Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 4148695826899019492 43 IAmTheZeppo the Magician (level 3, 0/27 HPs) Began as a Djinni Alchemist on Jan 25, 2024. Slain by a gnoll ... wielding a +0 spear (1 damage) ... on level 2 of the Dungeon. The game lasted 00:02:20 (955 turns). IAmTheZeppo the Magician (Djinni Alchemist) Turns: 955, Time: 00:02:22 Health: 0/27 AC: 2 Str: 7 XL: 3 Next: 82% Gold: 32 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + . c - +0 short sword (protect) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, sturdy frame 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons c - a +0 short sword of protection (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of identify {unknown} e - a scroll of noise {unknown} Skills: * Level 1.4 Fighting + Level 2.6 Dodging + Level 1.9 Stealth * Level 3.4 Spellcasting * Level 3.4 Conjurations * Level 3.4 Hexes * Level 3.4 Summonings * Level 3.4 Necromancy * Level 3.4 Translocations * Level 3.4 Fire Magic * Level 3.4 Ice Magic * Level 3.4 Air Magic * Level 3.4 Earth Magic * Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 60% 1d6 3% 1 b - Mercury Vapours Alch/Air 30% N/A 6% 2 c - Mephitic Cloud Conj/Alch/Air 15% N/A 12% 3 d - Olgreb's Toxic Radia Alch 15% N/A 36% 4 e - Sticky Flame Fire/Alch 15% 2d5 36% 4 f - Summon Small Mammal Summ 60% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Your movements are slightly less encumbered by armour. (ER -2) Message History You miscast Sting. Nothing appears to happen. The gnoll hits you from afar with a +0 spear. The sting hits the gnoll. The gnoll is poisoned. The gnoll is moderately wounded. The gnoll completely misses you. You miscast Sting. Nothing appears to happen. The gnoll hits you from afar with a +0 spear. You are too injured to fight recklessly! Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (heavily wounded, poisoned, 77% to hit) The sting hits the gnoll but does no damage. The gnoll looks even sicker. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (heavily wounded, very poisoned, 77% to hit) You miscast Sting. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The gnoll misses you. Unknown command. It was a potion of mutation. You feel extremely strange. You feel less encumbered by your armour. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (severely wounded, very poisoned, 77% to hit) The sting misses the gnoll. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. You die... ######...........##### #.........##.##..# #.....######..#†.# #.....# ##.#..# #.....# #.#..#### #.....# #....#.. #.....# ##...#.# #....:# ##..#.# ####### #@.g.# .........### .#####(#... #.#..... .......#.# #######.# # .. .. You could see a gnoll (very poisoned). Vanquished Creatures An adder (D:2) 3 bats (D:1) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 3 goblins (D:1) 3 hobgoblins (D:1) 3 jackals (D:1) 2 kobolds (D:1) 3 quokkas (D:1) 4 ball pythons (D:1) 2 frilled lizards (D:1) 2 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | IAmTheZeppo the Djinni Alchemist began the quest for the | Orb. 0 | D:1 | IAmTheZeppo set off with the following spells memorised: | Sting, Mercury Vapours, Mephitic Cloud, Olgreb's Toxic | Radiance, Sticky Flame. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 65 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 391 | D:1 | Reached skill level 1 in Fighting 391 | D:1 | Reached XP level 3. HP: 25/27 MP: 0/0 391 | D:1 | Learned a level 1 spell: Summon Small Mammal 954 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 955 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_basics, layout_loops_ring, serial_park_tiny_pond, amcnicky_mini_pool_small, st_stairs_14 D:2: layout_basic, hellmonk_ecumenical_altar_zigzags Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.4 Dodging | | 2.6 Stealth | | 1.9 Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Alchemy | | 3.4 Action || total ---------------------------++------- Melee: Unarmed || 3 Short sword || 2 Cast: Sting || 63 Use: Potion || 1 Armour: Robe || 11 Dodge: Dodged || 18