Illumine Level 1 of the Dungeon (5, 13, D:1) a +0 dagger (6, 19, D:1) a +0 dagger 5 stones (17, 25, D:1) a +0 club (19, 18, D:1) a +0 mace (24, 6, D:1) 3 stones a +0 club (27, 8, D:1) a +0 club (29, 26, D:1) a +0 club (34, 32, D:1) a +0 dagger (36, 2, D:1) 14 stones (37, 0, D:1) a +0 robe (46, -5, D:1) 23 arrows (48, 32, D:1) a +0 plate armour Level 2 of the Dungeon [Shop] Cosuzxofug's Antique Weapon Boutique the +3 mace "Ilitzil" {freeze, rN++} (758 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rN: It greatly protects you from negative energy. a +1 shortbow of freezing (248 gold) a +0 great sword (130 gold) a +0 short sword (60 gold) a +0 whip (50 gold) a +2 trident of protection (324 gold) a +0 mace (60 gold) the +4 whip of Doom {spect, *Noise rElec rPois rN+ Str+4} (1070 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+4). rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. *Noise: It may make noises in combat. a +0 dagger (40 gold) a +0 spear (60 gold) a +0 dagger (40 gold) a +5 shortbow (600 gold) (2, -38, D:2) a +0 club a gnoll corpse (4, -38, D:2) a +0 whip a gnoll corpse (6, -36, D:2) a +0 club (still there?) a scroll of identify (still there?) a goblin corpse (still there?) (12, -44, D:2) a +0 short sword (13, -45, D:2) a +0 spear (15, 10, D:2) a +0 club (46, -12, D:2) a +0 short sword (47, -14, D:2) a +0 dagger (59, -26, D:2) a +0 robe