Dungeon Crawl Stone Soup version 0.25-a0-860-gf695395 (webtiles) character file. Game seed: 11091626637484448810, levelgen mode: deterministic 14809 Illumine the Cleaver (level 12, -1/108 HPs) Began as a Hill Orc Monk on Apr 27, 2020. Was the Champion of Beogh. Hit by a large rock thrown by a cyclops (35 damage) ... on level 2 of the Orcish Mines on Apr 28, 2020. The game lasted 00:51:21 (12495 turns). Illumine the Cleaver (Hill Orc Monk) Turns: 12495, Time: 00:51:22 Health: -1/108 AC: 13 Str: 19 XL: 12 Next: 20% Magic: 0/24 EV: 12 Int: 10 God: Beogh [******] Gold: 1052 SH: 11 Dex: 16 Spells: 11/11 levels left rFire . . . SeeInvis . W - +2 hand axe (vamp) rCold . . . Gourm . N - +0 kite shield rNeg . . . Faith . p - +4 moon troll leather armour {Spirit, Regen++ MP+5} rPois . Spirit + l - +2 hat rElec . Reflect . B - scarf {Spirit} rCorr . Harm . (no gloves) MR ..... y - +0 pair of boots Stlth +++....... C - amulet of the acrobat HPRegen 1.08/turn h - ring of stealth MPRegen 0.19/turn T - +3 ring of dexterity @: no status effects A: walk on water a: Smiting, Recall Orcish Followers, Give Item to Named Follower, Resurrection, Renounce Religion You were on level 2 of the Orcish Mines. You worshipped Beogh. Beogh was exalted by your worship. You were not hungry. You visited 2 branches of the dungeon, and saw 14 of its levels. You also visited: Bailey. You collected 1052 gold pieces. Inventory: Hand Weapons a - a +0 hand axe Q - a +0 hand axe of flaming R - the +9 short sword "Ycug" {drain, *Rage rElec rPois rN+, unknown} (You found it on level 8 of the Dungeon) A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It may make you go berserk in combat. W - a +2 vampiric hand axe (weapon) X - a +0 halberd Y - a +2 dagger of electrocution Missiles x - 259 stones D - 41 sling bullets H - 24 poisoned darts I - 9 boomerangs (quivered) Armour i - a +1 chain mail j - the +1 ring mail of the Unseen Realm {rElec rF+ SInv Stlth+, unknown} (You found it on level 10 of the Dungeon) It protects you from fire. It insulates you from electricity. It lets you see invisible. It makes you more stealthy. l - a +2 hat (worn) p - the +4 moon troll leather armour (worn) {Spirit, Regen++ MP+5} (You took it off an orc on level 4 of the Dungeon) It affects your magic capacity (+5). It increases your rate of regeneration. y - a +0 pair of boots (worn) B - a scarf of spirit shield (worn) G - a +0 plate armour J - the +1 leather armour of Darkness {rElec Str+3} (You found it on level 7 of the Dungeon) It affects your strength (+3). It insulates you from electricity. N - a +0 kite shield (worn) S - the +3 robe of Dramatic Exits {rElec rC+ Str+2 Int-5 Slay+5, unknown} (You found it on level 11 of the Dungeon) It affects your strength (+2). It affects your intelligence (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from cold. It insulates you from electricity. Jewellery h - a ring of stealth (left hand) k - an uncursed ring of fire C - an amulet of the acrobat (around neck) M - an uncursed ring of ice O - an uncursed ring of wizardry T - a +3 ring of dexterity (right hand) Wands o - a wand of digging (6) L - a wand of scattershot (4) P - a wand of iceblast (16) Scrolls b - 2 scrolls of enchant armour d - 2 scrolls of amnesia m - 2 scrolls of fear q - 3 scrolls of remove curse s - 5 scrolls of teleportation U - a scroll of enchant weapon {unknown} V - a scroll of magic mapping {unknown} Potions e - 2 potions of lignification {unknown} f - 3 potions of haste g - a potion of resistance n - 2 potions of magic r - a potion of might t - a potion of berserk rage u - 2 potions of stabbing {unknown} v - 2 potions of brilliance {unknown} w - 2 potions of flight {unknown} z - 3 potions of curing A - 3 potions of heal wounds {unknown} E - 2 potions of mutation {unknown} F - a potion of ambrosia {unknown} K - 2 potions of cancellation {unknown} Comestibles c - 16 rations Skills: + Level 10.6 Fighting + Level 11.6 Axes + Level 5.3 Throwing + Level 9.4 Armour + Level 3.4 Dodging - Level 1.5 Stealth + Level 7.8 Shields + Level 10.6 Invocations You had 11 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Freeze Ice #... 73% 1 ##..... Summon Small Mammal Summ #... 73% 1 ##..... Call Imp Summ #....... 86% 2 ###.... Call Canine Familiar Summ #....... 97% 3 ####... Frozen Ramparts Ice #..... 97% 3 ####... Ozocubu's Armour Chrm/Ice #....... 97% 3 ####... Summon Guardian Golem Hex/Summ #....... 97% 3 ####... Hailstorm Conj/Ice #....... 100% 4 #####.. Summon Ice Beast Ice/Summ #....... 100% 4 #####.. Summon Lightning Spire Summ/Air #....... 100% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Lair (0/6) D:9 Orc (2/2) D:12 Bailey (visited) Temple: D:4-7 Elf: Orc:2 Altars: Cheibriados Fedhas Trog Xom Zin The Shining One Beogh Shops: D:5 ! D:7 * Orc:1 : Orc:2 } Annotations: D:3 2 transporters, Caerwyn's ghost, amateur DsBe D:9 3 runed translucent doors, MrDizzy's ghost, novice DgIE Message History Boderik roars a battlecry! Your orcs go into a battle-frenzy! A boomerang appears from out of your range of vision. The boomerang hits the ogre mage! The ogre mage dies! Beogh accepts your kill. Your orc priest is engulfed in a cloud of scalding steam. Aiming: Smiting Press: ? - help, Dir - move target cursor, f/p - cyclops Smite: a cyclops, quivering 4 large rocks (steam, heavily wounded) You smite the cyclops! The cyclops is almost dead. Margrim no longer looks unusually strong. The two-headed ogre is engulfed in a cloud of scalding steam. The two-headed ogre closely misses Boderik. The two-headed ogre hits Boderik with a +0 dire flail. Boderik is engulfed in a cloud of scalding steam. Boderik hits the two-headed ogre with a +0 hand axe. The cyclops throws a large rock. The large rock hits you!! You die... ..................## ............)......## ....................###. ....................#... oo...................... ................o....... ..............