Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 7278282385612477978 27 Icecube3552 the Conjurer (level 2, -3/15 HPs) Began as a Deep Elf Conjurer on July 28, 2025. Slain by Terence ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:05:05 (823 turns). Icecube3552 the Conjurer (Deep Elf Conjurer) Turns: 823, Time: 00:05:05 Health: -3/15 AC: 7 Str: 4 XL: 2 Next: 93% Magic: 0/8 EV: 11 Int: 25 God: Gold: 44 SH: 0 Dex: 13 Spells: 6/7 levels left rFire . . . i - staff of death rCold . . . (no offhand) rNeg + . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . m - +0 pair of boots of Buywaqamekk {*Slow +Blink Int+3} Will ..... (no amulet) Stlth ++ n - +4 ring of protection HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: slow self (1%) @: no status effects A: magic regeneration a: Evoke Blink You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Missiles c - 2 boomerangs Armour a - a +0 robe (worn) m - the +0 pair of boots of Buywaqamekk (worn) {*Slow +Blink Int+3} (You found it on level 2 of the Dungeon) *Slow: It may slow you when you take damage. +Blink: It lets you blink. Int+3: It affects your intelligence (+3). Magical Staves i - a staff of death (weapon) Jewellery n - a +4 ring of protection (worn) Scrolls f - a scroll of teleportation {unknown} g - a scroll of vulnerability {unknown} h - a scroll of immolation {unknown} j - a scroll of noise {unknown} l - a scroll of identify {unknown} Potions b - a potion of magic d - a potion of mutation {unknown} e - a potion of might {unknown} k - a potion of lignification {unknown} Skills: + Level 2.5 Dodging + Level 2.5 Stealth + Level 3.1 Spellcasting + Level 5.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 60% 2d6 1% 2 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 * Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: a bat (100% to hit) The magic dart hits the bat. The bat is severely wounded. The bat hits you but does no damage. Terence hits you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (heavily wounded, 100% to hit) The magic dart hits the bat. You kill the bat! Terence screams, "Where's your power now?!" Terence barely misses you. Terence attacks as he pursues you! Terence closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 flail. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Terence attacks as he pursues you! Terence misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 flail! Terence screams, "Get out, before I make you get out!" Terence hits you with a +0 flail! Ouch! That really hurt! You die... Terence says, "And stay out!" #..#.#.#................... #...........########.#.#### #........#..# #..#.# ###.....##..# #.##.# ## #.....##..# #.##.#... #.....##..## #.##...## #..........######.##..... ###.####........$....!... #. #@#.##............ #. #.@....###.#.##~P. ###.#### #.#.# P~ #.# #.#.# #.# #.#.. #.# #.### ... ... #.# #.# #.. You could see Terence. Vanquished Creatures An adder (D:2) 3 endoplasms A hobgoblin (D:1) 2 quokkas (D:1) 3 ball pythons 3 bats (D:2) 2 goblins 2 kobolds 4 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Icecube3552 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 437 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 455 | D:2 | Found Vyfahul's General Store. 465 | D:2 | Reached skill level 5 in Conjurations 699 | D:2 | Identified the +0 pair of boots of Buywaqamekk {*Slow | +Blink Int+3} 797 | D:2 | Noticed Terence 823 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_clurvy, layout_basic, minmay_surrounded D:2: serial_bayou_shore_a, layout_loops_ring, serial_shops, shop, serial_glass, glass_columns_a, glass_columns_b, due_unseen_surprise, item_on_display_a_b, minmay_strange_pillars, item_on_display_a_b, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 2.5 Stealth | | 2.5 Spellcasting | | 3.1 Action || total ---------------------------++------- Melee: Unarmed || 5 Staff || 1 Cast: Magic Dart || 57 Armour: Robe || 19 Dodge: Dodged || 33