Ihryk Level 1 of the Dungeon (0, 0, D:1) a cursed -1 club (3, -30, D:1) a +0 dagger (4, -14, D:1) a +0 club (6, -11, D:1) a +0 dagger (12, -8, D:1) a +1 dagger of freezing (13, -31, D:1) 15 sling bullets (17, -31, D:1) a +0 club (20, -51, D:1) a +0 club (26, -26, D:1) a +0 ring mail (40, -51, D:1) a +0 club (46, -34, D:1) 19 stones (47, -53, D:1) a +0 centaur barding (49, -39, D:1) a +0 club (57, -23, D:1) 25 stones (60, -44, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (2, 0, D:2) a +0 club (5, 9, D:2) a +0 flail a +0 scale mail (16, 23, D:2) a scroll of identify (22, 18, D:2) a +0 dagger (30, 11, D:2) 7 bolts (38, -3, D:2) 12 stones (42, 20, D:2) a +0 dagger (46, -4, D:2) 17 arrows (47, 0, D:2) 16 bolts (49, 23, D:2) a +0 short sword (50, 14, D:2) a +0 plate armour (56, -5, D:2) a +0 club a +0 robe (58, -3, D:2) a stone (58, -2, D:2) a stone (61, -4, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 war axe (31, 21, D:3) a +0 club (35, -8, D:3) a +0 shield (42, -10, D:3) a +0 mace a +0 leather armour a +0 war axe a +0 dagger a +0 robe a +0 short sword a tomahawk (43, -10, D:3) 2 tomahawks (43, 22, D:3) a +0 dagger a +0 robe (45, 20, D:3) a +0 leather armour (45, 21, D:3) a +0 ring mail a +2 flail of crushing a +0 leather armour (48, -10, D:3) a tomahawk (53, 10, D:3) 4 bolts (54, 12, D:3) a stone (55, 12, D:3) a stone (56, 12, D:3) a stone (57, 12, D:3) a stone (58, 28, D:3) a +0 robe (59, -3, D:3) a +0 dagger of protection (60, 12, D:3) a cursed +0 whip (61, 28, D:3) 15 stones Level 4 of the Dungeon [Shop] Zekhaib's Weapon Shoppe a +0 dagger (20 gold) a +0 whip (25 gold) a +0 short sword (30 gold) 13 poisoned needles (52 gold) 16 stones (16 gold) a +0 dagger (20 gold) a +4 hand crossbow of freezing (283 gold) a +0 falchion (30 gold) a +2 whip of pain (182 gold) the +8 trident of the Coward {pain, rPois rF- rC++ Int+4} (788 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. a +0 halberd of freezing (92 gold) (19, -7, D:4) 19 stones (19, 3, D:4) 18 stones (27, 15, D:4) a +0 chain mail (28, 22, D:4) a +0 club (34, -6, D:4) a +0 club 22 stones (35, -6, D:4) a +0 morningstar (36, -7, D:4) a +0 whip a cursed -1 ring mail a +0 club a +0 leather armour (36, -6, D:4) a stone (44, -6, D:4) a +0 spear (48, 9, D:4) 20 bolts (50, -10, D:4) a +0 dagger a +0 robe a +0 dagger a +0 robe (50, -9, D:4) a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) 23 stones (6, 21, D:5) a +0 leather armour (23, 16, D:5) a +0 leather armour (29, -12, D:5) 24 stones (31, 9, D:5) a +0 robe a +0 dagger (33, 9, D:5) a +0 ring mail (35, 3, D:5) a +0 trident (36, 2, D:5) a +0 ring mail a +0 dagger (36, 4, D:5) a +0 robe a +0 dagger (37, 2, D:5) a +0 club (37, 11, D:5) a +0 dagger (46, -1, D:5) 2 large rocks Level 6 of the Dungeon (1, 19, D:6) a +0 hand axe (12, -1, D:6) a +0 flail a +0 plate armour (23, 10, D:6) a +0 animal skin (23, 30, D:6) a +0 club (24, 9, D:6) a +0 robe a cursed -1 dagger (24, 30, D:6) a +0 robe (26, 29, D:6) a +0 whip a +0 animal skin (26, 30, D:6) a +0 animal skin (26, 31, D:6) a +0 animal skin (31, 24, D:6) 31 arrows Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (2, -4, D:7) 21 stones (16, -5, D:7) 15 stones (21, 10, D:7) a +0 trident a +0 ring mail (22, 10, D:7) a +0 club a +0 leather armour (23, 10, D:7) a +0 dagger a +0 flail a +0 dagger (31, -7, D:7) 32 sling bullets (35, -4, D:7) 16 sling bullets (35, 19, D:7) a +0 robe (41, 17, D:7) a +2 rapier of electrocution (48, 3, D:7) a +1 pair of gloves (51, -4, D:7) a +0 glaive (53, -4, D:7) a +0 giant club Level 8 of the Dungeon (0, 0, D:8) a +0 hand axe (1, -1, D:8) a +0 hand axe (1, 1, D:8) a +0 hand axe (2, 0, D:8) a +3 hand axe the Ecumenical Temple a bailey (0, 0, Bailey) a +0 hand axe a +0 leather armour an orc skeleton (1, 0, Bailey) a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour (1, 1, Bailey) a +0 war axe a +0 chain mail an orc skeleton (1, 2, Bailey) a cursed +0 hand axe a +0 leather armour (8, 3, Bailey) a +0 hand axe (unseen) (8, 4, Bailey) a +0 hand axe (unseen) (9, 4, Bailey) a +0 hand axe (unseen) (9, 6, Bailey) a +0 hand axe (unseen) (13, 4, Bailey) a +2 demon whip of draining (14, 4, Bailey) a +0 rapier