Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 384860195897181263 35 IAmTheZeppo the Magician (level 3, -3/27 HPs) Began as a Djinni Alchemist on Feb 18, 2024. Slain by a gnoll ... wielding a +0 spear (7 damage) ... on level 1 of the Dungeon. The game lasted 00:02:41 (1100 turns). IAmTheZeppo the Magician (Djinni Alchemist) Turns: 1100, Time: 00:02:42 Health: -3/27 AC: 2 Str: 7 XL: 3 Next: 55% Gold: 41 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + . g - +0 dagger (holy) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons d - a +0 dagger g - a +0 dagger of holy wrath (weapon) Missiles c - 2 poisoned darts Armour a - a +0 robe (worn) Potions b - a potion of curing e - a potion of enlightenment Skills: * Level 1.1 Fighting + Level 2.7 Dodging + Level 1.9 Stealth * Level 3.3 Spellcasting * Level 3.3 Conjurations * Level 3.3 Hexes * Level 3.3 Summonings * Level 3.3 Necromancy * Level 3.3 Translocations * Level 3.3 Fire Magic * Level 3.3 Ice Magic * Level 3.3 Air Magic * Level 3.3 Earth Magic * Level 3.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 56% 1d6 4% 1 b - Mercury Vapours Alch/Air 28% N/A 6% 2 c - Mephitic Cloud Conj/Alch/Air 14% N/A 12% 3 d - Olgreb's Toxic Radia Alch 14% N/A 38% 4 e - Sticky Flame Fire/Alch 14% 2d5 38% 4 f - Foxfire Conj/Fire 56% 2x1d6 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The sting hits the gnoll. The gnoll looks as sick as possible! The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. You fly upwards. There is a stone staircase leading down here. You start resting. HP restored. You fly downwards. There is a stone staircase leading up here. The sting hits the gnoll. The gnoll is poisoned. The gnoll is moderately wounded. The gnoll barely misses you. x2 The sting hits the gnoll but does no damage. The gnoll looks even sicker. The gnoll is moderately wounded. The gnoll closely misses you. The gnoll hits you with a +0 whip! The gnoll hits you with a +0 whip. The gnoll closely misses you. You fly upwards. There is a stone staircase leading down here. The sting hits the gnoll but does no damage. The gnoll looks even sicker. The gnoll is moderately wounded. The gnoll barely misses you. The gnoll closely misses you. You hit the gnoll but do no damage. The gnoll is moderately wounded. The gnoll hits you with a +0 whip. The gnoll misses you. You are too injured to fight recklessly! Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (moderately wounded, very poisoned, 75% to hit) The sting hits the gnoll. The gnoll looks as sick as possible! The gnoll is heavily wounded. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 spear! You die... #.#...#.#...#.## ###...###.. #.#####.#####.####...#.....# #.............##...#.#..#### ##...............###.#..# #..........###### #.#..# #..........# #.#..# #..........# #....#### #..........# ######..#..... #........g@# #.......#####. #........g.###.####.## #. ############...# ##.# #. ##†### #..# #. #..# #.## ##. #.######.# #.. #........# #.. ########### ###.. ###########.........# #.... You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) 3 bats (D:1) An endoplasm (D:1) 3 giant cockroaches (D:1) 3 goblins (D:1) 3 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:1) 2 frilled lizards (D:1) 3 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | IAmTheZeppo the Djinni Alchemist began the quest for the | Orb. 0 | D:1 | IAmTheZeppo set off with the following spells memorised: | Sting, Mercury Vapours, Mephitic Cloud, Olgreb's Toxic | Radiance, Sticky Flame. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 83 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 470 | D:1 | Reached XP level 3. HP: 23/26 MP: 0/0 470 | D:1 | Learned a level 1 spell: Foxfire 687 | D:1 | Reached skill level 1 in Fighting 1100 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_houses, layout_rooms, serial_co_window_serial, co_window_corner_a, co_window_paths_a, co_window_paths_a, co_window_paths_b, co_window_paths_a, co_window_broadway_c, co_window_broadway_a, co_window_corner_b, co_window_unsneaky_path_c D:2: layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.1 Dodging | | 2.7 Stealth | | 1.9 Spellcasting | | 3.3 Conjurations | | 3.3 Hexes | | 3.3 Summonings | | 3.3 Necromancy | | 3.3 Translocations | | 3.3 Fire Magic | | 3.3 Ice Magic | | 3.3 Air Magic | | 3.3 Earth Magic | | 3.3 Alchemy | | 3.3 Action || total ---------------------------++------- Melee: Unarmed || 1 Dagger || 6 Cast: Sting || 47 Use: Scroll || 6 Armour: Robe || 12 Dodge: Dodged || 10