Dungeon Crawl Stone Soup version 0.27-a0-1230-gfc7c993 (webtiles) character file. Game seed: 13957145173151713885 1 Illumine the Vexing (level 1, -1/10 HPs) Began as a Deep Elf Enchanter on June 7, 2021. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:45 (271 turns). Illumine the Vexing (Deep Elf Enchanter) Turns: 271, Time: 00:00:45 Health: -1/10 AC: 2 Str: 5 XL: 1 Next: 16% Magic: 5/6 EV: 12 Int: 19 God: Gold: 14 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Skills: + Level 1.1 Short Blades - Level 2.4 Dodging + Level 3.7 Stealth - Level 3.0 Spellcasting - Level 4.0 Hexes You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Corona Hex 20% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 18% N/A 9% 3 Tukima's Dance Hex 18% N/A 9% 3 Ensorcelled Hibernation Hex/Ice 20% N/A 10% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Magic restored. You start resting. HP restored. You see here a jackal corpse. 2 jackals come into view. Found an escape hatch in the floor. Casting: Corona (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (asleep, chance to affect: 73%) The jackal barks! The jackal is outlined in light. The jackal barks! You hear a bark! You hear an angry hiss. x2 A jackal comes into view. The jackal stops glowing. The jackal bites you but does no damage. The jackal barely misses you. The jackal bites you. Casting: Corona (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (chance to affect: 73%) The jackal barely resists. The jackal bites you. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal bites you but does no damage. The jackal closely misses you. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * The jackal misses you. The jackal closely misses you. The jackal misses you. The jackal closely misses you. The jackal bites you but does no damage. The jackal barely misses you. The jackal closely misses you. The jackal closely misses you. The jackal bites you. You die... ##....##.....##...# #......# #....###..##.###..###......# #....##..##<.###..##.......# #....##...###+#..###......## #....###...###...##.......# ##....##........###......## #.....###....####.......# ##.....########........## ##......####hh@......## ##..........h..†...## ###.............### ###.......##### ######### You could see 3 jackals. Vanquished Creatures A jackal (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Illumine the Deep Elf Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 271 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_snail, layout_basic, minmay_split_cup_small Action || total -------------------------++------- Melee: Dagger || 5 Cast: Corona || 4 Armor: Robe || 5 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 270 | 270 | 0 | 144 | 63 | 1 | 270.0 | Dungeon | 270 | 270 | 0 | 144 | 63 | 1 | 270.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 270 daAuts