Illumine Level 1 of the Dungeon (0, 11, D:1) a +0 club (2, 36, D:1) 27 arrows (12, 32, D:1) a +0 club (38, 21, D:1) a +0 short sword (39, 11, D:1) a +0 dagger (39, 46, D:1) a +0 club (41, 0, D:1) a +0 dagger (51, 22, D:1) a +0 club (51, 23, D:1) a +0 club a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, 26, D:2) a +0 club (12, 3, D:2) a +0 short sword (18, 12, D:2) a +0 short sword (30, 6, D:2) a cursed -3 whip Level 3 of the Dungeon (0, 0, D:3) 25 arrows (1, -15, D:3) a bat corpse (skeletalised by now) (16, 3, D:3) a +0 club (19, -25, D:3) a cursed -3 spear (20, -12, D:3) a +2 long sword of holy wrath (25, -22, D:3) a cursed amulet of inaccuracy (30, -13, D:3) a +0 short sword (37, -21, D:3) a +0 rapier (37, -9, D:3) 14 arrows Level 4 of the Dungeon (0, 0, D:4) 17 bolts (1, -13, D:4) 6 large rocks (2, -10, D:4) a potion of flight (6, -5, D:4) a cursed -3 giant spiked club (unseen) (6, -3, D:4) a cursed -2 plate armour (12, -10, D:4) 16 gold pieces (14, -14, D:4) a scroll of identify (17, -16, D:4) a scroll of teleportation