Ihryk Level 1 of the Dungeon (0, 0, D:1) a +0 robe (2, 5, D:1) a +0 dagger (14, 34, D:1) a +0 dagger (16, 4, D:1) a +0 short sword (17, 34, D:1) 9 stones (20, 24, D:1) a +0 dagger 2 stones (21, -5, D:1) a +0 hunting sling (25, -6, D:1) a +0 dagger (27, -2, D:1) a +0 hunting sling (35, 9, D:1) a +0 club (36, 10, D:1) a +0 club (37, 10, D:1) a +0 short sword (37, 15, D:1) 17 poisoned needles (37, 20, D:1) a +0 leather armour (44, 3, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 robe (1, 9, D:2) a +0 ring mail (5, -3, D:2) a +0 ring mail (6, -3, D:2) a +0 dagger (9, 40, D:2) a +0 flail (10, 15, D:2) a +0 club 2 stones (12, -5, D:2) a stone (14, 54, D:2) 19 arrows (16, -5, D:2) a stone (16, 11, D:2) a stone (16, 12, D:2) a stone (17, 8, D:2) 3 stones (18, 54, D:2) a +0 club (20, 7, D:2) a +0 ring mail (30, 53, D:2) 4 tomahawks (36, -5, D:2) a +0 robe (40, 29, D:2) a +0 club (41, 5, D:2) 15 arrows (51, 32, D:2) a +0 robe (56, 3, D:2) a +1 antimagic spear (still there?) a +0 spear (still there?) Level 3 of the Dungeon (0, 0, D:3) a +0 club (3, 9, D:3) 21 stones (9, 14, D:3) a +0 ring mail a +0 flail a +0 morningstar a +0 flail a +0 flail a +0 dagger (10, 13, D:3) a +0 leather armour (11, 19, D:3) 21 stones (17, -10, D:3) a +0 leather armour (unseen) (18, -14, D:3) a +0 dagger of flaming (21, -14, D:3) a stone (22, -14, D:3) a stone (22, -10, D:3) a +0 short sword (25, 37, D:3) a +0 robe (43, -2, D:3) a +0 dagger (43, 6, D:3) a +0 leather armour (43, 34, D:3) an uncursed staff of earth (45, 8, D:3) 27 sling bullets (46, 14, D:3) 29 arrows (51, 20, D:3) a +0 flail a cursed +0 scale mail Level 4 of the Dungeon [Shop] Efysoch's Antique Weapon Emporium a +0 broad axe (76 gold) a +0 spear (57 gold) a +1 shortbow of velocity (218 gold) a +0 short sword (57 gold) the cursed +1 glaive of the Vulture {flame, rElec SInv} (606 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. the +11 flail of the Distant Future {antimagic, rElec rN+ Str+3 Int-5} (1510 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It affects your intelligence (-5). It insulates you from electricity. It protects you from negative energy. a +0 hand axe (57 gold) a +0 scimitar (76 gold) a +0 dagger (38 gold) (0, 0, D:4) a +0 robe (6, -25, D:4) 11 arrows (19, 1, D:4) 19 poisoned needles (23, -1, D:4) 20 arrows (24, -10, D:4) a +0 scythe (32, -11, D:4) a +0 hand axe 3 tomahawks (34, -14, D:4) a tomahawk 22 sling bullets (40, -31, D:4) a +0 hand axe (41, -31, D:4) a +0 robe a +0 dagger (41, -30, D:4) a +0 scale mail a cursed -1 morningstar a +0 leather armour a +0 short sword (44, -32, D:4) a +0 dagger a cursed +0 robe (62, -8, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) 15 arrows (0, 1, D:5) 27 stones (2, 2, D:5) an arrow (3, 2, D:5) an arrow (5, 0, D:5) an arrow (7, -5, D:5) a potion of curing (7, -1, D:5) 2 arrows (7, 0, D:5) 15 arrows (11, 29, D:5) the +1 chain mail of the Original Sin {rElec rF- rC+++ Dex-5} It affects your dexterity (-5). It makes you vulnerable to fire. It renders you almost immune to cold. It insulates you from electricity. (15, 26, D:5) a +0 robe (30, 24, D:5) a +0 whip (46, 23, D:5) 29 arrows (52, 15, D:5) a +0 hunting sling