Dungeon Crawl Stone Soup version 0.35-a0-1351-g353b7fdae5 (webtiles) character file. Game seed: 1619765728676397365 118309 Hungry0364 the Grappler (level 16, -7/124 (139) HPs) Began as a Gnoll Shapeshifter on Oct 31, 2026. Was an Initiate of Gozag. Mangled by a quicksilver dragon zombie (10 damage) ... on level 15 of the Dungeon. The game lasted 00:45:26 (23706 turns). Hungry0364 the Grappler (Gnoll Shapeshifter) Turns: 23706, Time: 00:45:27 HP: -7/124 (139) AC: 18 Str: 24 XL: 16 Next: 76% MP: 30/30 EV: 13 Int: 9 God: Gozag Gold: 2806 SH: 18 Dex: 16 Spells: 23/35 levels left rFire . . . (100%) r - +11 whip of Lemiviba {speed, Will+ Stlth+} rCold . . . (100%) S - +2 kite shield {Reflect} rNeg . . . (100%) R - +8 chain mail of Charity {Dex+3} rPois + (33%) F - melded +2 helmet {Int+3} rElec + (33%) (cloak unavailable) rCorr . (100%) k - +0 pair of gloves {Parrying} SInv . l - +0 pair of boots Will ++... u - amulet of regeneration Stlth ++ i - +4 ring of protection HPRegen 1.20/turn z - ring of the Median {*Corrode rElec rPois Str+6 Stlth-} MPRegen 0.22/turn j - medusa talisman %: corrode self (3%), reflection @: medusa-form, corroded (-4), parry, drained A: stinger hair, lithotoxin, fangs 1, treasure sense, distributed training, deformed body, robust 1, weak 1 a: Renounce Religion (0%), Potion Petition (0%), Call Merchant (0%), Bribe Branch (0%) You were on level 15 of the Dungeon. You worshipped Gozag. Gozag was most pleased with you. You had a mane of long, stinging tendrils on your head. You visited 4 branches of the dungeon, and saw 23 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Sewer, Bailey, Gauntlet and Ice Cave. You collected 8029 gold pieces. You spent 830 gold pieces at shops. You paid 4393 gold pieces to Gozag. Inventory: Hand Weapons m - a +0 partisan q - a +0 broad axe r - the +11 whip of Lemiviba (weapon) {speed, Will+ Stlth+} (You took it off an orc warrior in a bailey) Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. s - the +2 demon trident "Qouvos" {drain, ^Drain Dex+6} (You found it in a bailey) ^Drain: It drains your maximum health when unequipped. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. v - a +0 broad axe of pain y - the +2 mace "Pykhoted" {heavy, Str+4 Int-2} (You found it on level 9 of the Dungeon) Str+4: It affects your strength (+4). Int-2: It affects your intelligence (-2). It cannot be enchanted further. E - a +4 vampiric great sword Missiles g - 9 boomerangs (quivered) o - 8 javelins p - 22 silver javelins Armour a - a +0 animal skin d - a +1 scale mail f - a +0 plate armour h - the +1 leather armour "Nudipt Erchij" {rPois rCorr Dex+3} (You found it on level 3 of the Dungeon) rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. k - a +0 pair of gloves of parrying (worn) l - a +0 pair of boots (worn) w - +2 steam dragon scales x - a +0 helmet F - a +2 helmet of intelligence (melded) G - a +3 scale mail of command H - a +2 ring mail of cold resistance L - a +2 plate armour of fire resistance R - the +8 chain mail of Charity (worn) {Dex+3} (You bought it in a shop on level 1 of the Orcish Mines) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. S - a +2 kite shield of reflection (worn) V - a +0 hat of willpower W - a +2 crystal plate armour Y - +1 ice dragon scales Magical Staves M - the earth staff "Ogreslayer" {rPois rF++ rCorr Int-2 Earth} (You found it in a Gauntlet) [staff of earth] rPois: It protects you from poison. rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). Earth: It increases the power of your Earth spells. P - the conjuration staff of the Telling Vulture {rPois Will++ Str-5 Conj Hexes} (You found it in a Gauntlet) [staff of conjuration] rPois: It protects you from poison. Will++: It greatly increases your willpower. Str-5: It affects your strength (-5). Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. Jewellery e - a +4 ring of protection i - a +4 ring of protection (worn) t - an amulet of magic regeneration u - an amulet of regeneration (worn) z - the ring of the Median (worn) {*Corrode rElec rPois Str+6 Stlth-} (You found it on level 9 of the Dungeon) [ring of poison resistance] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. Str+6: It affects your strength (+6). Stlth-: It makes you less stealthy. C - a ring of willpower D - a ring of positive energy I - a ring of flight J - a ring of willpower K - an amulet of chemistry N - a +6 ring of dexterity O - a +4 ring of slaying T - a ring of wizardry U - a ring of protection from fire Talismans b - a quill talisman c - a rimehorn talisman j - a medusa talisman (worn) n - a spore talisman A - the fortress talisman of Mirth {rF- rC++ Str+2} (You found it on level 11 of the Dungeon) [fortress talisman] rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Str+2: It affects your strength (+2). B - a spider talisman Q - a maw talisman X - the scarab talisman "Onlisiyt" {Fly rN+ Int-4} (You found it in the Necropolis) [scarab talisman] Fly: It grants you flight. rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). Wands g - a wand of flame (25) e - a wand of charming (26) f - a wand of mindburst (5) p - a wand of polymorph (3) Scrolls t - 5 scrolls of teleportation a - 2 scrolls of enchant armour w - 5 scrolls of enchant weapon p - 2 scrolls of poison S - 3 scrolls of silence f - 2 scrolls of fear V - 7 scrolls of vulnerability W - a scroll of brand weapon x - 5 scrolls of amnesia N - a scroll of noise r - a scroll of revelation g - a scroll of fog Potions L - a potion of lignification e - 5 potions of enlightenment d - 2 potions of invisibility {unknown} b - 6 potions of brilliance k - 3 potions of attraction {unknown} g - a potion of magic M - 6 potions of mutation j - 5 potions of might {unknown} r - 2 potions of resistance l - a potion of moonshine {unknown} C - 2 potions of cancellation Miscellaneous h - a +0 phantom mirror (inert) Baubles a - 6 flux baubles Skills: + Level 12.2 Fighting + Level 12.3 Short Blades + Level 12.3 Long Blades + Level 12.3 Axes + Level 12.3 Maces & Flails + Level 12.3 Polearms + Level 12.3 Staves + Level 12.3 Ranged Weapons + Level 11.3 Throwing + Level 11.3 Armour + Level 12.2 Dodging + Level 11.3 Stealth + Level 11.3 Shields + Level 14.1 Unarmed Combat + Level 10.4 Spellcasting + Level 8.7 Conjurations + Level 8.7 Hexes + Level 8.7 Summonings + Level 8.7 Necromancy + Level 8.7 Translocations + Level 8.7 Forgecraft + Level 8.7 Fire Magic + Level 8.7 Ice Magic + Level 8.7 Air Magic + Level 8.7 Earth Magic + Level 8.7 Alchemy + Level 13.3 Invocations + Level 11.3 Evocations + Level 13.2 Shapeshifting You had 23 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Mephitic Cloud Conj/Alch/Air 20% N/A 8% 3 b - Blink Tloc 40% N/A 4% 2 c - Passwall Erth 20% N/A 8% 3 d - Awaken Armour Erth/Frge 40% N/A 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 40% N/A 2% 1 Foxfire Conj/Fire 80% 2x1d8 2% 1 Kinetic Grapnel Frge 80% 1d7 2% 1 Kiss of Death Conj/Necr 80% 2d11 2% 1 Magic Dart Conj 80% 1d7 2% 1 Sandblast Erth 40% 2d10 2% 1 Call Imp Summ 40% N/A 4% 2 Jinxbite Hex 40% 2d2 4% 2 Mercury Arrow Conj/Alch 40% 2d8 4% 2 Momentum Strike Conj/Tloc 40% 3d9 4% 2 Static Discharge Conj/Air 40% 3-5/arc 4% 2 Sublimation of Blood Necr 20% N/A 4% 2 Call Canine Familiar Summ 20% N/A 8% 3 Frozen Ramparts Ice 40% 1d7 8% 3 Gloom Hex/Necr 40% N/A 8% 