Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 7040605888770736550 122 IAmTheZeppo the Apothecary (level 4, 0/32 HPs) Began as a Demonspawn Alchemist on Jan 29, 2024. Slain by a water moccasin (9 damage) ... on level 3 of the Dungeon. The game lasted 00:10:22 (2693 turns). IAmTheZeppo the Apothecary (Demonspawn Alchemist) Turns: 2693, Time: 00:10:23 Health: 0/32 AC: 2 Str: 9 XL: 4 Next: 78% Magic: 8/8 EV: 12 Int: 17 God: Gold: 72 SH: 0 Dex: 13 Spells: 8/9 levels left rFire + . . j - +2 dagger (protect) rCold . . . (no shield) rNeg + . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... l - amulet of reflection Stlth + h - ring of protection from fire HPRegen 0.25/turn r - ring of positive energy MPRegen 0.11/turn %: reflection @: confused, lethally poisoned (0 -> -3), ambrosia-drunk A: powered by death 2 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons f - a +0 dagger j - a +2 dagger of protection (weapon) Missiles g - 9 poisoned darts Armour a - a +0 robe (worn) Jewellery h - a ring of protection from fire (left hand) l - an amulet of reflection (around neck) q - a ring of protection from fire r - a ring of positive energy (right hand) Scrolls i - a scroll of immolation Potions b - a potion of magic d - 2 potions of curing {unknown} e - a potion of invisibility {unknown} k - a potion of might n - a potion of cancellation {unknown} o - a potion of berserk rage p - a potion of haste Skills: * Level 1.2 Fighting + Level 0.1 Short Blades + Level 1.8 Dodging + Level 2.0 Stealth + Level 0.2 Shields * Level 3.0 Spellcasting * Level 2.2 Conjurations * Level 3.9 Alchemy You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 48% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 18% N/A 12% 2 Mephitic Cloud Conj/Alch/Air 9% N/A 22% 3 Olgreb's Toxic Radiance Alch 15% N/A 34% 4 Sticky Flame Fire/Alch 9% 2d5 61% 4 Vhi's Electric Charge Tloc/Air 4% N/A 86% 4 Arcjolt Conj/Air 3% 1d13 97% 5 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate health from kills. Message History The water moccasin is poisoned. The water moccasin is lightly wounded. The water moccasin closely misses you. The sting hits the water moccasin. The water moccasin partially resists. The water moccasin is lightly wounded. The teleport trap disappears. The bat disappears! The water moccasin bites you. You are poisoned. The water moccasin poisons you! You hit the water moccasin. Your weapon exudes an aura of protection. The water moccasin is lightly wounded. You feel very sick. The water moccasin bites you but does no damage. You block the water moccasin's attack. The goblin misses you. You feel very sick. The water moccasin attacks as it pursues you! The water moccasin bites you but does no damage. The goblin attacks as it pursues you! The goblin closely misses you. You feel very sick. The water moccasin bites you. You feel sick. The water moccasin attacks as it pursues you! The water moccasin closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, poisoned, 53% to hit) The sting hits the water moccasin. The water moccasin partially resists. The water moccasin looks even sicker. The water moccasin is moderately wounded. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are confused. You feel invigorated. You feel sick. The water moccasin completely misses you. The water moccasin bites you! You die... .......# #.# ####..§.. #.#.#### #.. ...(..... .....### #.# #........ #.#.#..######.# #.......# ..#...........# #.......# #.#...........# #...⌠..## K###...#####.# #.......# #.#.......#####!......# #...#####...@Sg.####.)# ##### ######### You could see a water moccasin (very poisoned) and a goblin. Vanquished Creatures An iguana (D:3) 2 adders (D:2) 4 dart slugs A ribbon worm (D:2) 4 bats 8 endoplasms 5 giant cockroaches 6 goblins 4 hobgoblins 8 jackals 4 quokkas 4 ball pythons 3 frilled lizards 3 kobolds 4 rats 61 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | IAmTheZeppo the Demonspawn Alchemist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 170 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 170 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 653 | D:1 | Reached XP level 3. HP: 25/25 MP: 3/6 1653 | D:2 | Gained mutation: You regenerate health from kills. [demonic | ancestry] 1653 | D:2 | Reached XP level 4. HP: 31/31 MP: 3/7 1717 | D:2 | Reached skill level 1 in Fighting 2683 | D:3 | Noticed a water moccasin 2693 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_miasma, layout_basic D:2: layout_basic D:3: layout_loops_ring, ebering_ghost_sewer_d, chequers_serial_rivers_marsh, st_stairs_10, solitary_fountain, kennysheep_jessica_study Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 2 | 2.2 Fighting | 1 | 1.2 Stealth | 2 | 2.0 Spellcasting | 3 | 3.0 Short Blades | | 0.1 Dodging | | 1.8 Shields | | 0.2 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 9 | || 9 Dagger | 30 | 17 || 47 Cast: Sting | 76 | 38 || 114 Use: Scroll | 6 | 3 || 9 Potion | | 1 || 1 Armour: Robe | 31 | 18 || 49 Dodge: Dodged | 44 | 15 || 59 Block: Other | 13 | 8 || 21 Reflection | 1 | || 1