52, 37, D) a +1 plate armour of cold resistance (unseen) (53, 37, D) a +2 helmet of light (59, 42, D) a +0 scimitar a +0 robe the orc skeleton of Blorkula the orcula (60, 36, D) a staff of alchemy (60, 40, D) a +0 dagger a ring of see invisible (60, 41, D) a +0 dire flail a +0 scale mail (60, 43, D) a +4 scimitar of flaming (61, 4, D) a jackal corpse (skeletalised by now) (61, 8, D) a +0 heavy shortbow (61, 37, D) a +3 broad axe of freezing (61, 43, D) a +0 hand axe of venom a +0 chain mail (62, 4, D) a wolf corpse (skeletalised by now) (62, 9, D) a staff of alchemy (62, 26, D) a staff of cold (62, 30, D) a +0 giant club an ogre corpse (skeletalised by now) (62, 32, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (62, 33, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (62, 36, D) a granite talisman the eel talisman "Wuwasus" {rC+++ Will- Int+7 Dex-3} [eel talisman] rC+++: It renders you almost immune to cold. Will-: It decreases your willpower. Int+7: It affects your intelligence (+7). Dex-3: It affects your dexterity (-3). (62, 41, D) a +0 rapier a +0 leather armour the human skeleton of Eustachio (63, 4, D) a jackal corpse (skeletalised by now) (63, 8, D) a +1 heavy battleaxe (63, 16, D) a staff of earth (63, 26, D) the storm talisman of Bedevilment {Rampage rN+ Will+} [storm talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rN+: It protects you from negative energy. Will+: It increases your willpower. (63, 27, D) a +4 vampiric hand axe (63, 30, D) 2 large rocks a +0 giant spiked club a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (63, 32, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (63, 33, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (63, 36, D) the riddle talisman of Daffodils {*Silence rF+ rC+ rN+} [riddle talisman] *Silence: It may silence you when you take damage. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. (64, 16, D) a +1 heavy halberd (64, 27, D) a ring of see invisible (65, 26, D) a staff of air (67, 4, D) a +0 scimitar (68, 43, D) a shapeshifter skeleton (69, 0, D) a +2 plate armour of fire resistance (69, 43, D) a shapeshifter skeleton (70, 8, D) a +2 falchion of holy wrath (unseen) (70, 37, D) a +0 pair of boots of stealth (71, 8, D) the +6 longbow of Eternal Vigilance {antimagic, rC+ Dex+2 Stlth+} rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (71, 16, D) a +3 dagger of venom (71, 21, D) a +0 trident (71, 26, D) a +6 orcbow (71, 29, D) a +0 short sword a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (71, 36, D) the +10 rapier of Red Wine {chaos, rPois rF+ Will+ Int+4} rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (71, 37, D) a staff of air (71, 41, D) an ugly thing skeleton (71, 42, D) a shapeshifter skeleton (72, 8, D) a +1 whip of electrocution (72, 17, D) the +7 chain mail "Liadozas" {Rampage Slay+3} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. (72, 20, D) a +0 shortbow (72, 21, D) a +0 trident (72, 31, D) a black bear corpse (skeletalised by now) (72, 37, D) a +4 falchion of venom (73, 1, D) a +2 rapier of draining (unseen) (73, 16, D) a +2 broad axe of flaming (73, 21, D) a +0 trident a merfolk corpse (skeletalised by now) (73, 23, D) a +0 orcbow (73, 36, D) a +0 long sword of flaming (75, 1, D) a +1 trident of venom (unseen)