IceLeopardTea Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, 8, D:1) a +0 hand axe (7, -17, D:1) a +0 quarterstaff (11, 19, D:1) a +0 robe (14, -2, D:1) a +0 club (14, 24, D:1) a +0 spear (23, -12, D:1) a +0 dagger (26, 4, D:1) a +0 dagger (26, 7, D:1) 13 stones (28, -10, D:1) a +0 dagger (29, -11, D:1) a +0 club (29, 4, D:1) a +0 war axe (32, 24, D:1) a +0 dagger (34, 16, D:1) a +0 spear (35, -27, D:1) a +0 ring mail (37, -2, D:1) a +0 leather armour (40, -9, D:1) 15 bolts (43, 13, D:1) a +0 short sword (43, 30, D:1) a +0 whip 2 stones Level 2 of the Dungeon (0, 0, D:2) a +0 robe (4, 20, D:2) a +0 club (6, -5, D:2) a +0 leather armour (13, -6, D:2) a +0 dagger (32, 30, D:2) a +0 dagger (38, -6, D:2) a +0 leather armour (38, 22, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 club (8, 1, D:3) a +0 scale mail (8, 2, D:3) a +0 chain mail (8, 16, D:3) a +1 short sword of venom a +0 chain mail (19, 37, D:3) 12 arrows (20, 30, D:3) a +0 spear (21, 29, D:3) a +0 halberd (22, 33, D:3) a +0 spear (26, 24, D:3) 2 javelins (29, 29, D:3) a +0 dagger (31, 15, D:3) a +0 ring mail (34, 32, D:3) a +0 short sword a +0 hand crossbow a +2 robe of fire resistance Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (1, 19, D:4) a +0 short sword 3 stones (12, -11, D:4) a +0 dagger a +0 scale mail (12, 30, D:4) 29 stones (14, -9, D:4) 13 stones (16, 26, D:4) a +0 robe (23, 6, D:4) a +0 club 45 stones (25, 4, D:4) a +0 dagger a +0 robe (27, 20, D:4) a +0 ring mail (29, 15, D:4) a +0 short sword a +0 ring mail (31, -4, D:4) 20 stones (32, 7, D:4) 6 gold pieces (39, 12, D:4) a +1 cloak (39, 15, D:4) a +0 rapier a +0 leather armour (46, -6, D:4) 21 stones Level 5 of the Dungeon [Shop] Qodit's Antique Weapon Emporium a +0 flail (105 gold) a +0 flail (105 gold) a +0 short sword (90 gold) a +0 rapier (120 gold) a +0 arbalest (135 gold) a +0 hand axe (90 gold) a +0 flail (105 gold) (0, 0, D:5) a +0 dagger a +0 robe (0, 19, D:5) 4 poisoned darts (1, 0, D:5) a +0 robe (2, -1, D:5) a +0 hand axe a +0 scale mail (3, -4, D:5) a +0 short sword a +0 ring mail (6, 14, D:5) a +0 whip (17, -7, D:5) 19 stones (23, 5, D:5) a +0 hand axe (33, -11, D:5) 20 stones (46, 12, D:5) a +0 dagger a +0 robe (46, 13, D:5) a +0 flail Level 6 of the Dungeon (0, 0, D:6) a +0 giant spiked club (3, -44, D:6) 14 sling bullets (6, -19, D:6) a +0 club a +0 scale mail (9, -21, D:6) 7 stones (10, -15, D:6) a +0 short sword (10, -14, D:6) a +0 leather armour a +0 club (10, -13, D:6) a +0 ring mail a +0 hand axe (11, -16, D:6) a +0 robe a +0 dagger (12, -11, D:6) a +2 chain mail of poison resistance a +0 dagger (21, -25, D:6) 21 stones (21, -14, D:6) a +0 leather armour a +0 mace (23, -19, D:6) 5 boomerangs (29, -46, D:6) a +0 scale mail a +0 longbow (32, -8, D:6) a +0 chain mail a +4 dire flail of draining (34, -46, D:6) 15 arrows (34, 2, D:6) a +0 robe (39, -22, D:6) 14 stones (46, -58, D:6) a +0 scale mail (53, -9, D:6) 12 stones (56, -3, D:6) 5 datura-tipped darts (58, -38, D:6) 5 boomerangs Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe a +0 animal skin (16, -12, D:7) a +0 club (19, 10, D:7) a +0 short sword a +0 plate armour (20, 14, D:7) a +0 hand axe a +0 leather armour a +2 short sword of freezing a +4 chain mail (20, 15, D:7) a +0 hand axe a +0 ring mail (29, 32, D:7) a +0 robe (30, -17, D:7) 15 arrows (55, -26, D:7) a +0 dagger Level 8 of the Dungeon (0, 0, D:8) a +0 scythe a +0 robe (0, 27, D:8) a +0 ring mail (4, -1, D:8) a +0 scythe a +0 robe (16, 10, D:8) a +0 short sword (18, 5, D:8) a +0 mace (29, 32, D:8) 4 datura-tipped darts (30, 28, D:8) a +0 shortbow 15 arrows (31, 29, D:8) a +0 halberd 20 stones a +0 plate armour (31, 30, D:8) a +0 dagger a +0 robe (34, 31, D:8) a +0 dagger a +0 robe (36, 6, D:8) a +3 great sword a +0 robe (37, 6, D:8) a +2 flail a +0 robe (38, 8, D:8) a +0 scimitar a +0 robe (39, 7, D:8) a +2 long sword a +0 robe (44, 21, D:8) the +9 hand axe of Blood {vorpal, rElec MP-9 Stlth+} It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. MP: It affects your magic capacity (-9). Stlth: It makes you more stealthy. Level 9 of the Dungeon (0, 0, D:9) a +0 leather armour (1, 6, D:9) 14 sling bullets (1, 21, D:9) a +0 giant spiked club a +0 giant spiked club (2, 24, D:9) 19 arrows a +2 vorpal shortbow (7, -6, D:9) 21 bolts (11, 26, D:9) a +0 halberd (12, 26, D:9) a +0 ring mail a +3 vorpal spear (13, 36, D:9) a +0 short sword (14, 25, D:9) a +2 vorpal flail (14, 26, D:9) a +0 whip (20, 20, D:9) a +0 hand axe (21, 19, D:9) the +5 hand axe of the Sugar Beet {flame, +Blink Str+5 Stlth-} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+5). +Blink: It lets you blink. Stlth: It makes you less stealthy. (21, 21, D:9) a +0 hand axe (22, 20, D:9) a +0 hand axe (34, -1, D:9) 20 arrows (37, 15, D:9) a +0 dagger a +0 robe (38, 16, D:9) a +2 whip of venom (38, 18, D:9) a +2 whip of draining 2 boomerangs a +0 scale mail (38, 21, D:9) a +0 hand axe (38, 23, D:9) a +0 robe a +0 dagger (39, 16, D:9) a +0 dagger 22 stones a +0 leather armour (39, 22, D:9) a +2 falchion of freezing (42, 19, D:9) a +0 trident a +0 plate armour (42, 20, D:9) a +0 morningstar a +0 leather armour (43, 19, D:9) a +0 club (44, 17, D:9) a +0 club (45, 11, D:9) a +0 buckler a +0 scale mail a +0 spear (46, 11, D:9) a +0 whip (47, 21, D:9) a +0 club (47, 22, D:9) a +0 morningstar (48, 13, D:9) a scroll of fog (48, 14, D:9) a +0 ring mail (48, 15, D:9) 13 gold pieces (48, 21, D:9) a +0 short sword a +0 dagger (49, 21, D:9) a +0 short sword (50, 21, D:9) a +0 hand axe (53, 2, D:9) a +0 hand axe (55, -2, D:9) 23 bolts (57, 24, D:9) a +0 mace a +0 leather armour (58, 24, D:9) a +0 dagger a +0 robe (58, 25, D:9) a +0 whip a +0 leather armour (61, 2, D:9) a +0 pair of boots (66, 31, D:9) a +0 hunting sling (66, 33, D:9) a +0 leather armour (67, 34, D:9) 3 poisoned darts Level 10 of the Dungeon (0, 0, D:10) a +0 ring mail (3, 3, D:10) a +0 dagger a +0 robe (12, 10, D:10) 33 stones (12, 31, D:10) a +0 shortbow 21 arrows (18, -5, D:10) a +0 chain mail (18, 7, D:10) a +4 chain mail of poison resistance a +0 great mace (31, 20, D:10) a +0 short sword (31, 24, D:10) a +0 trident a +0 chain mail (33, 16, D:10) a +2 whip of venom a +0 dire flail a boomerang a +0 chain mail (33, 17, D:10) a +0 club a +0 leather armour (33, 18, D:10) a +0 flail 19 stones a +0 plate armour a +0 club (33, 19, D:10) a +0 hand axe a +0 ring mail (34, 14, D:10) a +0 whip a +0 ring mail a +0 halberd a +0 chain mail (34, 15, D:10) a +0 trident a +0 dagger a +0 robe (34, 19, D:10) a +0 dagger a +0 robe (37, 12, D:10) a +0 dagger (39, 12, D:10) a +0 hand axe a boomerang a +0 chain mail a +0 dagger a +0 robe (44, 50, D:10) a +0 leather armour (56, 51, D:10) 19 sling bullets (57, 45, D:10) a +0 club a +0 leather armour (58, 11, D:10) 13 stones (58, 43, D:10) a +0 whip a +0 scale mail (58, 45, D:10) a +0 hand axe 13 stones a +0 chain mail (64, 14, D:10) 4 silver javelins Level 11 of the Dungeon (7, 0, D:11) a +1 ring mail of cold resistance (13, 25, D:11) 7 stones (13, 26, D:11) the +6 mace "Peih" {antimagic, *Rage *Noise rF+++ Dex+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (+2). rF: It renders you almost immune to fire. *Noise: It may make noises in combat. *Rage: It berserks you when you make melee attacks (+20% chance). (16, -16, D:11) 22 sling bullets (16, -2, D:11) a +0 war axe 2 boomerangs a +0 plate armour (18, 10, D:11) a staff of air (21, 22, D:11) 18 arrows (27, -17, D:11) 6 large rocks (31, 12, D:11) 5 poisoned darts (31, 20, D:11) the +0 pair of gloves of Fedhas's Envy {rN+ Str+4} Str: It affects your strength (+4). rN: It protects you from negative energy. (46, -12, D:11) a +0 giant club a +0 giant club (48, 19, D:11) a +0 ring mail (49, -6, D:11) a +0 war axe (50, -14, D:11) a +0 falchion the Ecumenical Temple Level 1 of the Lair of Beasts (11, 2, Lair:1) 28 stones