Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 3457764736867184803 79 IAmTheZeppo the Magician (level 4, -11/33 HPs) Began as a Djinni Conjurer on Feb 10, 2024. Killed by divine providence ... invoked by an orc priest (12 damage) ... on level 2 of the Dungeon. The game lasted 00:04:27 (1788 turns). IAmTheZeppo the Magician (Djinni Conjurer) Turns: 1788, Time: 00:04:28 Health: -11/33 AC: 2 Str: 6 XL: 4 Next: 64% Gold: 149 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . f - +3 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-12 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 149 gold pieces. Inventory: Hand Weapons b - a +0 dagger f - a +3 dagger (weapon) Armour a - a +0 robe (worn) k - the +3 leather armour of Vermicelli {Harm} (You found it on level 3 of the Dungeon) Harm: It increases damage dealt and taken. Scrolls c - a scroll of revelation {unknown} e - 2 scrolls of immolation {unknown} h - a scroll of enchant weapon {unknown} i - a scroll of teleportation l - a scroll of poison {unknown} Potions d - a potion of berserk rage g - 2 potions of magic {unknown} j - a potion of attraction {unknown} m - a potion of mutation {unknown} Skills: * Level 1.8 Fighting + Level 3.0 Dodging + Level 2.1 Stealth * Level 4.0 Spellcasting * Level 4.0 Conjurations * Level 4.0 Hexes * Level 4.0 Summonings * Level 4.0 Necromancy * Level 4.0 Translocations * Level 4.0 Fire Magic * Level 4.0 Ice Magic * Level 4.0 Air Magic * Level 4.0 Earth Magic * Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 22% 4 e - Summon Small Mammal Summ 84% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The orc priest misses you. The rat squeaks loudly. You hit the orc priest. The orc priest is lightly wounded. The orc priest barely misses you. An orc comes into view. It is wielding a +0 club. The magic dart hits the orc priest. The orc priest is heavily wounded. The orc priest barely misses you. An orc priest comes into view. It is wielding a +2 whip of draining. The magic dart hits the orc priest. The orc priest is heavily wounded. The orc priest barely misses you. You closely miss the orc priest. The orc priest is heavily wounded. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! The orc priest calls down the wrath of Beogh upon you. Beogh smites you! * * * LOW HITPOINT WARNING * * * The orc priest begins to cast a cantrip, but forgets the words! You fly upwards. There is a stone staircase leading down here. You are too injured to fight recklessly! You closely miss the orc priest. The orc priest is heavily wounded. The orc priest hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 hand axe (heavily wounded, 78% to hit) The searing ray misses the orc priest. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The orc priest invokes the aid of Beogh against you. Beogh smites you! You die... ############ #.##.# #..........# #.#### #........>.# #.########## ## #..[.[.....# #..........# .# #..........####....#####.# .# #...............##.#.###.### .# ##########.###...#.#.......# .# #...o.....#.####### .# #...@.....#.####### .############......#..........# .....#..................###.### ####(#.#####...#........#...# # #...# #.#..........#.### # ##### #.....#.#..#...# ######## #....#.....##### .......#####.##.####.## .......##.....#.####.# You could see an orc priest. Vanquished Creatures An adder (D:2) 6 dart slugs 2 ribbon worms (D:2) 4 endoplasms (D:1) 3 giant cockroaches (D:2) 7 goblins 6 hobgoblins 5 kobolds 3 ball pythons (D:1) 6 bats A frilled lizard (D:1) 7 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | IAmTheZeppo the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | IAmTheZeppo set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 68 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 263 | D:1 | Reached skill level 1 in Fighting 335 | D:1 | Reached XP level 3. HP: 26/27 MP: 0/0 335 | D:1 | Learned a level 1 spell: Summon Small Mammal 931 | D:2 | Reached XP level 4. HP: 24/32 MP: 0/0 1325 | D:2 | You are sucked into a shaft and drop 1 floor! 1393 | D:3 | Identified the +3 leather armour of Vermicelli {Harm} 1788 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_basic, minivault_23, minmay_pentomino_o2 D:2: layout_basic D:3: layout_basic, general_overflow_altar, okawaru_metal_pillars_1_2, st_stairs_12, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.8 Stealth | 2 | 2.1 Dodging | 3 | 3.0 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 7 || 7 Cast: Magic Dart | 66 | 44 || 110 Searing Ray | 1 | 2 || 3 Use: Scroll | 4 | || 4 Armour: Robe | 1 | 8 || 9 Dodge: Dodged | 5 | 6 || 11