Illumine Level 1 of the Dungeon (0, 0, D:1) a +0 mace (1, -16, D:1) a +0 dagger (1, -5, D:1) a +0 dagger (15, -4, D:1) 20 stones (19, 3, D:1) a +0 robe (22, -10, D:1) a +0 dagger of protection (23, -3, D:1) a +0 club (28, -5, D:1) a +0 whip (30, 5, D:1) a +0 club (30, 10, D:1) a +0 dagger 2 stones (36, 9, D:1) a staff of poison (43, -7, D:1) a +0 whip 3 stones (45, -17, D:1) a +0 club Level 2 of the Dungeon (1, 1, D:2) a +0 dagger (8, -1, D:2) a +0 dagger (8, 0, D:2) a +0 hand axe (9, 0, D:2) a +0 whip a +0 scale mail (10, 0, D:2) a +0 dagger a +0 robe a +0 mace a +0 leather armour (11, 15, D:2) 17 stones (18, 0, D:2) a +0 robe (31, 20, D:2) 5 javelins (32, 12, D:2) 15 arrows (35, 0, D:2) a +0 club (37, 18, D:2) a ring of wizardry (40, 18, D:2) a +0 scale mail (43, 0, D:2) a +0 robe Level 3 of the Dungeon [Shop] Cuelunuo's Distillery a potion of haste (100 gold) a potion of curing (30 gold) a potion of mutation (80 gold) a potion of haste (100 gold) a potion of mutation (80 gold) a potion of lignification (30 gold) a potion of invisibility (80 gold) a potion of flight (30 gold) a potion of resistance (100 gold) a potion of degeneration (10 gold) [Shop] Nadir's General Store a +0 chain mail (63 gold) a +2 spectral lajatang (693 gold) 2 potions of heal wounds (140 gold) a potion of curing (42 gold) a +2 robe of the Archmagi (527 gold) the +3 salamander hide armour {Flames rF++ rC--} (483 gold) It surrounds you with a cloud of flames. It grants immunity to clouds of flame. It enhances your fire magic. rF: It greatly protects you from fire. rC: It makes you very vulnerable to cold. an amulet of reflection (420 gold) 2 poisoned darts (11 gold) [Shop] Etism's Book Shop an Inescapable Atlas (340 gold) a book of Flames (300 gold) the Catalogue of Warped Companions (280 gold) Spells Type Level Known a - Summon Small Mammal Summoning 1 no b - Iskenderun's Mystic Blast Conjuration/Translocation 4 no c - Summon Cactus Giant Summoning 6 no Trog disapproves of the use of such an item. a book of Chaos (500 gold) a book of Dreams (240 gold) a book of the Warp (320 gold) a Young Poisoner's Handbook (200 gold) Great Wizards, Vol. VII (300 gold) a book of Geomancy (180 gold) [Shop] Huuggib's Magic Scroll Shoppe a scroll of blinking (90 gold) a scroll of identify (24 gold) a scroll of immolation (42 gold) a scroll of enchant armour (90 gold) a scroll of identify (24 gold) a scroll of teleportation (36 gold) a scroll of enchant weapon (90 gold) a scroll of fear (42 gold) a scroll of teleportation (36 gold) (4, 1, D:3) a +0 club a +0 flail a +0 hand axe a +0 short sword a +0 scale mail (14, -26, D:3) 14 stones (16, -26, D:3) a +0 leather armour (28, -15, D:3) 18 sling bullets (33, -20, D:3) a scroll of noise (35, -4, D:3) a +0 hand axe a boomerang a +0 dagger a +0 ring mail an orc skeleton (35, -3, D:3) a +0 dagger a +0 robe a +0 dagger an orc skeleton an orc skeleton (35, 11, D:3) a +0 spear (35, 12, D:3) a +0 spear (36, -3, D:3) a +0 flail a +0 scale mail an orc skeleton (37, -16, D:3) a hobgoblin corpse (skeletalised by now) (37, 13, D:3) a +0 flail (39, -18, D:3) a +0 club (39, 12, D:3) a +0 falchion (42, 3, D:3) a book of Callings (53, -25, D:3) a +0 dagger 3 stones a kobold corpse (skeletalised by now) Level 4 of the Dungeon