IQJUMP Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (0, 2, D:1) a +0 dagger a goblin corpse (skeletalised by now) (15, -18, D:1) a blade talisman (18, -7, D:1) a +0 robe (18, 12, D:1) a +0 club (24, 20, D:1) a hobgoblin skeleton (25, 27, D:1) a +0 whip of venom a stone (26, 1, D:1) 9 stones (28, -5, D:1) a +0 leather armour (32, 26, D:1) a +0 robe (46, 24, D:1) a bat skeleton (49, 14, D:1) a +0 leather armour (50, -15, D:1) a ball python corpse (skeletalised by now) (52, -12, D:1) a +0 dagger a goblin corpse (skeletalised by now) (53, 12, D:1) a hobgoblin corpse (skeletalised by now) (56, 5, D:1) a +0 plate armour (58, 24, D:1) 9 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club 3 stones (6, 37, D:2) a +0 club a goblin corpse (7, 58, D:2) a dart slug corpse (9, 13, D:2) 6 stones (10, 28, D:2) a +0 leather armour (10, 59, D:2) a scroll of noise (19, 26, D:2) 5 stones (24, 13, D:2) a quokka corpse (skeletalised by now) (28, 13, D:2) a quokka corpse (skeletalised by now) (30, 12, D:2) a +0 club (31, 30, D:2) a +0 dagger (38, 30, D:2) a +0 club a goblin corpse (skeletalised by now) (41, 33, D:2) a +0 quarterstaff (52, 12, D:2) a +0 dagger 5 stones