Hungry0364 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (49, 29, D) a +1 vampiric trident (unseen) (49, 30, D) a +0 dire flail (49, 37, D) the +1 scale mail of Repulsion {Harm *Silence rPois Slay+4} Harm: It increases damage dealt and taken. *Silence: It may silence you when you take damage. rPois: It protects you from poison. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). It cannot be enchanted further. (49, 39, D) a +0 scimitar a +0 robe (50, 25, D) a +1 executioner's axe of draining (unseen) (50, 26, D) a +0 partisan (50, 28, D) a +0 battleaxe a +0 plate armour (50, 39, D) a +0 flail a +0 robe (50, 40, D) a +0 halberd (50, 41, D) a +0 flail (51, 25, D) a ring of flight (51, 29, D) a +0 halberd (51, 36, D) a ring of flight (51, 37, D) a staff of necromancy (52, 25, D) a +5 hand axe of flaming (unseen) (52, 36, D) a +1 rapier of distortion (52, 37, D) the +6 war axe "Veurph" {holy, rF++} rF++: It greatly protects you from fire. It cannot be enchanted further. (52, 41, D) a +0 dagger a +0 robe (52, 42, D) a +0 great mace a +0 plate armour (53, 25, D) a ring of willpower (53, 36, D) a +0 rapier of speed (53, 37, D) a staff of necromancy (54, 25, D) a +4 ring of protection (54, 36, D) a staff of necromancy (59, 36, D) a +3 heavy demon trident (59, 43, D) a +2 great sword of flaming (60, 36, D) a staff of necromancy (60, 42, D) a +2 great sword of flaming (61, 3, D) a +0 trident (61, 8, D) a +2 robe (61, 26, D) a +4 broad axe of sundering (61, 36, D) the +5 hand cannon of Makhleb, Glimmering {drain, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (61, 37, D) a +2 glaive of venom (61, 41, D) a +2 scimitar of draining a +0 chain mail a human corpse (61, 42, D) the +10 hand axe of Doubt {spect, *Noise rElec rCorr Str+2} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. a +0 chain mail a human corpse (61, 43, D) a +2 great sword of flaming (62, 0, D) a staff of earth (62, 1, D) a +6 giant spiked club (62, 2, D) a +0 trident (62, 3, D) a +0 trident (62, 8, D) the +2 spear of Laigodoe {entangle, rN++} rN++: It greatly protects you from negative energy. It cannot be enchanted further. (62, 9, D) a +0 orcbow of draining (62, 11, D) a hell hound corpse (skeletalised by now) (62, 17, D) a +0 dagger of venom (62, 26, D) a +0 short sword of freezing (62, 27, D) the +5 dagger of the Shore {venom, Fly rPois} Fly: It grants you flight. rPois: It protects you from poison. It cannot be enchanted further. (unseen) (62, 31, D) a jackal corpse (skeletalised by now) (62, 36, D) the +6 plate armour "Afuy" {Command, rF+ rN+ Will+} rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. (62, 37, D) the +0 quarterstaff "Wygott" {elec, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. (63, 3, D) a +0 trident (63, 16, D) the +7 rapier "Ulaugaru" {devious, Dex+5} Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (63, 31, D) a cane toad corpse (skeletalised by now) (63, 36, D) the +7 shortbow "Varipp" {elec, ^Drain rF++ Str+3} ^Drain: It drains your maximum health when unequipped. rF++: It greatly protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. (63, 40, D) a hell hog corpse (64, 16, D) a staff of earth (64, 17, D) a +0 quarterstaff of holy wrath (64, 26, D) a parchment of Summon Cactus Giant (64, 27, D) the +1 scimitar of Uranomih {flame, rElec rCorr Str-2 Int+3} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (64, 33, D) a jackal corpse (skeletalised by now) (65, 26, D) a +2 robe of cold resistance (67, 0, D) a +3 heavy war axe (unseen) (68, 0, D) a +5 spectral quarterstaff (69, 11, D) a +0 trident a merfolk corpse (skeletalised by now) (70, 8, D) a +2 double sword of flaming (70, 11, D) a +0 trident a merfolk corpse (skeletalised by now) (70, 36, D) a +3 short sword of electrocution (70, 41, D) a yak corpse (skeletalised by now) (70, 42, D) an iguana corpse (skeletalised by now) a wolf corpse (skeletalised by now) (70, 43, D) a jackal corpse (skeletalised by now) (71, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 11, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 17, D) a +1 hand axe of flaming (71, 32, D) a +0 flail a naga corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (71, 37, D) a +6 whip of electrocution (72, 9, D) a +2 mace of protection (unseen) (72, 11, D) a +0 trident (72, 16, D) a +2 long sword of electrocution (72, 26, D) the +0 plate armour of Death Resistance {Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (72, 36, D) a staff of alchemy (72, 42, D) a wolf corpse (skeletalised by now) (72, 43, D) an iguana corpse (skeletalised by now) (73, 2, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (73, 16, D) a parchment of Swiftness (73, 17, D) a +2 dagger of speed (73, 26, D) the +1 sling of Rutonan {antimagic, Will++ Dex+4} Will++: It greatly increases your willpower. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (73, 27, D) a +5 halberd of venom (unseen) (73, 33, D) an adder corpse (skeletalised by now) (73, 36, D) a +4 vampiric long sword (73, 37, D) a +0 vampiric halberd (unseen) (74, 2, D) a +0 trident a merfolk corpse (skeletalised by now)