Hungry0364 the Dungeon [Shop] Tifi's Antique Weapon Boutique a +1 heavy flail (266 gold) a +7 heavy longbow (1136 gold) the +10 scimitar "Xom's Displeasure" {pain, Bane rC++ Str+7 Dex-4} (1916 gold) Bane: It inflicts you with a random bane when you equip it. rC++: It greatly protects you from cold. Str+7: It affects your strength (+7). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. a +1 dagger of speed (260 gold) a +4 dagger of flaming (512 gold) a +0 spear of venom (112 gold) a +2 heavy mace (348 gold) a +6 quick blade of holy wrath (1540 gold) the +0 war axe of Benevolence {speed, Str+4} (518 gold) Str+4: It affects your strength (+4). It cannot be enchanted further. (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) the fortress talisman of the Filigreed God {Str+8 Int-2 Slay+5} [fortress talisman] Str+8: It affects your strength (+8). Int-2: It affects your intelligence (-2). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (49, 36, D) 4 potions of heal wounds (49, 37, D) 4 potions of heal wounds (50, 36, D) a lightning rod (4/4) (50, 37, D) a +6 heavy partisan (unseen) (50, 41, D) 54 gold pieces (50, 42, D) 45 gold pieces (51, 36, D) a parchment of Diamond Sawblades (51, 37, D) a phial of floods (51, 41, D) 225 gold pieces (52, 36, D) a +2 quarterstaff of speed (unseen) (52, 37, D) a staff of alchemy (unseen) (52, 40, D) 90 gold pieces a +0 spear a +0 robe (52, 41, D) 207 gold pieces a +0 hand axe a +0 kite shield (52, 42, D) 36 gold pieces (53, 36, D) the cold staff "Much" {^Drain Fly rC+++ Str+8 Ice} [staff of cold] ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rC+++: It renders you almost immune to cold. Str+8: It affects your strength (+8). Ice: It increases the power of your Ice spells. (unseen) (53, 37, D) a phantom mirror (54, 36, D) a +3 scale mail of fire resistance (unseen) (59, 36, D) the earth staff "Azxio" {rPois rF- Str+3 Summ Earth} [staff of earth] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str+3: It affects your strength (+3). Summ: It increases the power of your Summonings spells. Earth: It increases the power of your Earth spells. (unseen) (59, 37, D) a +2 mace of holy wrath (59, 39, D) 2 large rocks (60, 39, D) a +3 trident of protection a +0 robe (60, 40, D) a +1 demon trident of flaming a +0 leather armour (61, 8, D) a ring of flight (61, 16, D) a +5 arbalest of flaming (61, 37, D) a staff of earth (61, 39, D) a +0 spear a javelin a +0 leather armour (61, 40, D) a +1 rapier of venom a +0 robe (62, 0, D) a +4 glaive of venom (unseen) (62, 1, D) a staff of conjuration (unseen) (62, 8, D) a staff of air (62, 9, D) the +4 arbalest of Breach {heavy, rPois rF- rN+ Int+4} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (62, 26, D) a +2 plate armour of willpower (62, 27, D) a +5 war axe of venom (62, 36, D) a +2 heavy spear (62, 39, D) a +0 spear (62, 41, D) a +4 heavy battleaxe (63, 8, D) a staff of conjuration (63, 16, D) a staff of cold (63, 17, D) a staff of fire (63, 27, D) a +2 war axe of flaming (63, 36, D) a +0 plate armour of poison resistance (unseen) (63, 37, D) a +2 robe of resistance (unseen) (64, 17, D) a staff of earth (64, 27, D) a +0 great sword of protection (65, 26, D) the +4 morningstar "Issusymp" {concuss, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (67, 0, D) the +3 chain mail of Osukupn {Int+6} Int+6: It affects your intelligence (+6). It cannot be enchanted further. (68, 0, D) a +0 great mace of holy wrath (unseen) (68, 2, D) a +0 war axe (69, 0, D) the +10 rapier of the Sufficient God {freeze, ^Drain Str+4 SInv} ^Drain: It drains your maximum health when unequipped. Str+4: It affects your strength (+4). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (69, 36, D) a +0 war axe of sundering (70, 8, D) a scarab talisman (70, 9, D) the +4 ring mail of Jygunn {Harm rPois} Harm: It increases damage dealt and taken. rPois: It protects you from poison. It cannot be enchanted further. (70, 37, D) a +1 hand axe of flaming (71, 8, D) a +3 leather armour of willpower (71, 21, D) a +0 long sword a +0 leather armour (71, 22, D) a +0 short sword a +0 shortbow a +0 leather armour (71, 26, D) a +2 scale mail of resonance (71, 37, D) a +3 scale mail of fire resistance (71, 40, D) a +0 rapier a +0 robe a +0 quarterstaff a +0 robe (72, 8, D) a +1 long sword of electrocution (72, 9, D) the +0 helmet "Fissaz" {rN+ Str+2 Dex+3} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (72, 16, D) a +2 arbalest of electrocution (72, 17, D) a +3 scale mail of positive energy (72, 20, D) a +0 long sword a +0 robe (72, 21, D) a +0 long sword a +0 leather armour (72, 26, D) a +4 war axe of freezing (73, 1, D) a +6 morningstar of concussion (73, 16, D) a staff of alchemy (unseen) (73, 17, D) the +7 dagger "Ilouth" {heavy, SInv} SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (73, 21, D) a +0 short sword a +0 robe (73, 26, D) a staff of earth (73, 37, D) a +2 helmet of light (73, 39, D) a +0 short sword a +0 robe (74, 4, D) a +0 long sword a +0 robe (75, 1, D) a +0 long sword a +0 leather armour a staff of air