Illumine Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, 14, D:1) a +0 ring mail (6, 28, D:1) a +0 club (7, -15, D:1) a +0 club (10, -10, D:1) a +0 club (24, 24, D:1) a +0 club (25, -6, D:1) a +0 dagger (29, -16, D:1) a +0 robe (35, -6, D:1) 14 arrows (40, 23, D:1) a +0 club (45, 28, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 club a hobgoblin skeleton (3, -21, D:2) a jackal corpse (7, -25, D:2) a +0 dagger (unseen) (7, -23, D:2) an adder corpse (7, -1, D:2) a bat skeleton (12, -17, D:2) a potion of curing