Illumine Level 1 of the Dungeon (0, 0, D:1) a +0 robe (5, 20, D:1) a +0 dagger (6, 18, D:1) a +0 hand axe (10, -21, D:1) a +0 club (12, -20, D:1) 29 bolts (15, 14, D:1) a +0 short sword (18, -15, D:1) a cursed -3 club (23, -9, D:1) a +0 short sword (30, 24, D:1) a +0 helmet (37, 2, D:1) a +0 club (39, -2, D:1) a +0 short sword (53, 15, D:1) a +0 dagger (60, 15, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (13, -8, D:2) a +0 club a +0 robe (18, -12, D:2) a +0 dagger (18, -11, D:2) a +0 club (20, -12, D:2) a +1 dagger of speed a +0 animal skin a +0 helmet a +0 club a +0 club (21, -12, D:2) a +1 hunting sling a cursed +0 club a +0 club (30, 1, D:2) a +0 club (36, 14, D:2) a +0 short sword (39, -1, D:2) a +0 rapier (45, -13, D:2) 19 bolts (46, 21, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 scythe a +0 robe (2, -10, D:3) a +0 club (13, 3, D:3) a cursed -1 hand axe (20, -22, D:3) a +0 robe (48, -22, D:3) a +0 ring mail (54, -18, D:3) a +0 leather armour a +0 mace (62, -23, D:3) a +0 ring mail Level 4 of the Dungeon [Shop] Fuhir's Weapon Boutique a +0 great sword (84 gold) a +0 trident (45 gold) a +0 arbalest (58 gold) a +0 falchion (39 gold) 7 poisoned darts (36 gold) 17 sling bullets (110 gold) a +3 war axe of freezing (302 gold) a +0 mace (39 gold) a +0 quarterstaff (52 gold) a +0 club (13 gold) a +5 rapier of speed (507 gold) the cursed +0 long sword "Myzoll" {flame, Dex+4} (243 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It has a curse placed upon it. a +0 morningstar of protection (88 gold) (0, 0, D:4) a +0 club (15, -19, D:4) a +0 giant club (21, -5, D:4) 19 arrows (23, -10, D:4) a +0 whip Level 5 of the Dungeon (0, 0, D:5) 17 arrows (0, 2, D:5) a cursed -1 dagger (14, -27, D:5) 9 bolts (16, -20, D:5) 3 potions of degeneration (20, -1, D:5) a +0 short sword (41, -12, D:5) a +0 scale mail (70, 4, D:5) a +0 scale mail (70, 5, D:5) a +0 dagger a +0 robe (72, 0, D:5) a +0 flail a +0 leather armour (72, 1, D:5) a +2 mace of protection Level 6 of the Dungeon (7, 12, D:6) a +0 hand crossbow (16, 24, D:6) 21 arrows (18, 15, D:6) a +0 ring mail (21, 25, D:6) a +0 giant spiked club (21, 29, D:6) 21 arrows (22, 4, D:6) a cursed -1 club (22, 22, D:6) a +0 robe (27, 16, D:6) a +0 leather armour (27, 19, D:6) a +0 dagger (28, 16, D:6) a +0 hand axe (28, 17, D:6) a +0 leather armour Level 7 of the Dungeon (1, 18, D:7) a +0 mace (14, -3, D:7) a +0 short sword (22, -12, D:7) 5 boomerangs (29, 16, D:7) 2 boomerangs (29, 19, D:7) a +0 robe (30, 32, D:7) a +0 scale mail (39, -5, D:7) a +0 giant club (48, -5, D:7) a +0 shortbow 8 arrows (50, -5, D:7) 10 arrows (51, -5, D:7) 2 arrows Level 8 of the Dungeon (0, 0, D:8) a sling bullet (2, -11, D:8) a sling bullet (2, -9, D:8) 3 sling bullets (2, -7, D:8) 2 sling bullets (2, -5, D:8) a sling bullet (2, -4, D:8) a sling bullet (still there?) a +0 spear (still there?) (2, -3, D:8) a sling bullet (2, -2, D:8) a sling bullet (4, -11, D:8) a wand of iceblast (9) (4, 0, D:8) a sling bullet (6, 0, D:8) a sling bullet (9, 0, D:8) a sling bullet the Ecumenical Temple