Dungeon Crawl Stone Soup version 0.30.0 (webtiles) character file. Game seed: 12984424734507860605 66 IAmTheZeppo the Magician (level 4, -1/31 HPs) Began as a Djinni Conjurer on Dec 6, 2023. Slain by Sigmund ... wielding a +3 scythe of venom (3 damage) ... on level 2 of the Dungeon. The game lasted 00:03:46 (1129 turns). IAmTheZeppo the Magician (Djinni Conjurer) Turns: 1129, Time: 00:03:47 Health: -1/31 AC: 3 Str: 6 XL: 4 Next: 37% Gold: 129 EV: 12 Int: 22 God: SH: 0 Dex: 11 rFire + + . h - +2 dagger (flame) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ j - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: attractive, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 129 gold pieces. Inventory: Hand Weapons e - a +0 dagger h - a +2 dagger of flaming (weapon) Missiles c - 2 boomerangs Armour a - a +0 robe (worn) j - a +0 helmet (worn) Wands p - a wand of charming (11) Scrolls b - a scroll of brand weapon {unknown} l - a scroll of noise {unknown} m - a scroll of blinking {unknown} n - a scroll of magic mapping {unknown} Potions f - a potion of berserk rage {unknown} i - a potion of lignification {unknown} k - a potion of heal wounds {unknown} o - a potion of brilliance {unknown} Skills: + Level 2.3 Dodging + Level 1.9 Stealth + Level 4.2 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Dazzling Flash Conj/Hex 46% N/A 5% 3 d - Fulminant Prism Conj/Hex 11% 3d9 19% 4 e - Iskenderun's Mystic Conj/Tloc 23% 2d6 19% 4 f - Apportation Tloc 46% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Ashenzari Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) The searing ray hits something. You hear a zap. A puff of flame appears from out of thin air! The puff of flame hits you. You resist. The searing ray hits something! Something hits you! * * * LOW HITPOINT WARNING * * * The searing ray hits something! * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. You hear some strange, mumbled words. You are confused. You feel better. Something hits you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) The searing ray hits something. You hear a zap. A puff of flame appears from out of thin air! The puff of flame hits you. You resist. A magic dart appears from out of thin air! The magic dart hits you. * * * LOW HITPOINT WARNING * * * * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Something hits you. * * * LOW HITPOINT WARNING * * * It was a potion of attraction. You feel attractive to monsters. Something hits you. You die... ############### #.............# #.###########†# #{# #...# #.# #@### #@# ... #.# ... ########### #.# #.... ..........# #.# #... ..........# #.# #... ..........######.# ..........##.....##### ).[.................># ..........##.###.###.# There were no monsters in sight! Vanquished Creatures 2 adders (D:2) 2 dart slugs (D:1) 2 ball pythons (D:1) 11 bats 3 endoplasms (D:1) 3 giant cockroaches (D:1) A hobgoblin (D:1) 3 kobolds (D:1) 5 quokkas 3 frilled lizards 4 goblins 2 rats (D:1) 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | IAmTheZeppo the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | IAmTheZeppo set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 69 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 190 | D:1 | Reached XP level 3. HP: 12/25 MP: 0/0 190 | D:1 | Learned a level 1 spell: Apportation 522 | D:1 | Reached skill level 4 in Spellcasting 950 | D:2 | Found a broken altar of Ashenzari. 958 | D:2 | Reached XP level 4. HP: 27/31 MP: 0/0 1093 | D:2 | Noticed Sigmund 1111 | D:2 | HP: 1/31 [something/magic dart (5)] 1129 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_subterranean_lakeside_camping, layout_basic D:2: layout_basic, basic_altar, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.2 Dodging | | 2.3 Stealth | | 1.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 1 | || 1 Cast: Magic Dart | 71 | 8 || 79 Searing Ray | | 2 || 2 Use: Potion | | 4 || 4 Stab: Sleeping | 1 | || 1 Armour: Robe | 3 | || 3 Dodge: Dodged | 8 | 1 || 9