3 Hailstorm Conj/Ice 20% 3d7 8% 3 Stone Arrow Conj/Erth 40% 3d9 8% 3 Summon Ice Beast Ice/Summ 20% N/A 8% 3 Vampiric Draining Necr 20% 2d7 8% 3 Volatile Blastmotes Fire/Tloc 40% 2d13 8% 3 Cause Fear Hex 10% N/A 26% 4 Forge Lightning Spire Air/Frge 20% 3d5 26% 4 Iskenderun's Battlesphe Conj/Frge 20% 2d9 26% 4 Leda's Liquefaction Alch/Erth 10% N/A 26% 4 Passage of Golubria Tloc 20% N/A 26% 4 Summon Seismosaurus Egg Summ/Erth 20% N/A 26% 4 Vhi's Electric Charge Tloc/Air 40% N/A 26% 4 Detonation Catalyst Fire/Alch 20% 2d2 58% 5 Freezing Cloud Conj/Ice/Air 10% 6-21 58% 5 Eringya's Noxious Bog Alch 10% 4d6 99% 6 Permafrost Eruption Ice/Erth 10% 2x4d3 99% 6 Plasma Beam Fire/Air 10% 2x1d21 99% 6 Summon Cactus Giant Summ 10% N/A 99% 6 Borgnjor's Revivificati Necr 10% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15)* Temple (1/1) D:7 Lair (5/5) D:9 Swamp (0/4) Lair:3 Spider (0/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:12 Elf (0/3) Orc:2 Vaults (0/5) D:13 Depths (0/4) D:15 Sewer (visited) Bailey (visited) IceCv (visited) Gauntlet (visited) *You can no longer be shafted in this branch The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:5 = D:13 * D:14 * Orc:1 [ Orc:2 =*(= Portals: Hell: Lair:5 Innate Abilities, Weirdness & Mutations You have a mane of long, stinging tendrils on your head. Your tendrils poison nearby enemies when you attack. When significantly injured, you may petrify poisoned enemies. Your helmet and cloak are melded. You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Armour fits poorly on your strangely shaped body. You are robust. (+10% HP) You are weak. (Str -3) Message History The quicksilver dragon zombie is severely damaged. Your tendrils sting the quicksilver dragon zombie. Your sting misses the spriggan berserker zombie. You hit the quicksilver dragon zombie. Your bite misses the quicksilver dragon zombie. The quicksilver dragon zombie is severely damaged. Your tendrils sting the spriggan berserker zombie. Your tendrils sting the quicksilver dragon zombie. The quicksilver dragon zombie bites you. * * * LOW HITPOINT WARNING * * * You block the quicksilver dragon zombie's attack. The spriggan berserker zombie barely misses you. You flog the quicksilver dragon zombie! You bite the quicksilver dragon zombie but do no damage. The quicksilver dragon zombie is almost destroyed. Your tendrils sting the quicksilver dragon zombie. Your sting misses the spriggan berserker zombie. You barely miss the spriggan berserker zombie. The spriggan berserker zombie is heavily damaged. Your tendrils sting the spriggan berserker zombie. Your sting misses the quicksilver dragon zombie. The quicksilver dragon zombie bites you! * * * LOW HITPOINT WARNING * * * You block the quicksilver dragon zombie's attack. You hit the quicksilver dragon zombie but do no damage. The quicksilver dragon zombie is almost destroyed. Your tendrils sting the quicksilver dragon zombie. Your sting misses the spriggan berserker zombie. You feel a little less clever now. The spriggan berserker zombie hits you. * * * LOW HITPOINT WARNING * * * Your corrosive artefact corrodes you! You closely miss the spriggan berserker zombie. You bite the spriggan berserker zombie but do no damage. The spriggan berserker zombie is heavily damaged. Your sting misses the spriggan berserker zombie. Your sting misses the quicksilver dragon zombie. The quicksilver dragon zombie bites you! You die... Your body crumbles into a pile of gold. ß..ßß.....◊ß. ..$........◊..... #.ßß..ßß........ #.$.ß...ß...... # .....#.##..$.. .# .......#####.# ..<.## ........####.## .....# ........##....####...... ...............ZJ....... ..#...........