Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 5106753956702518070 1163 IAmTheZeppo the Magician (level 8, -2/60 HPs) Began as a Djinni Conjurer on Feb 19, 2024. Slain by a mummy (13 damage) ... in an ossuary. The game lasted 00:13:53 (4237 turns). IAmTheZeppo the Magician (Djinni Conjurer) Turns: 4237, Time: 00:13:54 Health: -2/60 AC: 4 Str: 6 XL: 8 Next: 67% Gold: 238 EV: 13 Int: 22 God: SH: 0 Dex: 10 rFire + + . b - +10 dagger of Conflict {flame, rPois rC+ Dex-2} rCold . . . (no shield) rNeg . . . o - +0 robe rPois ∞ h - +1 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.30/turn (no ring) MPRegen 0.00/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 5 of its levels. You also visited: Sewer and Ossuary. You collected 238 gold pieces. Inventory: Hand Weapons b - the +10 dagger of Conflict (weapon) {flame, rPois rC+ Dex-2} (You found it on level 3 of the Dungeon) Dex-2: It affects your dexterity (-2). rC+: It protects you from cold. rPois: It protects you from poison c - a +1 sling m - the +5 quarterstaff "Higi" {flame, *Rage Int+3 SInv} (You found it in a sewer) Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. *Rage: It berserks you when you make melee attacks (+20% chance). q - a +0 falchion y - the +2 hand axe "Wuppo" {antimagic, Str+3} (You found it on level 4 of the Dungeon) Str+3: It affects your strength (+3). Missiles l - 4 curare-tipped darts t - 3 throwing nets Armour h - a +1 helmet (worn) o - a +0 robe (worn) Magical Staves a - the staff "Fefiosech" {rPois rCorr Str-4 Conj} (You found it on level 2 of the Dungeon) [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-4: It affects your strength (-4). rPois: It protects you from poison rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. n - a staff of fire Talismans s - a beast talisman Wands e - a wand of digging (7) Scrolls f - 2 scrolls of teleportation i - a scroll of blinking Potions j - 2 potions of lignification k - 2 potions of berserk rage r - a potion of cancellation v - a potion of magic {unknown} w - a potion of curing {unknown} z - a potion of mutation {unknown} Skills: * Level 5.5 Fighting + Level 0.7 Short Blades + Level 0.1 Staves + Level 4.2 Dodging + Level 3.1 Stealth * Level 6.0 Spellcasting * Level 6.0 Conjurations * Level 6.0 Hexes * Level 6.0 Summonings * Level 6.0 Necromancy * Level 6.0 Translocations * Level 6.0 Fire Magic * Level 6.0 Ice Magic * Level 6.0 Air Magic * Level 6.0 Earth Magic * Level 6.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Fulminant Prism Conj/Alch 16% 3d10 8% 4 d - Iskenderun's Mystic Conj/Tloc 33% 2d8 8% 4 e - Necrotise Necr 100% 1d9 1% 1 f - Static Discharge Conj/Air 66% 3-6/arc 1% 2 g - Tukima's Dance Hex 33% N/A 2% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Sewer (visited) Ossuary (1/1) Temple: D:4-7 Altars: Gozag Annotations: D:5 3 runed translucent doors, alkersh's ghost, novice DrSh Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History * * * LOW HITPOINT WARNING * * * The searing ray hits the bog mummy! You destroy the bog mummy! * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bullfrog zombie Aim: a bullfrog zombie (90% to hit) You feel a surge of power! The searing ray hits the bullfrog zombie! The bullfrog zombie is moderately damaged. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The bullfrog zombie barely misses you. The bullfrog zombie closely misses you. A mummy comes into view. The searing ray hits the bullfrog zombie! The bullfrog zombie is severely damaged. * * * LOW HITPOINT WARNING * * * The bullfrog zombie hits you but does no damage. The searing ray hits the bullfrog zombie! The bullfrog zombie is almost destroyed. * * * LOW HITPOINT WARNING * * * The bullfrog zombie barely misses you. The searing ray misses the bullfrog zombie. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The bullfrog zombie closely misses you. You feel clumsy. The +10 dagger of Conflict {flame, rPois rC+ Dex-2} bursts into flame! b - the +10 dagger of Conflict (weapon) {flame, rPois rC+ Dex-2} You puncture the mummy! You burn the mummy! The mummy is almost destroyed. You hit the mummy but do no damage. The mummy is almost destroyed. You barely miss the mummy. The mummy is almost destroyed. The mummy hits you! You die... ##### #..∩# #.∩.# #.@.# ##M##' #...~~Z~~~~Z~~ #≈##~#+#+#~~.