Illumine Level 1 of the Dungeon (9, 9, D:1) a +0 club (24, 30, D:1) a +0 robe (34, 11, D:1) a +0 short sword 5 stones (46, 14, D:1) a +0 robe (49, -7, D:1) a +0 mace (49, 30, D:1) a +0 club (52, 23, D:1) a +0 quarterstaff (53, 7, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) 18 stones (11, -3, D:2) 17 stones (20, 0, D:2) 3 stones a +0 club (25, -12, D:2) a +0 club (40, 37, D:2) a +0 ring mail (46, 25, D:2) a +2 dagger of venom (47, -4, D:2) a +0 whip (still there?) a gnoll corpse (skeletalised by now) (still there?) (49, 35, D:2) a +0 robe (50, 6, D:2) a +0 dagger a stone Level 3 of the Dungeon [Shop] Xuelim's Weapon Emporium a +0 mace (33 gold) 12 sling bullets (66 gold) a +0 war axe (38 gold) the +6 morningstar of the Wizarding Fulmar {speed, Fragile rElec Will- Stlth+} (539 gold) Attacks with this weapon are significantly faster. It insulates you from electricity. It will be destroyed if unequipped. It decreases your willpower. It makes you more stealthy. a +0 hand axe (33 gold) a +0 short sword (33 gold) a +0 lajatang (165 gold) a +1 scimitar of freezing (156 gold) a +2 whip of electrocution (200 gold) a +0 rapier (44 gold) (4, 40, D:3) 18 stones (8, 50, D:3) a +0 flail (12, 41, D:3) a +0 whip a +0 spear a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (13, 34, D:3) a +0 club (17, 32, D:3) 17 arrows (25, 27, D:3) a throwing net (29, 39, D:3) a +0 club (35, 47, D:3) a +0 robe (41, 35, D:3) a +0 hand axe (44, 26, D:3) 15 stones (47, 23, D:3) 21 stones (49, 31, D:3) 22 bolts (49, 32, D:3) a +0 dagger (60, 21, D:3) a +0 club a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (6, 6, D:4) a potion of mutation (25, -12, D:4) 16 gold pieces (25, -3, D:4) a +0 club (26, -7, D:4) a +0 dagger