Illumine Level 1 of the Dungeon [Shop] Weefoj's Antique Weapon Shop a +0 whip of venom (95 gold) a +0 hand axe (57 gold) a +0 long sword (66 gold) the +9 trident "Ciemus" {pain, rF+ Int+4} (1445 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+4). rF: It protects you from fire. a +0 spear (57 gold) a +0 club (19 gold) a +0 dagger (38 gold) a +0 hunting sling (28 gold) a +0 quick blade (285 gold) a +0 dagger (38 gold) (0, 0, D:1) a +0 leather armour (6, 18, D:1) a +0 dagger a stone a kobold corpse (skeletalised by now) (17, 32, D:1) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (24, 27, D:1) a staff of poison (24, 38, D:1) a +0 dagger (27, 6, D:1) a +0 club (still there?) a gnoll corpse (skeletalised by now) (still there?) (28, 26, D:1) a +0 dagger (31, 57, D:1) a +0 club 2 stones (32, 52, D:1) a +0 plate armour (37, 45, D:1) 10 stones (42, 22, D:1) a +0 club (44, 31, D:1) a +0 whip (47, 30, D:1) 12 sling bullets Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (0, 2, D:2) a +0 club (1, 1, D:2) a hobgoblin corpse (skeletalised by now) (2, 3, D:2) a +0 cloak (24, -22, D:2) a +0 short sword a kobold corpse (30, -8, D:2) a +0 robe (35, -9, D:2) 18 arrows