Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 1546015206192325572 80 IAmTheZeppo the Magician (level 4, 0/31 HPs) Began as a Djinni Conjurer on Aug 16, 2026. Slain by Pikel ... wielding a +0 whip of flaming (9 damage) ... on level 4 of the Dungeon. The game lasted 00:07:42 (2491 turns). IAmTheZeppo the Magician (Djinni Conjurer) Turns: 2491, Time: 00:07:42 Health: 0/31 AC: 4 Str: 6 XL: 4 Next: 65% Gold: 160 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) d - +1 dagger (elec) rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +1 robe rPois ∞ (0%) (no helmet) rElec . (100%) e - +0 cloak rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-1 HP) @: brilliant, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 160 gold pieces. Inventory: Hand Weapons c - a +0 dagger of flaming d - a +1 dagger of electrocution (weapon) Missiles b - 5 poisoned darts Armour a - a +1 robe (worn) e - a +0 cloak (worn) Scrolls i - 2 scrolls of identify c - a scroll of poison {unknown} Potions d - a potion of moonshine {unknown} f - a potion of cancellation {unknown} e - 2 potions of enlightenment L - a potion of lignification a - a potion of ambrosia h - a potion of haste p - a potion of might {unknown} Skills: * Level 0.6 Fighting * Level 2.4 Dodging * Level 1.9 Stealth * Level 4.3 Spellcasting * Level 4.3 Conjurations * Level 4.3 Hexes * Level 4.3 Summonings * Level 4.3 Necromancy * Level 4.3 Translocations * Level 4.3 Forgecraft * Level 4.3 Fire Magic * Level 4.3 Ice Magic * Level 4.3 Air Magic * Level 4.3 Earth Magic * Level 4.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 3% 2 c - Fulminant Prism Conj/Alch 17% 3d10 21% 4 d - Iskenderun's Mystic Conj/Tloc 34% 2d8 (+2d4 21% 4 e - Apportation Tloc 68% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: The Shining One Annotations: D:4 Pikel Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Fulminant Prism (extremely dangerous; 21% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. Sparks fly from your hands! The lemure shouts! Casting: Fulminant Prism (extremely dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 21% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. Parts of your body briefly turn metallic. You encounter a lemure. Casting: Fulminant Prism (extremely dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Pikel, wielding a +0 whip of flaming and wearing a +0 robe (72% to hit) You focus your ray upon Pikel. The searing ray misses Pikel. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You encounter a lemure. You feel clever all of a sudden. You stop channelling your searing ray. Pikel hits you but does no damage. Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Pikel, wielding a +0 whip of flaming and wearing a +0 robe (76% to hit) You feel a surge of power! You focus your ray upon Pikel. The searing ray hits Pikel! Pikel is moderately wounded. The searing ray hits the lemure! The lemure is heavily wounded. The searing ray hits the lemure. The lemure is lightly wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Pikel hits you with a +0 whip of flaming! You die... Pikel says, "See you in Hell!" #.... #... #... #.....#.5 #.....#55 +.....#5# #.....#K# #.....#@# #.....#.####### #.............. #.............. #.............. #####<......... ##......... #......... #......... You could see Pikel and 4 lemures. Vanquished Creatures 2 adders (D:3) 2 dart slugs (D:1) A ribbon worm (D:4) 8 endoplasms 4 hobgoblins (D:2) 7 jackals 3 quokkas 6 ball pythons 5 bats 2 frilled lizards 8 goblins 9 kobolds 4 rats 61 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | IAmTheZeppo the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | IAmTheZeppo set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 225 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 651 | D:1 | Reached XP level 3. HP: 19/25 MP: 0/0 651 | D:1 | Learned a level 1 spell: Apportation 951 | D:2 | Found a faded altar of an unknown god. 1082 | D:2 | Found a glowing golden altar of the Shining One. 1506 | D:3 | Reached XP level 4. HP: 27/31 MP: 0/0 2485 | D:4 | Encountered Pikel 2486 | D:4 | Encountered a lemure 2486 | D:4 | Encountered a lemure 2488 | D:4 | Encountered a lemure 2489 | D:4 | Encountered a lemure 2491 | D:4 | Slain by Pikel Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_crosswalls, layout_basic, minmay_misc_feat_doors D:2: layout_rooms, basic_ecumenical_altar, basic_altar, minmay_fractal_squares_gapless_5 D:3: layout_loops_corners D:4: layout_basic, uniq_duvessa, uniq_pikel Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.3 Conjurations | 4 | 4.3 Hexes | 4 | 4.3 Summonings | 4 | 4.3 Necromancy | 4 | 4.3 Translocations | 4 | 4.3 Forgecraft | 4 | 4.3 Fire Magic | 4 | 4.3 Ice Magic | 4 | 4.3 Air Magic | 4 | 4.3 Earth Magic | 4 | 4.3 Alchemy | 4 | 4.3 Fighting | | 0.6 Dodging | | 2.4 Stealth | | 1.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 13 | 8 || 21 Melee: Unarmed | 2 | || 2 Dagger | 11 | 8 || 19 Cast: Magic Dart | 89 | 33 || 122 Searing Ray | | 4 || 4 Drink: Brilliance | | 1 || 1 Read: Identify | 5 | || 5 Fear | 1 | || 1 Enchant armour | 1 | || 1 Fog | 1 | || 1 Brand weapon | 1 | || 1 Vulnerability | 1 | || 1 Armour: Robe | 17 | 10 || 27 Dodge: Dodged | 18 | 6 || 24