Ihryk Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (2, 22, D:1) a +0 club (9, 22, D:1) a +0 club (25, -5, D:1) 18 arrows (25, 4, D:1) 33 bolts (30, -5, D:1) a +0 club (45, -12, D:1) a +0 short sword (51, 15, D:1) a +0 club (54, 18, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 9 arrows (3, -36, D:2) a +0 leather armour (19, -53, D:2) a +0 club (20, -16, D:2) a +0 dagger (31, -49, D:2) a +0 leather armour (32, -36, D:2) a +0 robe (37, -44, D:2) a +0 dagger (37, -40, D:2) 28 arrows (39, -21, D:2) a +0 robe (39, -7, D:2) a +0 mace of draining (43, -24, D:2) a +0 quarterstaff Level 3 of the Dungeon (0, 0, D:3) a +0 club (5, -18, D:3) a +0 spear (12, -10, D:3) a +0 whip (12, -9, D:3) a cursed +0 club (13, -34, D:3) a +0 morningstar (22, -18, D:3) a +0 robe (23, -15, D:3) a +0 dagger (23, -5, D:3) a +0 ring mail (23, 3, D:3) a +0 leather armour (24, -15, D:3) a +0 dagger a +0 club (25, -15, D:3) a +0 dagger of freezing (26, -34, D:3) a +0 dagger (26, -15, D:3) a +0 dagger (27, -34, D:3) a +0 club (28, -33, D:3) a cursed +0 chain mail (28, -14, D:3) 16 arrows Level 4 of the Dungeon (0, 0, D:4) 24 arrows (1, 16, D:4) 13 arrows (7, 0, D:4) a +0 robe (25, 4, D:4) 7 datura-tipped darts (26, 34, D:4) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (29, 19, D:4) a +0 ring mail (30, 19, D:4) the +4 quarterstaff "Newtbane" {distort, rElec} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It insulates you from electricity. the Ecumenical Temple