Illumine Level 1 of the Dungeon (0, 0, D:1) a +0 club (7, -38, D:1) a +0 whip a +0 robe a +0 club (7, -29, D:1) a +0 short sword a +0 club (9, -34, D:1) 22 arrows (20, -32, D:1) a +0 robe (23, -28, D:1) 19 bolts (25, -40, D:1) a +0 club a +0 ring mail (31, -46, D:1) a +0 dagger (32, -17, D:1) a +0 short sword (35, -23, D:1) a +0 short sword a cursed +0 animal skin a +0 helmet (40, -41, D:1) a +0 club (40, -25, D:1) a +0 dagger Level 2 of the Dungeon (14, -7, D:2) a +0 short sword (18, -25, D:2) a +0 club (19, -31, D:2) a +0 spear (24, -12, D:2) a +0 leather armour a +0 spear a +0 club (29, -14, D:2) a +0 club (30, -12, D:2) a +0 dagger (30, 10, D:2) a +0 plate armour (34, -8, D:2) a +0 dagger a +0 club (34, -7, D:2) a +0 club (36, -7, D:2) a +0 plate armour (38, -6, D:2) 11 bolts (39, -8, D:2) a +0 hand axe (40, 8, D:2) a +0 club (51, -7, D:2) a +0 hand axe (60, -13, D:2) a +0 club (61, -12, D:2) a +0 spear (63, -5, D:2) 14 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (6, 0, D:3) a +0 club (22, -13, D:3) a +0 scale mail (24, -15, D:3) a +0 short sword (25, -19, D:3) a +0 whip (26, 21, D:3) a +0 robe (28, 2, D:3) a +0 dagger a +0 robe (29, -23, D:3) a +0 hunting sling (29, 2, D:3) a +0 dagger (31, 4, D:3) a +2 leather armour of magic resistance a +0 mace (32, 12, D:3) a +0 scale mail a +0 hand axe (37, 2, D:3) a +0 leather armour a +0 dagger (44, -6, D:3) 16 arrows (54, -3, D:3) 17 gold pieces (54, 13, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 3 atropa-tipped darts (14, -2, D:4) a +0 mace (20, -4, D:4) a +0 rapier (27, 5, D:4) a +0 leather armour (32, 14, D:4) a +0 flail (34, -24, D:4) a +0 hand axe (35, -23, D:4) a +0 club a +0 scale mail (35, -22, D:4) a +0 dagger a +0 ring mail a +0 dagger a +0 robe a +0 dagger a +0 robe (42, -3, D:4) the cursed +0 leather armour of Bitterness {*Drain rElec rF+ Dex+4} It affects your dexterity (+4). It protects you from fire. It insulates you from electricity. It causes draining when unequipped. It has a curse placed upon it. (48, -19, D:4) 4 javelins (53, -2, D:4) a +0 hand axe (55, -4, D:4) a +0 dagger Level 5 of the Dungeon (1, 0, D:5) 19 arrows (2, 2, D:5) a +0 shortbow (2, 3, D:5) 2 arrows (2, 12, D:5) a +0 robe a +0 dagger (4, 14, D:5) a +0 leather armour (5, 14, D:5) a +0 robe a +0 dagger a +0 short sword (5, 15, D:5) a +0 quarterstaff a +0 leather armour a +0 short sword a +1 mace of protection (21, 42, D:5) a +0 club the cursed +1 leather armour of the Great Game {rPois} It protects you from poison. It has a curse placed upon it. (21, 43, D:5) a +0 flail a +0 scale mail a cursed -2 short sword a +0 leather armour (25, -3, D:5) a +0 plate armour Level 6 of the Dungeon (0, 0, D:6) a +0 trident an orc corpse (1, 1, D:6) a worker ant corpse (3, -3, D:6) a howler monkey corpse (3, 10, D:6) a +0 trident (4, 9, D:6) a +0 morningstar a +0 dagger a +0 robe an orc corpse (skeletalised by now) (4, 10, D:6) an orc corpse (skeletalised by now) (4, 17, D:6) a +0 club (7, -9, D:6) a stone (8, 1, D:6) a +0 mace (10, -7, D:6) a stone (12, -13, D:6) 11 gold pieces (13, -13, D:6) 14 stones (14, -2, D:6) a stone (15, -7, D:6) a +0 giant club (still there?) an ogre corpse (still there?) (15, 16, D:6) a +0 hunting sling