Dungeon Crawl Stone Soup version 0.26-a0-43-g20b394c (webtiles) character file. Game seed: 46895161029868062 622 Illumine the Magician (level 7, -11/38 HPs) Began as a Deep Elf Fire Elementalist on June 2, 2020. Was an Initiate of Vehumet. Mangled by an ogre ... wielding a +0 giant club (19 damage) ... on level 5 of the Dungeon. The game lasted 00:10:09 (4232 turns). Illumine the Magician (Deep Elf Fire Elementalist) Turns: 4232, Time: 00:10:10 Health: -11/38 AC: 2 Str: 6 XL: 7 Next: 22% Magic: 12/17 EV: 15 Int: 21 God: Vehumet [......] Gold: 213 SH: 0 Dex: 15 Spells: 9/17 levels left rFire . . . SeeInvis . n - +0 short sword rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... m - amulet of regeneration HPRegen 0.52/turn f - ring of attention (curse) MPRegen 0.15/turn (no ring) @: no status effects A: no striking features a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You were not hungry. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 213 gold pieces. Inventory: Hand Weapons h - the cursed +2 halberd "Isaag" {freeze, rElec rF- Dex+8 Stlth+} (You found it on level 4 of the Dungeon) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+8). It makes you vulnerable to fire. It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. n - a +0 short sword (weapon) Missiles d - 67 stones (quivered) r - 24 poisoned darts Armour a - a +0 robe (worn) Magical Staves q - an uncursed staff of poison Jewellery f - a cursed ring of attention (left hand) m - an amulet of regeneration (around neck) Wands i - a wand of paralysis (3) Scrolls g - a scroll of immolation {unknown} k - 7 scrolls of teleportation p - a scroll of random uselessness {unknown} u - 3 scrolls of magic mapping w - 5 scrolls of remove curse {unknown} x - a scroll of enchant weapon {unknown} Potions b - a potion of brilliance e - a potion of flight j - 2 potions of haste l - 2 potions of curing s - a potion of ambrosia {unknown} t - 2 potions of invisibility {unknown} v - 2 potions of heal wounds {unknown} Comestibles c - 12 rations o - 6 chunks of flesh Skills: + Level 1.4 Fighting + Level 5.0 Dodging - Level 2.5 Stealth + Level 5.5 Spellcasting + Level 4.0 Conjurations + Level 5.4 Fire Magic You had 9 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Foxfire Conj/Fire #### 1% 1 None b - Conjure Flame Conj/Fire ####.... 4% 3 ##..... c - Sticky Flame Conj/Fire ####.... 14% 4 ####... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Inner Flame Hex/Fire ###..... 10% 3 ##..... Fireball Conj/Fire ####...... 38% 5 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Altars: Fedhas Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian The Shining One Message History Okay, then. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (14% risk of failure)! Continue anyway? Aiming: Sticky Flame (quite dangerous; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded) The sticky flame hits the ogre. The ogre is moderately wounded. The ogre is covered in liquid flames! The ogre burns! The ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * The ogre burns! The ogre burns! The ogre stops burning. Casting: Sticky Flame (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... #......#... ... #.......# ...... ####. #...#.# ...... ..... ##.#.# ...... ##... #..## .... ..... #.#.## ... ###.. #.##.###.# # ## ##. #.###.#.##.# #..# ## #.....O@v..# #.. # ######.v##.# #..##### #......######....... ##............###.#. ##.##.#####..###.#. #.##.# #......## #.##.# ##.###### #.##.# #........ #.##.# #..###### You could see an ogre. Vanquished Creatures Blork the orc (D:4) A centaur skeleton (D:4) 2 orc priests A bullfrog skeleton (D:4) An iguana (D:4) 3 orc wizards (D:5) A worker ant (D:5) 13 gnolls 9 adders A shadow imp (D:5) An ooze (D:4) 4 worms A dart slug (D:2) 3 leopard geckos 9 orcs 3 giant cockroaches 6 hobgoblins 2 jackals (D:1) 8 kobolds 3 quokkas 3 ball pythons (D:1) 8 bats 6 frilled lizards 3 goblins A quokka zombie (D:5) 9 rats 103 creatures vanquished. Vanquished Creatures (collateral kills) An orc (D:5) A hobgoblin (D:1) A bat (D:1) 3 creatures vanquished. Vanquished Creatures (others) 307 foxfires 307 creatures vanquished. Grand Total: 413 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Illumine the Deep Elf Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 191 | D:1 | Reached XP level 2. HP: 11/15 MP: 1/8 566 | D:1 | Reached XP level 3. HP: 20/20 MP: 7/9 1384 | D:2 | Reached XP level 4. HP: 22/24 MP: 5/11 1610 | D:2 | Learned a level 3 spell: Conjure Flame 2338 | D:3 | Found a faded altar of an unknown god. 2428 | D:3 | Reached XP level 5. HP: 28/28 MP: 11/13 2777 | D:4 | Noticed Blork the orc 2833 | D:3 | Learned a level 4 spell: Sticky Flame 2874 | D:4 | Killed Blork the orc 2874 | D:4 | Reached XP level 6. HP: 18/33 MP: 4/15 3236 | D:4 | Got an encrusted halberd 3253 | D:4 | Reached skill level 5 in Fire Magic 3310 | D:4 | Reached skill level 5 in Spellcasting 3547 | D:4 | Reached skill level 1 in Fighting 3592 | D:4 | Found a staircase to the Ecumenical Temple. 3602 | Temple | Entered the Ecumenical Temple 3637 | Temple | Became a worshipper of Vehumet 3702 | D:5 | Entered Level 5 of the Dungeon 3835 | D:5 | Reached XP level 7. HP: 38/38 MP: 5/17 4012 | D:5 | Identified the cursed +2 halberd "Isaag" {freeze, rElec rF- | Dex+8 Stlth+} (You found it on level 4 of the Dungeon) 4145 | D:5 | Reached skill level 5 in Dodging 4232 | D:5 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_spirals, layout_basic D:2: layout_loops_ring D:3: layout_rooms, chequers_ecumenical_altar_simple_redux, first_ration D:4: layout_basic, minmay_temple_entry_statues_pillars, uniq_blork_the_orc D:5: layout_loops_ring Temple: regret_index_temple_sigil_plot Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Dodging | 3 4 5 | 5.0 Fire Magic | 4 5 | 5.4 Conjurations | 2 3 4 | 4.0 Spellcasting | 4 5 | 5.5 Fighting | 1 | 1.4 Stealth | | 2.5 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Short sword | | 14 | 7 || 21 Cast: Foxfire | 58 | 119 | 21 || 198 Sticky Flame | | 1 | 1 || 2 Conjure Flame | | 1 | || 1 Use: Scroll | 2 | 4 | 1 || 7 Eat: Chunk | 1 | 8 | 1 || 10 Armor: Robe | 2 | 5 | 1 || 8 Dodge: Dodged | 19 | 38 | 10 || 67 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 795 | 94 | 10.6 | 105 | 1 | 0.9 +---------+---------+-------+---------+---------+------- D:1 | 59 | 0 | 0.0 | 30 | 0 | 0.0 D:2 | 107 | 0 | 0.0 | 19 | 0 | 0.0 D:3 | 92 | 0 | 0.0 | 20 | 0 | 0.0 D:4 | 296 | 94 | 24.1 | 19 | 1 | 5.0 D:5 | 241 | 0 | 0.0 | 17 | 0 | 0.0 +---------+---------+-------+---------+---------+-------