Illumine Level 1 of the Dungeon (0, 0, D:1) a stone (0, 1, D:1) a stone (1, -33, D:1) a +0 club (1, -7, D:1) a +0 club (3, 1, D:1) 3 stones (23, -29, D:1) a +0 dagger (24, -9, D:1) a stone (25, -9, D:1) 2 stones (28, -36, D:1) a +0 whip (28, -10, D:1) a cursed -2 short sword (29, 9, D:1) a +0 club (unseen) (33, -25, D:1) a +0 club (41, -8, D:1) 28 stones Level 2 of the Dungeon (3, 9, D:2) 16 arrows (5, 16, D:2) a +0 club (11, 26, D:2) an uncursed ring of teleportation an uncursed amulet of faith (12, 15, D:2) 2 throwing nets (18, 8, D:2) a stone (19, 8, D:2) a stone (20, 8, D:2) a stone (21, 9, D:2) a stone (23, 9, D:2) a +0 dagger (unseen) (31, 26, D:2) a +0 spear (32, 4, D:2) a +0 club (33, 7, D:2) a +0 robe (34, 9, D:2) a +0 flail (34, 11, D:2) a +0 halberd Level 3 of the Dungeon (0, 0, D:3) 22 arrows (2, -12, D:3) 9 stones (7, -9, D:3) a +0 club (8, 16, D:3) a +0 club (9, 0, D:3) a cursed -3 hand axe a +0 scale mail a +0 short sword a +0 ring mail of fire resistance (11, 0, D:3) a +1 dagger of draining a +0 robe (14, 36, D:3) 19 stones (18, 30, D:3) 23 stones (20, 34, D:3) 10 poisoned needles (22, -4, D:3) a +0 leather armour (24, 42, D:3) a +0 dagger a +0 robe (30, 0, D:3) a +0 club (31, 14, D:3) a +0 club (31, 16, D:3) a +0 blowgun (31, 18, D:3) a curare-tipped needle (32, 19, D:3) a curare-tipped needle (37, 10, D:3) a +0 leather armour (46, 23, D:3) a +0 chain mail a +0 scale mail (54, 25, D:3) 19 bolts Level 4 of the Dungeon [Shop] Jusol's Weapon Shop a +2 war axe of flaming (201 gold) 8 stones (8 gold) a +2 battleaxe of chopping (238 gold) a +0 shortbow (33 gold) a +2 shortbow of flaming (191 gold) a +0 short sword (33 gold) 18 stones (19 gold) a +0 falchion (33 gold) a +0 hunting sling (16 gold) (0, 0, D:4) an uncursed amulet of guardian spirit (2, -17, D:4) a +0 scale mail (7, -39, D:4) a +0 ring mail (9, 14, D:4) a +0 dagger a +0 robe a +0 dagger a cursed +0 robe (11, 14, D:4) a +2 short sword of freezing 4 tomahawks (11, 15, D:4) a cursed +0 trident (12, -3, D:4) a +0 whip a +0 flail a +0 flail (12, 6, D:4) a +4 dire flail of venom a +0 ring mail (14, -8, D:4) 4 large rocks (16, -18, D:4) the cursed -2 buckler "Filace" {MR++ rCorr Int-4 SInv} It affects your intelligence (-4). It affects your resistance to hostile enchantments. It lets you see invisible. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. a +0 leather armour a +0 mace Level 5 of the Dungeon (7, 26, D:5) a +0 trident a cursed +0 leather armour (9, 27, D:5) a +0 club a +0 ring mail (18, 30, D:5) a +0 ring mail (21, -4, D:5) 3 poisoned needles (25, 25, D:5) a +0 chain mail (26, 24, D:5) a +0 trident (27, 23, D:5) a +0 robe a cursed +0 dagger (28, 23, D:5) a +0 leather armour (34, 25, D:5) a +0 robe (34, 36, D:5) a +0 flail (40, 27, D:5) a +0 buckler (45, 12, D:5) a +0 flail (45, 28, D:5) 