Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 11354324551632047754 16 IAmTheZeppo the Magician (level 2, -1/22 HPs) Began as a Djinni Alchemist on Feb 15, 2024. Slain by Terence ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:08 (560 turns). IAmTheZeppo the Magician (Djinni Alchemist) Turns: 560, Time: 00:02:09 Health: -1/22 AC: 3 Str: 7 XL: 2 Next: 75% Gold: 27 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . e - +2 dagger (elec) rCold x . . (no shield) rNeg . . . a - +1 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons e - a +2 dagger of electrocution (weapon) Missiles g - 6 poisoned darts Armour a - a +1 robe (worn) Scrolls c - 2 scrolls of identify d - a scroll of enchant armour f - a scroll of fog h - a scroll of silence Skills: * Level 0.6 Fighting + Level 2.5 Dodging + Level 1.8 Stealth * Level 3.2 Spellcasting * Level 3.2 Conjurations * Level 3.2 Hexes * Level 3.2 Summonings * Level 3.2 Necromancy * Level 3.2 Translocations * Level 3.2 Fire Magic * Level 3.2 Ice Magic * Level 3.2 Air Magic * Level 3.2 Earth Magic * Level 3.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 48% 1d6 4% 1 b - Mercury Vapours Alch/Air 24% N/A 8% 2 c - Mephitic Cloud Conj/Alch/Air 12% N/A 14% 3 d - Olgreb's Toxic Radia Alch 12% N/A 43% 4 e - Sticky Flame Fire/Alch 12% 2d5 43% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The endoplasm quivers. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm is nearby! The endoplasm freezes you. You are frozen. You feel a terrible chill! The sting hits the endoplasm. The endoplasm partially resists. The endoplasm looks even sicker. You kill the endoplasm! Found a robe. Terence the Incautious comes into view. He is wielding a +0 flail. The sting hits Terence but does no damage. Terence is poisoned. Terence shouts! You can't see any susceptible monsters within range! (Use Z to cast anyway.) The sting hits Terence. Terence looks even sicker. Terence is moderately wounded. Terence says, "Rest in peace." You barely miss Terence. Terence is moderately wounded. Terence hits you with a +0 flail. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (moderately wounded, very poisoned, 75% to hit) The sting hits Terence. Terence looks even sicker. Terence is heavily wounded. Terence hits you with a +0 flail! Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (heavily wounded, very poisoned, 75% to hit) The sting hits Terence but does no damage. Terence looks as sick as possible! Terence is heavily wounded. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 flail! You die... Terence says, "Rest in peace." ####### ##~~~~~~~## .. ##~~#...#~~## .# ##~~#.#.#.#~~## .# ##~~#...#...#~~## .. ##~~#.#.#.#.#.#~~## .# ##~~#...#.#.#...#~~## .# #~~#.#.#.#.#.#.#.#~~# .####~#...#...#.@@#[..#~# ....'..#.#.#.#.#.#.#.#.~# .##('...#.#.#.#.#.#.#..~# .##.'..#.#.#.#.#.#.#.#.~# .####~#...#...#...#...#~# .# #~~#.#.#.#.#.#.#.#~~# .# ##~~#...#.#.#...#~~## .# ##~~#.#.#.#.#.#~~## .# ##~~#...#...#~~## You could see Terence (extremely poisoned). Vanquished Creatures 3 endoplasms 2 hobgoblins (D:1) 2 jackals (D:2) 3 kobolds (D:1) 2 bats (D:1) A goblin (D:1) 2 rats 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | IAmTheZeppo the Djinni Alchemist began the quest for the | Orb. 0 | D:1 | IAmTheZeppo set off with the following spells memorised: | Sting, Mercury Vapours, Mephitic Cloud, Olgreb's Toxic | Radiance, Sticky Flame. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 114 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 549 | D:2 | Noticed Terence 560 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_arrow, layout_rooms D:2: layout_loops_ring, kennysheep_cluttered_room, reono_crystal_passage, uniq_terence Action || total ---------------------------++------- Melee: Unarmed || 2 Dagger || 3 Cast: Sting || 28 Use: Scroll || 5 Armour: Robe || 4 Dodge: Dodged || 3