Seeded DCSS version 0.34.1 (webtiles) character file. Game seed: 2901597520087810558 (custom seed) 40 IAmTheZeppo the Conjurer (level 3, -4/24 HPs) Began as a Demonspawn Conjurer on June 26, 2026. Slain by a gnoll ... wielding a +0 whip (10 damage) ... on level 2 of the Dungeon. The game lasted 00:03:55 (1371 turns). IAmTheZeppo the Conjurer (Demonspawn Conjurer) Turns: 1371, Time: 00:03:55 Health: -4/24 AC: 2 Str: 7 XL: 3 Next: 30% Magic: 2/6 EV: 11 Int: 18 God: Gold: 17 SH: 0 Dex: 13 Spells: 3/6 levels left rFire . . . (100%) c - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... b - amulet of regeneration Stlth ++ (no ring) HPRegen 1.04/turn (no ring) MPRegen 0.10/turn %: no passive effects @: invisible A: hooves 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 17 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery b - an amulet of regeneration (worn) Scrolls e - a scroll of vulnerability {unknown} Skills: + Level 2.0 Dodging + Level 2.0 Stealth + Level 0.1 Unarmed Combat * Level 2.2 Spellcasting * Level 4.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Shatter Erth 1% 3d5* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have large cloven feet. Message History You hit the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip. You hit the gnoll. You kill the gnoll! You barely miss the gnoll. The gnoll hits you with a +0 whip! It was a potion of curing. You feel better. The gnoll barely misses you. Magic courses through your body. The gnoll hits you with a +0 whip. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 whip. The searing ray misses the gnoll. The gnoll closely misses you. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll barely misses you. The gnoll closely misses you. The searing ray hits the gnoll. The gnoll is almost dead. You finish channelling your searing ray. The gnoll hits you with a +0 whip! The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Press: ? - help, Dir - look around, f - activate Confirm quaff: a gnoll, wielding a +0 whip (almost dead, will become unable to see you) You fade into invisibility! The gnoll barely misses you. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. There is a stone staircase leading up here. The gnoll hits you with a +0 whip! You die... #.# #.# #.# ##)## ##..)## ..#.....## #........## #.......j.# +.......j@+ #.........# #........## #.#.....## #.##...## ##.. ... ##.. You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:2) A dart slug (D:1) An endoplasm (D:1) 3 hobgoblins 2 jackals (D:1) 3 quokkas (D:1) 2 ball pythons (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) A kobold (D:1) 3 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | IAmTheZeppo the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 306 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 306 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 1352 | D:2 | Learned a level 2 spell: Searing Ray 1355 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/6 1371 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: kilobyte_arrival_exit_the_forest, layout_basic, nicolae_twisty_statue_hallways D:2: layout_loops_corners, ebering_ecumenical_altar_petrified, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Stealth | 2 | 2.0 Unarmed Combat | | 0.1 Spellcasting | | 2.2 Conjurations | | 4.7 Action || total ---------------------------++------- Attack: Normal || 36 Melee: Unarmed || 26 Short sword || 10 Kick || 1 Cast: Magic Dart || 38 Searing Ray || 2 Drink: Curing || 1 Invisibility || 1 Magic || 1 Read: Identify || 1 Armour: Robe || 20 Dodge: Dodged || 34