22 bolts (49, 21, D:5) a +2 whip of freezing a +2 robe of magic resistance (52, 28, D:5) a +0 club (53, 11, D:5) 4 needles of confusion Level 6 of the Dungeon (3, -14, D:6) a +0 scale mail (7, -22, D:6) a +0 ring mail (9, 14, D:6) a +0 ring mail (10, -17, D:6) a +0 whip a +0 scale mail (11, -17, D:6) a +0 club a cursed +0 leather armour a +0 scythe a +2 robe of magic resistance (11, -16, D:6) a +0 dagger a cursed +0 robe (13, -11, D:6) a +0 club a +0 chain mail (13, -10, D:6) a +0 short sword a +0 leather armour a +0 leather armour (14, -10, D:6) a +0 dagger a +0 robe (15, -18, D:6) 24 arrows (15, 11, D:6) 21 stones (31, 21, D:6) a +0 giant club (36, -15, D:6) 25 stones (39, 0, D:6) a +0 dagger (42, -18, D:6) a +0 whip Level 7 of the Dungeon [Shop] Himme's Jewellery Emporium a +2 ring of strength (82 gold) an uncursed ring of flight (192 gold) a +1 ring of protection (33 gold) an uncursed amulet of rage (440 gold) a +3 ring of protection (231 gold) an uncursed amulet of regeneration (330 gold) an uncursed amulet of the acrobat (330 gold) an uncursed ring of magical power (220 gold) an uncursed ring of stealth (192 gold) an uncursed ring of fire (275 gold) (0, 0, D:7) a +0 club a +0 dagger 4 stones a +0 hand crossbow 21 bolts (1, 0, D:7) a +0 short sword 3 stones (2, 0, D:7) a bolt a +0 whip (3, 0, D:7) a stone (4, 19, D:7) a +0 mace (6, 1, D:7) a +0 giant club (11, 26, D:7) a scroll of random uselessness (15, 39, D:7) an uncursed ring of resist corrosion (21, -5, D:7) a +0 robe (22, 9, D:7) a +0 mace (24, 12, D:7) a +0 flail (33, 22, D:7) a +0 robe (36, 13, D:7) 18 arrows (39, 4, D:7) a +0 giant club (44, 2, D:7) a +0 long sword (45, -6, D:7) a +0 ring mail an exploding tomahawk a +0 mace (45, -5, D:7) a +0 dagger a +0 robe a +0 dagger (45, 20, D:7) a +0 flail (46, 20, D:7) a +0 short sword a cursed -2 plate armour a +0 mace (46, 21, D:7) a +0 trident (47, 20, D:7) a +0 dagger a +0 robe (48, -12, D:7) a +0 robe (50, 1, D:7) a +0 mace Level 8 of the Dungeon [Shop] Idiqiywe's Weapon Boutique a +0 flail (49 gold) a +0 rapier (56 gold) a +0 hunting sling (21 gold) 19 stones (26 gold) a +0 scimitar (56 gold) 4 tomahawks (28 gold) 29 stones (40 gold) a +0 hand crossbow (49 gold) the +9 rapier "Xenoomos" {pierce, rElec MR+} (988 gold) It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your resistance to hostile enchantments. 19 stones (26 gold) (0, 0, D:8) a +0 leather armour a +0 hunting sling 22 sling bullets a +1 quarterstaff of draining (1, 0, D:8) a sling bullet (1, 2, D:8) a sling bullet (4, 18, D:8) a leopard gecko corpse (11, -6, D:8) a +0 fustibalus (21, 32, D:8) a cursed ring of teleportation (37, -3, D:8) a +5 falchion a +0 robe (40, 2, D:8) 14 poisoned needles (41, -1, D:8) a +0 long sword a +0 robe (41, 0, D:8) a +0 great sword a +0 robe the Ecumenical Temple