#. # ~P# ~≈≈ #≈ You could see a mummy and a bullfrog zombie. Vanquished Creatures A water moccasin (D:5) A crocodile (Sewer) An ogre (D:4) A brain worm (Sewer) 2 bullfrog zombies (Ossuary) A hound (D:4) A jelly (D:5) 3 orc priests A gnoll bouda (D:4) 5 mummies (Ossuary) An orc wizard (D:3) 3 iguanas (D:4) A killer bee zombie (Ossuary) A howler monkey zombie (Ossuary) 10 gnolls 9 adders 2 ufetubi (D:5) 2 ribbon worms 6 dart slugs 8 orcs 2 ball pythons 9 bats 8 endoplasms 6 giant cockroaches 14 goblins 10 hobgoblins 5 jackals 6 kobolds 3 quokkas A ball python zombie (Ossuary) 6 frilled lizards 4 rats 134 creatures vanquished. Vanquished Creatures (others) A human (D:3) 1 creature vanquished. Grand Total: 135 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | IAmTheZeppo the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | IAmTheZeppo set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 166 | D:1 | Reached XP level 2. HP: 15/22 MP: 0/0 713 | D:1 | Reached skill level 1 in Fighting 871 | D:2 | Reached XP level 3. HP: 26/27 MP: 0/0 871 | D:2 | Learned a level 1 spell: Necrotise 1015 | D:2 | Reached XP level 4. HP: 29/32 MP: 0/0 1076 | D:2 | Identified the staff "Fefiosech" {rPois rCorr Str-4 Conj} 1926 | D:3 | Reached XP level 5. HP: 36/38 MP: 0/0 1926 | D:3 | Learned a level 2 spell: Static Discharge 1933 | D:3 | Found a glowing drain. 1969 | Sewer | Entered a sewer 2006 | Sewer | Noticed a brain worm 2012 | Sewer | Killed a brain worm 2108 | Sewer | Noticed a crocodile 2114 | Sewer | Killed a crocodile 2115 | Sewer | Reached XP level 6. HP: 40/46 MP: 0/0 2159 | Sewer | Identified the +5 quarterstaff "Higi" {flame, *Rage Int+3 | SInv} 2396 | D:3 | Reached XP level 7. HP: 49/50 MP: 0/0 2396 | D:3 | Learned a level 3 spell: Tukima's Dance 2492 | D:3 | Noticed a human 2494 | D:3 | Killed a human 2612 | D:3 | Identified the +10 dagger of Conflict {flame, rPois rC+ | Dex-2} 2665 | D:3 | Found a faded altar of an unknown god. 2935 | D:4 | Reached skill level 5 in Spellcasting 2935 | D:4 | Reached skill level 5 in Conjurations 2935 | D:4 | Reached skill level 5 in Hexes 2935 | D:4 | Reached skill level 5 in Summonings 2935 | D:4 | Reached skill level 5 in Necromancy 2935 | D:4 | Reached skill level 5 in Translocations 2935 | D:4 | Reached skill level 5 in Fire Magic 2935 | D:4 | Reached skill level 5 in Ice Magic 2935 | D:4 | Reached skill level 5 in Air Magic 2935 | D:4 | Reached skill level 5 in Earth Magic 2935 | D:4 | Reached skill level 5 in Alchemy 3682 | D:4 | Reached XP level 8. HP: 56/58 MP: 0/0 3730 | D:4 | Identified the +2 hand axe "Wuppo" {antimagic, Str+3} 3924 | D:5 | Entered Level 5 of the Dungeon 3935 | D:5 | Reached skill level 5 in Fighting 4015 | D:5 | Found a runed translucent gate. 4015 | D:5 | Found a runed translucent gate. 4015 | D:5 | Found a runed translucent gate. 4016 | D:5 | Found an opulent altar of Gozag. 4021 | D:5 | Noticed alkersh's ghost (novice DrSh) 4095 | D:5 | Found a sand-covered staircase. 4100 | Ossuary | Entered an ossuary 4237 | Ossuary | Slain by a mummy Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_snail, layout_basic, kennysheep_minor_cross, minivault_25 D:2: layout_basic, kennysheep_generic_room_2 D:3: cheibrodos_greedy_goblins, layout_rooms, tgw_kikubaaqudgha, cheibrodos_sewer_entry_drain, shapermc_ecumenical_altar_totnotflames D:4: layout_cave_pools, minmay_fractal_squares_gapless_5 D:5: lemuel_ice_spiral_2, layout_basic, kennysheep_mini, chequers_temple_overflow_statue_of_worship, ebering_ghost_gozag, lightli_ossuary_entry_decrepit_ruins Ossuary: ossuary_zaba_flooded Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 1 2 3 4 5 | 5.5 Stealth | 2 3 | 3.1 Dodging | 3 4 | 4.2 Spellcasting | 4 5 6 | 6.0 Conjurations | 4 5 6 | 6.0 Hexes | 4 5 6 | 6.0 Summonings | 4 5 6 | 6.0 Necromancy | 4 5 6 | 6.0 Translocations | 4 5 6 | 6.0 Fire Magic | 4 5 6 | 6.0 Ice Magic | 4 5 6 | 6.0 Air Magic | 4 5 6 | 6.0 Earth Magic | 4 5 6 | 6.0 Alchemy | 4 5 6 | 6.0 Short Blades | | 0.7 Staves | | 0.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | | | 40 || 40 Staff | | | 12 || 12 Punch | | | 1 || 1 Cast: Magic Dart | 47 | 92 | 121 || 260 Searing Ray | | 8 | 15 || 23 Necrotise | | | 3 || 3 Iskenderun's Myst | | | 1 || 1 Use: Scroll | | 9 | 3 || 12 Potion | | | 1 || 1 Armour: Robe | 1 | 2 | 63 || 66 Dodge: Dodged | 1 | 3 | 77 || 81