Illumine Level 1 of the Dungeon (1, -16, D:1) a +0 club (1, -15, D:1) 2 stones (1, -14, D:1) a stone (1, 0, D:1) a cursed -2 club (3, 13, D:1) a +0 club (11, 1, D:1) a +0 club (18, -14, D:1) a +0 club (24, 13, D:1) a +0 short sword (25, 13, D:1) a +0 dagger (25, 19, D:1) a +0 club (26, 1, D:1) a +0 whip (34, -9, D:1) a +0 short sword (36, -23, D:1) a +0 club (38, -1, D:1) a stone (40, -9, D:1) a +0 hand axe (40, -7, D:1) a +0 falchion (41, -3, D:1) a +0 short sword (42, -9, D:1) a +0 spear (42, -7, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (8, -5, D:2) a +0 short sword (11, 9, D:2) a +0 dagger (14, -3, D:2) 15 arrows (14, 17, D:2) a +0 robe (22, 6, D:2) a +0 club (28, -13, D:2) 13 stones (29, -6, D:2) 24 stones (29, 1, D:2) a cursed -3 dagger (29, 9, D:2) a +0 leather armour (30, -12, D:2) 17 sling bullets (40, -12, D:2) 32 stones Level 3 of the Dungeon (0, 0, D:3) 16 arrows (2, -4, D:3) a +0 falchion (17, -8, D:3) a +1 scythe of protection a +0 robe (18, 5, D:3) a +0 robe (22, -7, D:3) an uncursed staff of wizardry (25, -15, D:3) a +0 rapier (35, 5, D:3) a rat corpse (skeletalised by now) (35, 6, D:3) a +0 dagger of speed (36, 5, D:3) a +0 leather armour (37, -1, D:3) a +0 hand axe (37, 6, D:3) a kobold corpse (skeletalised by now) (45, 7, D:3) a bat corpse (50, 9, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 robe (1, -7, D:4) a +0 leather armour (6, -3, D:4) the ring of Coett {*Contam Dex+6 SInv Stlth+} [ring of see invisible] It affects your dexterity (+6). It lets you see invisible. It causes magical contamination when unequipped. It makes you more stealthy.