Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman the lupine talisman of the Trees {rF+ Str-4 Dex+3 SInv} [lupine talisman] rF+: It protects you from fire. Str-4: It affects your strength (-4). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 36, D) a +1 pair of boots of stealth (49, 37, D) a staff of air (unseen) (50, 36, D) a scroll of brand weapon (50, 37, D) the +4 shortbow "Xuogif" {drain, rCorr Str-5 Int+4 Dex+2} rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (51, 36, D) a ring of flight (51, 37, D) a ring of protection from cold (52, 36, D) the +5 Storm Queen's Shield {shock, Fly rElec} Shock: When it blocks an attack, it may electrocute the attacker. This works even against foes who are a short distance away. Fly: It grants you flight. rElec: It insulates you from electricity. It cannot be enchanted further. (unseen) (52, 37, D) a ring of positive energy (53, 36, D) the +2 morningstar of Profit {reap, rC+ rCorr Str+2 Dex-3} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (unseen) (53, 37, D) the amulet of Cismexeck {Harm rElec Regen+} [amulet of regeneration] Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. (unseen) (54, 36, D) the +0 partisan of Embarrassment {antimagic, Fly rC+ Str+4 Stlth-} Fly: It grants you flight. rC+: It protects you from cold. Str+4: It affects your strength (+4). Stlth-: It makes you less stealthy. It cannot be enchanted further. (unseen) (60, 1, D) a +0 shortbow a centaur corpse (skeletalised by now) (60, 37, D) a +1 shortbow of freezing (60, 40, D) a glowing shapeshifter skeleton (60, 41, D) a +1 scimitar a +0 robe a kobold skeleton (61, 0, D) a +3 leather armour of cold resistance (61, 1, D) a +0 orcbow (61, 9, D) a +0 whip (61, 16, D) a ring of poison resistance (61, 26, D) a +2 scimitar of flaming (61, 29, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (61, 30, D) a +0 spear (61, 40, D) a glowing shapeshifter skeleton (61, 41, D) a very ugly thing skeleton (62, 0, D) the +5 ring mail of Vistud {Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (62, 1, D) a +0 orcbow a staff of alchemy (62, 2, D) a +0 arbalest (62, 9, D) a +0 whip a +0 flail a +0 leather armour a +2 hand axe of sundering an orc corpse (skeletalised by now) (62, 16, D) a +1 heavy war axe (62, 26, D) a +2 chain mail of poison resistance (62, 28, D) a +0 quarterstaff a +0 robe (62, 29, D) a +0 spear (62, 37, D) the +0 great mace "Midekhit" {drain, Str+3 Dex+2} Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (62, 41, D) a +1 scimitar of venom a +0 robe a kobold skeleton a shapeshifter skeleton (62, 42, D) a +3 dagger a +0 robe a +6 ring of dexterity (63, 0, D) a +2 morningstar of holy wrath (63, 8, D) a +0 hand axe 3 boomerangs an orc corpse (skeletalised by now) (63, 16, D) the alchemy staff of Winter {rPois rN+ Dex-3 Stlth+ Summ Alch} [staff of alchemy] rPois: It protects you from poison. rN+: It protects you from negative energy. Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. Summ: It increases the power of your Summonings spells. Alch: It increases the power of your Alchemy spells. (63, 17, D) a +2 heavy mace (63, 27, D) the +6 hand axe of the King {flame, rF+ Int+3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (63, 29, D) a +0 rapier a +0 robe (63, 30, D) a +0 spear a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (64, 16, D) a +0 chain mail of death (64, 17, D) the +2 robe of Gean {rF+} rF+: It protects you from fire. It cannot be enchanted further. (64, 26, D) a +0 mace of protection (67, 0, D) a +6 spectral quarterstaff (unseen) (68, 0, D) a +0 bardiche of entangling (68, 2, D) a +0 arbalest a +0 arbalest a yaktaur corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (69, 0, D) a +2 scimitar of holy wrath (69, 2, D) a +2 antimagic arbalest (unseen) (69, 36, D) the earth staff of the Snake Pit {rElec Stlth+ Earth} [staff of earth] rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. (69, 40, D) a +0 rapier a +0 robe (70, 8, D) a +1 short sword of freezing (70, 9, D) a +4 giant spiked club (70, 10, D) a river rat corpse (skeletalised by now) (70, 40, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (71, 8, D) a +4 antimagic long sword (71, 17, D) a +1 heavy sling (71, 26, D) a +2 halberd of flaming (unseen) (71, 36, D) a +1 scimitar of holy wrath (71, 37, D) a +4 ring mail of willpower (71, 40, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 buckler a wolf corpse (skeletalised by now) (71, 41, D) a water moccasin corpse (skeletalised by now) (72, 9, D) a wolf corpse (skeletalised by now) (72, 16, D) a +1 chain mail of cold resistance (72, 17, D) a +1 scale mail of poison resistance (72, 27, D) a staff of conjuration (72, 36, D) a +1 robe (72, 40, D) a +0 rapier a +0 robe a +0 quarterstaff a +0 robe (72, 41, D) a black bear corpse (skeletalised by now) (73, 1, D) the +6 glaive of Kilimun {vamp, rN++} rN++: It greatly protects you from negative energy. It cannot be enchanted further. (73, 16, D) the +1 chain mail "Ynka" {Will+} Will+: It increases your willpower. It cannot be enchanted further. (73, 26, D) a +8 rapier of speed (73, 36, D) a staff of necromancy (73, 37, D) a staff of alchemy