Seeded DCSS version 0.26-a0-42-g4f27934 (webtiles) character file. Game seed: 5679092726412289013 43 Illumine the Sneak (level 3, 0/22 HPs) Began as a Halfling Wizard on May 31, 2020. Slain by a worm (7 damage) ... on level 2 of the Dungeon on June 1, 2020. The game lasted 00:07:15 (2141 turns). Illumine the Sneak (Halfling Wizard) Turns: 2141, Time: 00:07:16 Health: 0/22 AC: 2 Str: 9 XL: 3 Next: 82% Magic: 0/6 EV: 15 Int: 16 God: Gold: 99 SH: 0 Dex: 12 Spells: 1/6 levels left rFire . . . SeeInvis . j - -1 hunting sling (curse) rCold . . . Gourm . (shield restricted) rNeg . . . Faith . a - +0 robe rPois . Spirit . b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: small, mutation resistance 1 a: no special abilities You were on level 2 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 99 gold pieces. Inventory: Hand Weapons e - a +0 spear j - a cursed -1 hunting sling (weapon) Missiles i - 49 stones (quivered) Armour a - a +0 robe (worn) b - a +0 hat (worn) Jewellery c - an uncursed ring of positive energy {unknown} k - a cursed -4 ring of slaying {unknown} o - an uncursed amulet of the acrobat {unknown} Scrolls f - 2 scrolls of identify {unknown} g - 3 scrolls of remove curse {unknown} h - a scroll of teleportation {unknown} Potions l - a potion of haste {unknown} m - a potion of degeneration {unknown} p - a potion of curing {unknown} Comestibles d - 4 rations n - 4 chunks of flesh Skills: + Level 0.5 Fighting * Level 1.7(1.9) Slings - Level 0.5(0.9) Throwing + Level 2.7 Dodging + Level 2.9 Stealth - Level 2.4 Spellcasting - Level 1.0 Conjurations - Level 1.0 Summonings - Level 1.1 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 13% 1 #...... b - Blink Tloc N/A 19% 2 ###.... c - Call Imp Summ #....... 21% 2 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 30% 2 ###.... Conjure Flame Conj/Fire #....... 43% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 45% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are somewhat resistant to further mutation. Message History The worm is severely wounded. Firing (i - inventory) i - 50 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (severely wounded) You shoot a stone. The stone completely misses the worm. The worm bites you! Casting: Magic Dart (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Casting: Call Imp (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. You are feeling hungry. Your crimson imp hits the worm but does no damage. Your crimson imp hits the worm but does no damage. Your crimson imp barely misses the worm. The worm bites you! You die... #....... ###....... #........# ##......... ###########.......... #.................... #### #.<.................. >...# #..........(......... ...%# #####...@............รท... ....# ###......w.............#... ....###.....#).55................ .........>....#..............#... .......)....#.................... ......##......<......(.......#### ......##....##...((........#.##.. ......##....###.#.....#...##.##.# ................#........###.##.. You could see a worm and 2 friendly crimson imps. Vanquished Creatures A dart slug (D:1) 4 leopard geckos 4 giant cockroaches 3 goblins (D:1) 5 hobgoblins 6 bats 2 frilled lizards (D:1) A kobold (D:1) 6 rats 32 creatures vanquished. Vanquished Creatures (collateral kills) A worm (D:2) A goblin (D:1) A kobold (D:1) 3 creatures vanquished. Grand Total: 35 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Illumine the Halfling Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D:1 | Upgraded the game from 0.26-a0-40-gfe7b5d5 to | 0.26-a0-42-g4f27934 414 | D:1 | Reached skill level 1 in Conjurations 488 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 568 | D:1 | Learned a level 2 spell: Blink 571 | D:1 | Learned a level 2 spell: Call Imp 1283 | D:1 | Reached XP level 3. HP: 21/21 MP: 2/6 1287 | D:1 | Reached skill level 1 in Summonings 1692 | D:2 | Reached skill level 1 in Slings 2141 | D:2 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_loops_corners D:2: layout_rooms, first_ration, minmay_tromino_v4_c Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 1 | 1.0 Summonings | 1 | 1.0 Slings | 1 | 1.7 Fighting | | 0.5 Throwing | | 0.5 Dodging | | 2.7 Stealth | | 2.9 Spellcasting | | 2.4 Translocations | | 1.1 Action || total -------------------------++------- Melee: Spear || 32 Fire: Hunting sling || 74 Throw: Stone || 10 Cast: Magic Dart || 46 Call Imp || 5 Stab: Sleeping || 2 Eat: Chunk || 4 Armor: Robe || 10 Dodge: Dodged || 53 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 57 | 5 | 8.1 | 33 | 2 | 5.7 +---------+---------+-------+---------+---------+------- D:1 | 38 | 0 | 0.0 | 23 | 0 | 0.0 D:2 | 19 | 5 | 20.8 | 10 | 2 | 16.7 +---------+---------+-------+---------+---------+-------