Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} (still there?) It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (33, 3, D) a +3 flail of draining (still there?) a +0 plate armour (still there?) a human corpse (still there?) (35, 0, D) a staff of cold (unseen) (36, 0, D) a +2 scimitar (unseen) (36, 1, D) an amulet of magic regeneration (37, 0, D) a +0 quarterstaff of draining (unseen) (37, 1, D) a staff of earth (unseen) (38, 0, D) a staff of cold (unseen) (38, 1, D) a +2 rapier of flaming (unseen) (38, 5, D) a +1 scimitar of draining (still there?) a +0 plate armour (still there?) (39, 0, D) a +2 heavy spear (unseen) (39, 1, D) a +2 leather armour of poison resistance (39, 2, D) a +3 heavy war axe (still there?) a +0 plate armour (still there?) (39, 4, D) a +5 scimitar (still there?) a +0 chain mail (still there?) a human corpse (still there?) (39, 5, D) a +3 war axe of flaming (still there?) a +0 plate armour (still there?) a human corpse (still there?) (40, 0, D) a parchment of Fugue of the Fallen (40, 1, D) a parchment of Forge Monarch Bomb (41, 0, D) a +5 vampiric rapier (unseen) (41, 1, D) a +0 demon trident (still there?) a +0 plate armour (still there?) a +6 heavy war axe (still there?) (42, 0, D) a +2 scale mail of cold resistance (42, 1, D) a +0 antimagic war axe (unseen) (49, 1, D) a +0 giant club a +2 chain mail of command an ogre corpse (49, 12, D) a staff of air (49, 36, D) a +2 ring mail of fire resistance (50, 1, D) a +0 giant club a +4 glaive of entangling (50, 12, D) a +2 quarterstaff of speed (50, 13, D) a +4 vampiric bardiche (50, 23, D) a +1 demon whip of flaming a +0 plate armour a human skeleton (50, 24, D) the +3 short sword "Pyeng" {heavy, rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. It cannot be enchanted further. (50, 25, D) a +2 chain mail of fire resistance (50, 30, D) a +3 partisan a +0 plate armour (50, 36, D) a staff of earth (50, 40, D) a +0 battleaxe of freezing (51, 1, D) a +0 battleaxe a +0 plate armour a +0 mace of protection (51, 2, D) a +0 long sword a +0 plate armour an orc corpse (51, 5, D) a +0 war axe of flaming a +0 chain mail an orc corpse (51, 12, D) a +2 plate armour of poison resistance (51, 13, D) a +1 short sword of venom (51, 18, D) a +0 great sword of flaming a +2 great sword of flaming a fire giant corpse (skeletalised by now) (51, 19, D) a +1 great sword of flaming (51, 24, D) an orb of mayhem (51, 25, D) a +2 falchion of electrocution (51, 30, D) a +0 great sword of flaming a fire giant skeleton (51, 41, D) a +2 battleaxe of freezing (52, 0, D) a +0 hand axe a +0 ring mail the +2 helmet of Stoicism {Snipe, rF+++ rC++ Will- Stlth+} rF+++: It renders you almost immune to fire. rC++: It greatly protects you from cold. Will-: It decreases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. (52, 1, D) a +0 hand axe a +0 chain mail a rimehorn talisman (52, 4, D) a +0 orcbow a +0 mace a +0 chain mail (52, 12, D) a parchment of Passage of Golubria (52, 13, D) the +1 halberd "Puliah" {drain, rN+ Dex+5} rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (52, 15, D) a +1 long sword of flaming a +0 chain mail (52, 18, D) a +2 great sword of flaming a +1 great sword of flaming a fire giant skeleton (52, 29, D) a +0 great sword of flaming a fire giant skeleton (53, 0, D) a +0 short sword a +0 orcbow a +0 chain mail a +0 morningstar of holy wrath an orc corpse (53, 12, D) a +2 ring mail of cold resistance (53, 13, D) a +3 great sword of protection (53, 15, D) a +5 demon trident of flaming a +0 plate armour (53, 17, D) a hell hog skeleton (53, 24, D) a staff of air (53, 25, D) a +1 demon trident of pain a +0 chain mail a +0 leather armour of fire resistance a human skeleton (53, 29, D) a +1 great sword of flaming (53, 37, D) a +0 helmet of intelligence (54, 0, D) a +0 dagger a +0 robe (54, 1, D) the +9 long sword "Newtbane" {heavy, Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (54, 4, D) a +0 scimitar a +0 plate armour an orc corpse (54, 24, D) a +2 hand axe of electrocution (54, 36, D) a +0 flail of draining (54, 37, D) a rime drake corpse (skeletalised by now) (55, 0, D) a parchment of Mephitic Cloud (55, 13, D) a +2 morningstar of flaming (55, 16, D) a +3 long sword a +0 plate armour (55, 24, D) a +6 hand axe of flaming (55, 25, D) a +1 broad axe of flaming a +0 plate armour (55, 27, D) a +3 glaive a +0 plate armour (59, 36, D) +0 acid dragon scales (59, 38, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (59, 40, D) a rime drake corpse (skeletalised by now) (60, 36, D) the +8 rapier of Roawkul {holy, *Rage Will+ Dex+3} *Rage: It berserks you when you make melee attacks (+20% chance). Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (60, 39, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (60, 41, D) a death drake corpse (skeletalised by now) (61, 8, D) a staff of cold (61, 26, D) the +3 plate armour of the Shore {Command, rC+} rC+: It protects you from cold. It cannot be enchanted further. (61, 36, D) a ring of flight (61, 37, D) a +1 pair of boots of rampaging (61, 41, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (61, 42, D) a death drake corpse (skeletalised by now) (62, 1, D) a ball python corpse (skeletalised by now) (62, 9, D) a +1 plate armour of cold resistance (62, 16, D) a staff of fire (62, 26, D) a +2 pair of boots of flying (62, 27, D) a +1 whip of freezing (62, 29, D) a swamp drake corpse (skeletalised by now) (62, 36, D) a staff of necromancy (62, 37, D) a staff of earth (62, 41, D) a death drake corpse (skeletalised by now) (63, 0, D) a +1 chain mail of resonance (63, 1, D) a ball python corpse (skeletalised by now) (63, 8, D) an eel talisman (63, 26, D) the +0 leather armour of the Blizzard {rElec Str+2} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). It cannot be enchanted further. (63, 27, D) a +3 short sword of draining (63, 30, D) a wyvern corpse (skeletalised by now) (63, 36, D) a +3 spectral quarterstaff (63, 37, D) an acid dragon corpse (skeletalised by now) (64, 16, D) the +3 dagger "Nadghut" {speed, rC+ Str+3 Dex+2} rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. Cheibriados disapproves of the use of such an item. (64, 17, D) a +2 pair of gloves of hurling (64, 27, D) a staff of conjuration (67, 0, D) a +3 heavy shortbow (unseen) (69, 0, D) the +2 shortbow "Jystec" {flame, rN++} rN++: It greatly protects you from negative energy. It cannot be enchanted further. (70, 8, D) a +4 orcbow (70, 9, D) a +0 triple crossbow of freezing (70, 11, D) a +0 short sword a +0 ring mail (70, 12, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (70, 40, D) a +0 dire flail (71, 8, D) a +2 cloak of corrosion resistance (71, 11, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (71, 17, D) a +0 rapier of venom (71, 21, D) a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (71, 26, D) a staff of air (71, 27, D) the +1 plate armour of Soletran {Resonance, Rampage *Slow rN+++ Dex-3} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. *Slow: It may slow you when you take damage. rN+++: It renders you almost immune to negative energy. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. Cheibriados disapproves of the use of such an item. (71, 39, D) a hell hound corpse (skeletalised by now) (72, 8, D) a +2 whip of flaming (unseen) (72, 11, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (72, 16, D) a staff of air (72, 17, D) a staff of alchemy (72, 21, D) a +2 heavy scimitar (72, 29, D) a black mamba corpse (skeletalised by now) (72, 30, D) a ball python corpse (skeletalised by now) (73, 16, D) a +2 sling of flaming (73, 17, D) a +1 heavy scimitar (73, 21, D) a +3 hand axe of flaming (unseen) (73, 27, D) a +1 plate armour of cold resistance (73, 29, D) a water moccasin corpse (skeletalised by now) (73, 30, D) a ball python corpse (skeletalised by now) (73, 37, D) a +1 mace of draining (unseen) (74, 19, D) a +0 short sword a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now)