Dungeon Crawl Stone Soup version 0.30.0 (webtiles) character file. Game seed: 11963860177199949735 420 IAmTheZeppo the Magician (level 7, -15/47 HPs) Began as a Djinni Conjurer on Dec 16, 2023. Demolished by Edmund ... wielding a +0 heavy flail (19 damage) ... on level 4 of the Dungeon. The game lasted 00:09:18 (2795 turns). IAmTheZeppo the Magician (Djinni Conjurer) Turns: 2795, Time: 00:09:19 Health: -15/47 AC: 2 Str: 6 XL: 7 Next: 16% Gold: 159 EV: 12 Int: 23 God: SH: 0 Dex: 12 rFire + + + b - staff of fire "Ajihaece" {rF+ rC+ Int+2} rCold . . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.00/turn %: infuse magic (-16 HP) @: flying, hasted, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 159 gold pieces. Inventory: Hand Weapons f - the +3 sling "Venun" {freeze, rN+} (You took it off an orc on level 3 of the Dungeon) rN: It protects you from negative energy. Missiles i - 4 datura-tipped darts Armour a - a +0 robe (worn) Magical Staves b - the staff of fire "Ajihaece" (weapon) {rF+ rC+ Int+2} (You acquired it on level 1 of the Dungeon) [staff of fire] Your inability to study Fire Magic prevents you from drawing on the full power of this staff in melee. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+2). rF: It protects you from fire. rC: It protects you from cold. It falls into the 'Staves' category. It is a one-handed weapon. Scrolls c - 2 scrolls of fear Skills: * Level 1.4 Fighting + Level 2.6 Dodging + Level 2.0 Stealth * Level 5.9 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Dazzling Flash Conj/Hex 68% N/A 2% 3 d - Fulminant Prism Conj/Hex 17% 3d10 8% 4 e - Iskenderun's Mystic Conj/Tloc 34% 2d8 8% 4 f - Slow Hex 100% N/A 1% 1 g - Poisonous Vapours Pois/Air 68% N/A 1% 2 h - Tukima's Dance Hex 34% N/A 2% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Portals: Ossuary: D:4 Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Edmund! Edmund is severely wounded. Edmund is knocked back by the mystic blast. * * * LOW HITPOINT WARNING * * * You hear a shout! x2 Casting: Iskenderun's Mystic Blast (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 short sword and wearing a +0 ring mail (83% to hit) Okay, then. It was a potion of haste. You feel yourself speed up. An orc wizard comes into view. It is wielding a +0 dagger. Edmund says, "I might not be good at magic, but I can still kill you!" As you open the door, it creaks loudly! Found an escape hatch in the floor. Found a sand-covered staircase. Found an escape hatch in the floor. There is an open door here. There is an escape hatch in the floor here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Edmund Aim: Edmund, wielding a +0 heavy flail and wearing a +0 chain mail (heavily wounded, 86% to hit) The searing ray hits Edmund. Edmund is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The searing ray hits Edmund but does no damage. Edmund is severely wounded. * * * LOW HITPOINT WARNING * * * The searing ray hits Edmund. Edmund is severely wounded. * * * LOW HITPOINT WARNING * * * The searing ray misses Edmund. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Edmund hits you with a +0 heavy flail!! You die... ##### +#######'o.### #...#...##...# #.∩.#.@.####.# #...#@..# #.# ### ### ##### #.# #.. ...# #.# #.. #.>.# #@# #@. #...# #o# #.. ####+ #o#######.. #...@oo.K.. .......#######<. .####.## #.. You could see Edmund and an orc. Vanquished Creatures 2 ogres An orc priest (D:3) An iguana (D:3) An orc wizard (D:3) 5 gnolls 3 adders (D:3) A worm (D:3) A dart slug (D:2) 13 orcs (D:3) 5 ball pythons 3 endoplasms 3 giant cockroaches 11 goblins 5 hobgoblins 2 jackals (D:3) 2 quokkas (D:2) 3 bats 3 frilled lizards 8 kobolds 7 rats 80 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | IAmTheZeppo the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | IAmTheZeppo set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 336 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 426 | D:1 | Reached XP level 3. HP: 16/25 MP: 0/0 426 | D:1 | Learned a level 1 spell: Slow 758 | D:1 | Identified a scroll of acquirement 766 | D:1 | Acquired the staff of fire "Ajihaece" {rF+ rC+ Int+2} 917 | D:2 | Reached skill level 4 in Spellcasting 1050 | D:2 | Noticed an ogre 1069 | D:2 | Killed an ogre 1070 | D:2 | Reached XP level 4. HP: 4/31 MP: 0/0 1070 | D:2 | Reached XP level 5. HP: 4/36 MP: 0/0 1070 | D:2 | Learned a level 2 spell: Poisonous Vapours 1633 | D:3 | Reached skill level 1 in Fighting 1687 | D:3 | Reached skill level 5 in Spellcasting 1687 | D:3 | Reached XP level 6. HP: 28/42 MP: 0/0 1941 | D:3 | Identified the +3 sling "Venun" {freeze, rN+} 2481 | D:3 | Noticed an ogre 2489 | D:3 | Killed an ogre 2490 | D:3 | Reached XP level 7. HP: 39/47 MP: 0/0 2490 | D:3 | Learned a level 3 spell: Tukima's Dance 2753 | D:4 | Noticed Edmund 2782 | D:4 | Found a sand-covered staircase. 2795 | D:4 | Demolished by Edmund Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_b, layout_loops_cross D:2: layout_basic D:3: layout_basic, minmay_ogre_servants D:4: layout_rooms, elyvilon_altar_5, zin_scriptorium, nicolae_ossuary_entry_false_entrances, uniq_edmund, uniq_ijyb Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 4 5 | 5.9 Fighting | 1 | 1.4 Stealth | 2 | 2.0 Dodging | | 2.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Staff | 2 | | || 2 Cast: Magic Dart | 48 | 115 | 6 || 169 Searing Ray | 2 | 4 | 3 || 9 Iskenderun's Myst | | 2 | 2 || 4 Use: Scroll | 4 | | 3 || 7 Potion | 2 | | 1 || 3 Armour: Robe | 2 | 4 | || 6 Dodge: Dodged | 9 | 11 | || 20